Hi,

I've got a project that works perfectly on one machine, yet consumes
100% CPU on my other 2 machines.

The 100% CPU is *not* being consumed by my code though - it's elsewhere.
Have placed breakpoints in every conceivable place in my code, yet it's
not my code that's looping.

I've narrowed it down to the remoting - the server has a singleton
object it allows clients to connect to, but the server connects to it
also - events can be raised to and from the client apps that way.
Creating the object is no problem, but as soon as I attach any events,
the CPU will basically go to 100%. It doesn't do it in Debug if you're
stepping through (CPU remains low) but if you run it, the CPU hits 100%.
Pressing F11 to step through steps nowhere, and one timer will fire
about every 5 seconds - that's all that is debuggable in code.

Any suggestions on where I might look?

Dino

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