Getting sidetracked, again. But with all the good stuff happening with SDL 1.3 lately, I couldn't resist any longer. I have most of the SDL 1.3 gfx backend working natively, instead of through the 1.2 compatibility layer. What's mostly missing are the bits that draw onto surfaces instead of the screen. Points and lines will be simple and surface to surface blitting not much harder. Most trouble will be filling rectangles and supporting masked surfaces.
I hope to have everything ready sometime next week. Really curious if there'll be a difference compared to what we have now. At least on the 800Mhz iBook, CPU is at 100% when running worldtest, and it's nowhere as smooth as on the 2.5Ghz dualcore desktop box. I'll keep you updated. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel