Okay, after some official reading, it was just a scare. Direct3D and OpenGL both have different paths through the hardware. Performance won't suffer the same way the previous article stated.
http://www.opengl.org/pipeline/article/vol003_9/ Direct from OpenGL, here is the reality of the situation. Jacob > "Jacob Maynard" <[EMAIL PROTECTED]> writes: > >> I found this purely by accident. It seems a bit fishy, doesn't it? >> >> http://www.theinquirer.net/default.aspx?article=25215 >> >> My impressions are that they are going to kill the functionality of >> OpenGL >> and have a monopoly in the graphics API industry. Odd. I guess it has to >> be more distinct than this to qualify as a monopoly. > > Interesting, have you seen anything newer about it? That article's from > 2005. > > -- > John Sullivan > Campaigns Manager | Phone: (617)542-5942 x23 | > http://badvista.org > 51 Franklin Street, 5th Fl. | Fax: (617)542-2652 | http://www.gnu.org > Boston, MA 02110-1301 USA | GPG: AE8600B6 | > http://www.fsf.org > > "Microsoft put all those functionality-crippling features into Vista > because it > wants to own the entertainment industry. This isn't how Microsoft spins > it, of > course. It maintains that it has no choice...It's all complete nonsense." > --Bruce Schneier, "DRM in Windows Vista" > > _______________________________________________ > Advocate mailing list > [email protected] > http://badvista.fsf.org/mailman/listinfo/advocate > _______________________________________________ Advocate mailing list [email protected] http://badvista.fsf.org/mailman/listinfo/advocate
