Hi Kai,

FWIW, I'm running OS X El Capitan (10.11) on my Mac. I'm quite happy to try
running or compiling something if that helps.

Regards,

James

--
Personal website: http://cirrus.twiddles.com/
Twitter: @c1rrus

On 1 May 2016 9:54 p.m., "Kai Sterker" <kai.ster...@gmail.com> wrote:

> Tested building on OSX (10.6) with Python 2.6.1 and SWIG 1.3.31. Found a
> small bug, but otherwise appears to run. Too bad that it has such a new
> Python, though. Guess for a really old version I have to dig out the old
> iBook with OSX 10.4 on it ;-). Haven't booted that up in years ...
>
> While testing, I also noticed that this machine already has OSX 10.9 on a
> second partition. Since we only use that as DVD player hooked up to the TV
> normally (backlight of the internal screen is broken), I might as well try
> to upgrade that to something newer and get a proper OSX application built
> and tested on 10.11 that way. Means I don't have to fight with my wife over
> her laptop, and we can keep it running on 10.9 and our data out of the
> cloud ;-).
>
> So much for today. Next on the list, testing with c++-11 and hopefully gcc
> 6.
>
> Kai
>
> On Sat, Apr 30, 2016 at 6:57 PM, Kai Sterker <kai.ster...@gmail.com>
> wrote:
>
>> First batch of changes committed after I managed to play through from
>> start to finish with not obvious problems.
>>
>> If you can, please give it a try. For instructions, see
>> http://savannah.nongnu.org/cvs/?group=adonthell
>> You'll want the "adonthell-0.3" and "wastesedge" modules.
>>
>> I have not yet tried it with Python 2.x, only 3.4 and 3.5. Should have an
>> older Python on my old MacBook, so I'll test that next.
>>
>> The one thing I also have not yet tried is the in-game python console.
>> Guess that might not be working yet.
>>
>> At any rate, it's amazing that even after such a long time, there's still
>> stuff in there that made me smile :-).
>>
>> Up next: more testing and implementing other stuff from my TODO list.
>>
>> Kai
>>
>> On Thu, Apr 28, 2016 at 12:22 AM, Kai Sterker <kai.ster...@gmail.com>
>> wrote:
>>
>>> Good news, everyone!
>>>
>>> I've been able to play for a bit, however more thorough testing is
>>> required.
>>>
>>>
>>> Turns out on Python side, there was another incompatibility that needed
>>> addressing:
>>>
>>> [*] Previously, the division operator (/) would perform integer division
>>> if both operands were integers. That was something we relied upon. Well, no
>>> more with Python 3. Luckily, since Python 2.2 there's the floor
>>> division operator (//) that will still do the correct thing.
>>>
>>> [*] More of a concern is another change in SWIGs behaviour, though.
>>> Previously, when calling a wrapped C++ method such as
>>> connect_callback(PyObject *callback, PyObject *args = NULL) on Python side
>>> with only a single argument, args would indeed be NULL. Right now they get
>>> set to Py_None. That in turn leads to issues when actually calling the
>>> callback, since Py_None is not a valid argument tuple. I've not yet figured
>>> out what is causing this change in behaviour. For now I am setting args to
>>> NULL if they come as Py_None, but I am not sure if I fixed all possible
>>> locations yet. The better thing would be to find the root cause and restore
>>> the expected behaviour.
>>>
>>>
>>> Other than that, my TODO list just keeps growing, as other areas that
>>> may need changes come to mind.
>>> [*] I.e. using the proper directories for configuration and savegames on
>>> Linux systems instead of stuffing everything into ~/.adonthell.
>>>
>>> [*] And then, just today, gcc 6.1 was released. A couple days after I
>>> finally got my hands on 5.3 :-(. To make matters worse, it'll enable C++-14
>>> by default, so there definitely will be more changes required. (And I've
>>> yet to try and compile with C++-11 turned on!)
>>>
>>>
>>> But we'll be getting there eventually. Weekend is near and then there
>>> are some holidays over the next couple weeks as well, so time should be
>>> plenty for once. It's actually a quite fun little project for a change.
>>> Just hope I am not boring you with these little progress updates.
>>>
>>> And yes, I should be able to commit the first part of the work this
>>> weekend.
>>>
>>> Regards,
>>>
>>> Kai
>>>
>>> P.S: An invaluable resource for the upgrade to Python 3 is
>>> http://python3porting.com/, should somebody ever get into a similar
>>> situation.
>>>
>>>
>>> On Wed, Apr 27, 2016 at 11:57 AM, Kai Sterker <kai.ster...@gmail.com>
>>> wrote:
>>>
>>>> Actually, that is an easy one. With SWIG 3.x, integers are no longer
>>>> converted to booleans automatically.
>>>>
>>>> There appears to be a define (SWIG_PYTHON_LEGACY_BOOL) to restore the
>>>> old behaviour, but it might be better to change the Python scripts and use
>>>> the True/False boolean types present since Python 2.2.1.
>>>>
>>>> I don't think limiting us to Python newer than 2.2 in this day and age
>>>> would be big restriction (2.2.1 was released in April 2002).
>>>>
>>>> Tonight will see the beast fully running again (I hope!) :-)
>>>>
>>>> Kai
>>>>
>>>> P.S.: I am also thinking of adding a bit of a version check to the
>>>> configure script, to make sure SWIG and Python are compatible. Here's an
>>>> incomplete list I came across right now. Need to check newer Pythons
>>>> and then the details for the 2.x series, but it's a start:
>>>>
>>>>    swig version:            2.0.3   2.0.4
>>>>
>>>> A. python 2.x                 +       +
>>>> B. python 3.1                 +       +
>>>> C. python 3.2                 -       +
>>>>
>>>>
>>
>
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