Just committed my current loading/saving code of rpg::character. I fear I've managed to break worldtest, so be aware of that when updating.
Also note, to run worldtest, you will now have to pass the name of a game to load. So the invocation will be worldtest -g ../../adonthell/test data where 'data' will be the game name. As such, I've removed 'data' from the paths inside of all models and gfx meta data. This is how it was actually meant to be (and how the wastesedge gamedata is already set up). Unfortunately, there seems to be a bug that crept in somewhere along my changes. At one point, the controls where somehow inverted (pressing right made the character walk left, etc ...), and now when pressing any directional key, the character simply falls through the ground. Will have to debug to figure out what went wrong. I did have to commit, however, as I will be on the road for a while and only have my work laptop with me. So checking stuff in seemed to be the simplest way to get at the code when I have time to work on stuff. I'll keep you updated, but the plan is to continue with what I started and move all hardcoded stuff from worldtest into appropriate data files, so that we can use worldtest to run wastesedge (or what passes for that, at the moment). Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel