I've got this code in MC++

__property void set_DataType( Type* type )
{
    if ( type == typeof(String))
        m_sdkConstName = WMT_TYPE_STRING; return;

    if ( type == typeof(Int32))
        m_sdkConstName = WMT_TYPE_DWORD; return;
}

and calling it from C#:

obj.DataType = typeof(Int32);

when I step-through the code, the condition always comes out to
typeof(String).

Any ideas as to why?

- Ron

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