Just to let you know what the state of these is: XML
* loading/saving is more or less functional. Reading of binary data not done yet, and some problem with writing doubles. * Once done I'll have to look a the endianness stuff once more to make sure data files will be compatible across systems. That'll be of some importance if we use a (pseudo-) saved game to store the initial state of the game world. And also if we ever want to implement some networking functionality on top of the serialization code. * Also want to update the engine architecture docs with the changes to the I/O code Win32 * did some investigation and it seems that I'll have to build py_runtime as a real dll, not as a module. Once I figured out how to do that (the SWIG stuff seems to build modules by default), I'll see how much further I get ... * while I'm at it, I'd like to get a dependency graph of our libs/modules done, to include in the engine architecture doc on the Wiki. Might be a nice overview for new developers. Back to work! Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel