Hey folks, Just been catching up on this thread (I set up some rules to file Adonthell emails into a folder aeons ago and fell outnof the habit of checking that folder regularly, so sorry for being about half a year late replying!)
I too share many fond memories of everything we did leading up to 0.3 and planning beyond. I think calling it a day was the right call. However, I'm also glad Kai's making the effort to archive stuff and keep it in the web. If that's something you still need a hand with, please let me know. Regards, James -- Personal website: http://cirrus.twiddles.com/ Twitter: @c1rrus On 25 Jan 2016 7:45 p.m., "Kai Sterker" <kai.ster...@gmail.com> wrote: > On Mon, Jan 25, 2016 at 4:16 PM, Alexandre Courbot <gnu...@gmail.com> > wrote: > > Hey Alex! Long time no see! > > > Oh, my. It's almost 10 years since my last commit to this project. And > my last email as well probably. >_< > > > > Time has passed and things have changed so dramatically. > > > > Linuxgames.com does not reply anymore. The Linux Game Tome is dead. > Freshmeat.net has disappeared (seriously, when did that happen?) > > It's not that long ago that Linuxgames.com closed. They did have an > announcement up for a while (where they also urged people to accept their > decision and stop harassing them -- go figure). Freshmeat is rebranded > Free(Code), but I believe it's read-only for quite some time. Shame about > Happypenguin.org, though. Lack of those sites really makes it tough for > open source games to get some exposure. > > > > It's all but gone. Still, those years developing this project with you > all remain my best memories of the times when we were using CRTs. :) Just > remembered that we even ported Adonthell on the Sharp Zaurus! That was some > cool stuff. And the IRC meetings! How lucky we were to be there during > these times. > > > > Nowadays, I guess an amateur project needs to be some shit-ass > closed-source free-to-play scam running on iOS to gather a bit of interest. > As Kai mentioned there are now plenty of quality RPGs on Linux, but as far > as I can tell none on this list is open-source or developed by the > community. > > Unfortunately not. I had a couple of other open source RPG projects I've > been following, but I don't think any of them went anywhere. Can't even > remember the names of most, though older versions of the website had links > to a select few. (see > http://cvs.savannah.gnu.org/viewvc/website/contact/index.shtml?revision=1.16&root=adonthell&view=markup > ) > > > > Anyway, to my dismay I could not even compile the latest 0.4 code on my > Arch system - it was not too happy that Python 3 was the default (that was > easily fixed using ccmake), and then some of the STL code was apparently > too obsolete for GCC 5.3. But I was delighted to see that the 0.3 Waste's > Edge package for Arch compiled and installed gracefully, minor some > warnings. I could even play a bit, even though the keyboard input was kind > of broken with each keypress being sent twice (!). > > Yeah, issues like that should be collected and addressed for 0.3.6. It's > really a blessing that Waste's Edge is part of quite a few distros, as that > at least provided the absolute minimum of required maintenance. Although > often that mostly means ensuring that stuff compiles :-). > > If you want to do some of that, please go ahead. Once I am in possession > of a mostly up-to-date system (gcc 5.3??? I still have 4.8!) I will > definitely do a pass. I really need to stay on some kind of LTS distro, > though, otherwise the daily system update would eat the rest of my spare > time ;-). > > > > Urrk. I feel like I got old. Maybe in another 10 years there will be a > new golden age of free software, and someone will dig out Adonthell? > Hopefully we will still be sane and relevant enough to provide some > guidance to these kids and transmit them the spirit, before it is gone for > good. > > Who knows? I am kind of positive about the future of Linux, but with the > transition to mobile everything, I see the trend to consume more and create > less. Besides, those walled-garden models aren't really compatible with the > open source idea. Too bad a lot of that stuff is actually built on open > source :-/. > > > > "Listen to the water > > that surrounds our shore - > > To the wind > > that blows into our face - > > To the stories they tell > > before all disappears in darkness" > > > > - Tomas Hterin > > Fare thee well, Adonthell > > Heh, quite fitting, actually! And reminds me to add the v1.0 design stuff > (like the race-specific prologues) to the Wiki, too. Even though it may > never come to fruition, it'll be preserved at least. > > Kai > > P.S:Really enjoying talking to you guys. Reminds me on the more active > days of this list :-) > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/adonthell-devel > >
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