Okay, after some official reading, it was just a scare. Direct3D and
OpenGL both have different paths through the hardware. Performance won't
suffer the same way the previous article stated.

http://www.opengl.org/pipeline/article/vol003_9/

Direct from OpenGL, here is the reality of the situation.

Jacob

> "Jacob Maynard" <[EMAIL PROTECTED]> writes:
>
>> I found this purely by accident. It seems a bit fishy, doesn't it?
>>
>> http://www.theinquirer.net/default.aspx?article=25215
>>
>> My impressions are that they are going to kill the functionality of
>> OpenGL
>> and have a monopoly in the graphics API industry. Odd. I guess it has to
>> be more distinct than this to qualify as a monopoly.
>
> Interesting, have you seen anything newer about it? That article's from
> 2005.
>
> --
> John Sullivan
> Campaigns Manager            | Phone: (617)542-5942 x23 |
> http://badvista.org
> 51 Franklin Street, 5th Fl.  | Fax:   (617)542-2652   | http://www.gnu.org
> Boston, MA 02110-1301 USA    | GPG:   AE8600B6          |
> http://www.fsf.org
>
> "Microsoft put all those functionality-crippling features into Vista
> because it
> wants to own the entertainment industry. This isn't how Microsoft spins
> it, of
> course. It maintains that it has no choice...It's all complete nonsense."
>     --Bruce Schneier, "DRM in Windows Vista"
>
> _______________________________________________
> Advocate mailing list
> [email protected]
> http://badvista.fsf.org/mailman/listinfo/advocate
>



_______________________________________________
Advocate mailing list
[email protected]
http://badvista.fsf.org/mailman/listinfo/advocate

Reply via email to