> I'd imagine that any .NET socket object has more "state" than 
> just an OS socket handle.    (There are many kinds of 
> sockets; listening sockets [for servers], service sockets [a 
> server-side socket created to service a client request], 
> client sockets, UDP sockets, blah blah.  Even if you only 
> think of client-side TCP sockets, the state of the socket is 
> non-trivial, and having private data that represents the 
> state -- rather than querying the API for each state value 
> when needed -- makes sense.)

Yes. I realize that now that I think about it a bit more. I don't know
what kind of socket it is. My best guess would be that it's a TCP
network socket, but I couldn't be sure since I only can get the handle
and use it in FD_SET. I managed to put all this into managed C++, so
that part is working well. I'm having other issues, but that's just
probably my lack of knowledge on managed C++, so off the CX list i go...

thanks for the help,
-akshay

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