On 10/9/07, Andrew Phillips <[EMAIL PROTECTED]> wrote: > I've been thinking about whether it's worth it to make the 0.3 branch > widescreen compatible. I'm rather dubious about it, to be honest.
Yeah. Right now it's my testbed for building universal binaries, since it is simpler to build/deploy than v0.4. I haven't looked at any of the code yet. My initial thought was to add a Widescreen task to the " And Then?" part of the road map. Maybe we should stick with that for now. At some point in the future I (or preferably somebody else) might go and back-port it to v0.3. I also haven't looked too closely at the cutscene images yet. I think a number of them can be easily changed by copying a bit of background and pasting it on the sides. But there might be one or two where it will be more involved. Kai > It might be useful as a testbed or a publicity release, but there's a > good deal more to be done right now. If you do indeed decide to do the > conversion, I think the cutscene graphics can be left as they are. I > think stretching them would look worse than having the cutscenes and > the game working on different aspect ratios. If it can be done quickly > and simply, or if you're already working on it, there's no harm in > doing it. But a major and laborious re-vamp of 0.3 graphics seems > unimportant right now. > > Andrew > > On 10/6/07, Kai Sterker <[EMAIL PROTECTED]> wrote: > > One thing that started bothering me with the new laptop is its 16:10 > > (1440x900) display, resulting in black borders when running Adonthell > > in 640x480 fullscreen mode. Seeing that a number of displays out there > > have this format, I'd really like to include a "widescreen" mode into > > v0.4 (and also into v0.3). Provided that it is possible at all to use > > a resolution like 768x480, it shouldn't be a big deal to update the > > mapview so that it displays a slightly bigger portion of the map. > > > > My main concern (apart from wasting time I could spend on the v0.4 > > collision stuff otherwise) is that all the v0.3 cutscene graphics > > (maybe with exception of the forest) are not wide enough, giving the > > whole thing a half-baked appearance. I guess they could be scaled, > > although that would probably look just as ugly. The only real solution > > would be to expand them on the edges, and I am not sure whether that > > is feasible. > > > > Any suggestions? Is it worth the time and trouble to update v0.3 at > > all? It would at least be an opportunity to ensure compatibility with > > new versions of the libraries (specifically Python 2.5), 64bit systems > > (I'm going to install Ubuntu 7.10 amd64), and there are some bugfixes > > in CVS that never made it into an official release ... > > > > Opinions? Anyone willing to help? > > > > Kai > > > > > > _______________________________________________ > > Adonthell-devel mailing list > > Adonthell-devel@nongnu.org > > http://lists.nongnu.org/mailman/listinfo/adonthell-devel > > > _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel