Started playing with Android Studio 1.4 last week end. The Java implementation looks pretty straight forward. My real goal is native C/C++ development to see if I can get my game engine to run on it. It's mostly to see if I can do it.
>From what I can tell, there's two ways to write native C/C++ for Android. 1) Write a function in C/C++ and link it to a Java native function call. 2) Avoid Java all together and use the NDK's Native Activity to implement purely in native code. Would this be correct? Also, does NDK's compiler support C++ 11 features? Thanks. -- You received this message because you are subscribed to the Google Groups "adt-dev" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
