Thanks for bringing that up Matt, I've been working on a in depth reply for 
Sunnz, but I also have other things that require my time so I'm a bit slow at 
developing my replies - and then I really need to proof read them for 
incorrect words, correctly spelled... sigh...

Actually I do live talks at the local college on this subject every so often, 
but I always do them 'cold', so each one is verbally different, but 
contextually consistent. I'm having some fun trying to actually write down 
the way I verbally relate to this subject when I have a live group to work 
with.

It's also an education for me, as the interplay when I can interact with a 
group, face to face, is easy for me --but this writing it down business, now 
that is much more difficult.

I'm hoping that Sunnz has been reading Mike Masnick's work at Techdirt.

That was/is a brilliant series of essays. They should be required reading.

Here's the final summary, with links back to all the essays:
http://techdirt.com/articles/20070503/012939.shtml

Thanks,
Don.
 ***********************************
 On Saturday 05 May 2007 08:16 pm, Matthew Flaschen wrote:
Sunnz wrote:
> Another tricky thing to develop games on Linux is GPL.
>
> Ok, I don't know that much about the underlying workings of GNU, so I
> am on the assumption that a lot of programming API and libraries on
> Linux are licensed under GPL, and if you make use of the API and libs,
> your game would be a derivative software and have to license under
> GPL.

That's pretty much wrong.  There's plenty of proprietary software on
GNU/Linux, because core libraries tend to be licensed under the LGPL
(http://www.gnu.org/licenses/lgpl.html), not the GPL.

> The implication of GPL is that you are free to distribute the
> software, binary and/or source code... companies who have invest large
> sum of money wouldn't want to do this, perhaps it is ok to open source
> the code, but they certainly want people to pay for each copy.

Open Source (or free/libre licenses) do not require per-copy royalties.
  Open source (and free/libre software) means far more than source code
availability.  See opensource.org/docs/definition.php and
gnu.org/philosophy/free-sw.html . It's also a misconception that it's
impossible to make money off libre/open source software.  Consider the
many successful companies that rely almost solely on FOSS (Red Hat,
Alfresco, etc.)

Best,

Matt Flaschen

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