On Tue, Jan 3, 2012 at 1:16 AM, StyxD <sty...@gmail.com> wrote: > PS I just now accidentally discovered that pressing ctrl-d in > adonthell completely wrecks the program for some reason.
LOL. Didn't remember this morning, but it's actually just 'd' that does it. Turns on "delayed" rendering (i.e. it pauses for some time after drawing each tile, then updates the screen). Helps to see how the renderer does its job. Pressing 'd' again will return to normal rendering, after the current frame is complete. So that is actually the desired behaviour, unless something completely different is happening in your case. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel