I'm not questioning the accuracy of your statement, but I don't see a 
connection between "static constructors can only be called once" and "static 
constructors have an implicit lock."  You seem to be saying that Ron Young's 
code will work but is doing more work than is necessary because of the 
"implicit lock" established by/for the static constructor.

Surely it's possible to implement "only call the static constructor once" (e.g. 
with a two-state flag that gets tested and possibly set with an Interlocked 
call, and only calls the s.c. if the flag had not been set previously) without 
ensuring that the constructor will have completed execution before another 
thread (possibly on another processor) that uses the "run static constructor if 
not already run" facility (doing "test flag with Interlocked call / flag is set 
so don't (re-)run the static constructor") is able to access a 
not-yet-initialized value that will very shortly be set by the static 
constructor.

Only if the 2nd thread that uses the "run static constructor if not yet run" 
facility is stalled until the static constructor is known to be complete 
(possibly by having 3 states for the flag, corresponding to "constructor not 
yet started", "constructor currently running", "constructor complete") is there 
safety without an explicit lock like Ron Young implemented.  Your statement 
"static constructors have an implicit lock" suggests that you know that the 
CLR's implementation does something like that.  Where did you get that 
information?

Or am I misunderstanding your implication that Ron Young's code is doing more 
than is necessary?

At 08:23 PM 7/8/2007, Peter Ritchie wrote
>Yes, it's thread-safe.  Static constructors have an implicit lock (they
>can only be called once, so other threads must be locked out until the
>constructor is complete, should it currently be running).
>
>You've essentially implemented a singleton...
>
>-- Peter
>
>On Sun, 8 Jul 2007 18:00:19 -0500, Ron Young <[EMAIL PROTECTED]>
>wrote:
>
>>Say I have this class, I'm copying/pasting from Visual Studio:
>>
>>    class StaticObject_VariableHolder
>>    {
>>        private static object _sharedVariable;
>>        private static object _syncRoot = new object();
>>
>>        private StaticObject_VariableHolder()
>>        {
>>        }
>>
>>        public static object SharedVariable
>>        {
>>            get
>>            {
>>                if (_sharedVariable == null)
>>                {
>>                    lock (_syncRoot)
>>                    {
>>                        if (_sharedVariable == null)
>>                        {
>>                            _sharedVariable = new object();
>>                        }
>>                    }
>>                }
>>
>>                return _sharedVariable;
>>            }
>>        }
>>    }
>>
>>And I read this article,
>>http://msdn.microsoft.com/msdnmag/issues/05/08/Concurrency/
>>
>>Is the following equivalent as above in regards to a one-time
>initialization
>>of a shared variable that is publicly (statically) accessible:
>>
>>
>>
>>    /// <summary>
>>    /// From http://msdn.microsoft.com/msdnmag/issues/05/08/Concurrency/
>>    /// on "What Memory Needs Lock Protection"
>>    /// "Second; memory that is read-only after publication does not need
>a
>>lock
>>    /// because any invariants associated with it must hold for the
>program
>>    /// (since the value does not change).
>>    /// </summary>
>>    /// <typeparam name="T"></typeparam>
>>    class BaseProvider<T>
>>    {
>>        private static readonly T _sharedObject;
>>
>>        public static T SharedObject { get { return _sharedObject; } }
>>
>>        static BaseProvider()
>>        {
>>            _sharedObject = default(T);
>>        }
>>    }
>>
>>It's not that we need BaseProvider to be singleton - although it could
>be -
>>but just access to it's shared variable.


J. Merrill / Analytical Software Corp

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