On Wed, Jul 18, 2012 at 10:52 PM, Josh Glover <jmg...@gmail.com> wrote:
>> P.S.: Already got an idea what to do next? > > Nope, no clue. What do we need to get WE out? There's the bit about separate volume settings for different types of audio, although that's probably just a "nice to have". More important might be a more formal "adonthell" application. I.e. separating the main ioop into an actual method provided by the engine, and some kind of launcher that does some of the initialization and then calls a python script for game-specific initialization. This script would then start the main loop. Here's the initialization and call to init.py. http://cvs.savannah.gnu.org/viewvc/adonthell-0.3/src/main.cc?root=adonthell&view=markup And there's the main loop http://cvs.savannah.gnu.org/viewvc/adonthell-0.3/src/adonthell.cc?root=adonthell&view=markup In v0.4, all of the initialization is already in place, and worldtest contains a game loop that pretty much covers everything. The one thing that is not so sure is where stuff should go. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel