Hey folks,

Just been catching up on this thread (I set up some rules to file Adonthell
emails into a folder aeons ago and fell outnof the habit of checking that
folder regularly, so sorry for being about half a year late replying!)

I too share many fond memories of everything we did leading up to 0.3 and
planning beyond.

I think calling it a day was the right call. However, I'm also glad Kai's
making the effort to archive stuff and keep it in the web. If that's
something you still need a hand with, please let me know.

Regards,

James

--
Personal website: http://cirrus.twiddles.com/
Twitter: @c1rrus

On 25 Jan 2016 7:45 p.m., "Kai Sterker" <kai.ster...@gmail.com> wrote:

> On Mon, Jan 25, 2016 at 4:16 PM, Alexandre Courbot <gnu...@gmail.com>
> wrote:
>
> Hey Alex! Long time no see!
>
> > Oh, my. It's almost 10 years since my last commit to this project. And
> my last email as well probably. >_<
> >
> > Time has passed and things have changed so dramatically.
> >
> > Linuxgames.com does not reply anymore. The Linux Game Tome is dead.
> Freshmeat.net has disappeared (seriously, when did that happen?)
>
> It's not that long ago that Linuxgames.com closed. They did have an
> announcement up for a while (where they also urged people to accept their
> decision and stop harassing them -- go figure). Freshmeat is rebranded
> Free(Code), but I believe it's read-only for quite some time. Shame about
> Happypenguin.org, though. Lack of those sites really makes it tough for
> open source games to get some exposure.
>
>
> > It's all but gone. Still, those years developing this project with you
> all remain my best memories of the times when we were using CRTs. :) Just
> remembered that we even ported Adonthell on the Sharp Zaurus! That was some
> cool stuff. And the IRC meetings! How lucky we were to be there during
> these times.
> >
> > Nowadays, I guess an amateur project needs to be some shit-ass
> closed-source free-to-play scam running on iOS to gather a bit of interest.
> As Kai mentioned there are now plenty of quality RPGs on Linux, but as far
> as I can tell none on this list is open-source or developed by the
> community.
>
> Unfortunately not. I had a couple of other open source RPG projects I've
> been following, but I don't think any of them went anywhere. Can't even
> remember the names of most, though older versions of the website had links
> to a select few. (see
> http://cvs.savannah.gnu.org/viewvc/website/contact/index.shtml?revision=1.16&root=adonthell&view=markup
> )
>
>
> > Anyway, to my dismay I could not even compile the latest 0.4 code on my
> Arch system - it was not too happy that Python 3 was the default (that was
> easily fixed using ccmake), and then some of the STL code was apparently
> too obsolete for GCC 5.3. But I was delighted to see that the 0.3  Waste's
> Edge package for Arch compiled and installed gracefully, minor some
> warnings. I could even play a bit, even though the keyboard input was kind
> of broken with each keypress being sent twice (!).
>
> Yeah, issues like that should be collected and addressed for 0.3.6. It's
> really a blessing that Waste's Edge is part of quite a few distros, as that
> at least provided the absolute minimum of required maintenance. Although
> often that mostly means ensuring that stuff compiles :-).
>
> If you want to do some of that, please go ahead. Once I am in possession
> of a mostly up-to-date system (gcc 5.3??? I still have 4.8!) I will
> definitely do a pass. I really need to stay on some kind of LTS distro,
> though, otherwise the daily system update would eat the rest of my spare
> time ;-).
>
>
> > Urrk. I feel like I got old. Maybe in another 10 years there will be a
> new golden age of free software, and someone will dig out Adonthell?
> Hopefully we will still be sane and relevant enough to provide some
> guidance to these kids and transmit them the spirit, before it is gone for
> good.
>
> Who knows? I am kind of positive about the future of Linux, but with the
> transition to mobile everything, I see the trend to consume more and create
> less. Besides, those walled-garden models aren't really compatible with the
> open source idea. Too bad a lot of that stuff is actually built on open
> source :-/.
>
>
> > "Listen to the water
> > that surrounds our shore -
> > To the wind
> > that blows into our face -
> > To the stories they tell
> > before all disappears in darkness"
> >
> > - Tomas Hterin
> > Fare thee well, Adonthell
>
> Heh, quite fitting, actually! And reminds me to add the v1.0 design stuff
> (like the race-specific prologues) to the Wiki, too. Even though it may
> never come to fruition, it'll be preserved at least.
>
> Kai
>
> P.S:Really enjoying talking to you guys. Reminds me on the more active
> days of this list :-)
>
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>
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