That's something I had on my mind for a while, as I didn't really like how the view reacted when walking up or down the stairs. So today I improved the ground pos code to take composite placeables into account, which gives much nicer results. While doing so, I also noticed that the current code was buggy as well, as it potentially used the ground pos of a tile next to the character.
I do hope that I haven't messed up your shadow bug fixing with my changes, Tyler! Kai P.S. Also slightly corrected the map to avoid the "total object overlap" near the stairs. Moving it a single pixel to the right helped :-). _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel