Michael's original questions:

"What is it about the kernel of a story that hooks you? How do you go about 
envisioning a larger story? What is it that makes you conclude that you want to 
write the full story (book, play, etc.)? Aside from my intrigue with this 
question, I think the answers can shed some light on how what we call 
"aesthetics" is incorporated in the actual making or developing of a work."

Note: Michael's focus here is not on the execution, the actual writing, but 
on the choosing of the original "subject". 

l'll interpret the last line of Michael's query this way:   How much does any 
of us let ourselves be guided by general precepts about what makes a work in 
our genre worthy, even, some might put it, "artful"?   

Here's a generalization about playwrights:
A creator in theater has to work constantly to reconcile two possibly 
conflicting impulses: He wants to do what satisfies himself AND he wants to 
accommodate the audience's needs and desires as spectators.

Many visual artists, dancers, poets, et al may say that doesn't apply to 
them: Some may say they create a work solely "for themselves". Others may say 
the 
"boss" is the work. Michael wrote:

"The painting "takes over" only because as I paint, I make decisions, which 
then foreclose some options and open others. The "direction" of the painting 
comes from choices I make." 

I feel I understand this. I might have written:

"The play "takes over" only because as I write, I make decisions, which then 
foreclose some options and open others. The "direction" of the play comes from 
choices I make." 

All of which suggests we "choose the subject" over and over again -- while 
working on one piece. The subject can change radically as a writer writes. At 
each potential fork in the subject road, the writer chooses again. He may end 
up 
at a destination that was not on the original itinerary. I certainly have 
done that.

I wrote four full-length plays. The "original" choices of the KIND of subject 
varied. Here's what ran through my mind as I chose the "subject" for my first 
produced play.

The idea for that first produced play was a "situation", and it was easy to 
come by. Theater "insiders" advised me that my first should have a subject that 
is easily recognized, and its central concerns "accessible". So I made the 
setting a publishing house, and the propelling motor the impending death of the 
grand old owner and CEO, and the necessity to pick a successor. 

Many generic elements came to me at once: I needed contrasting competitors 
for the job, and the contrast should be one of a realistic businessman versus a 
man of "sensibility". They would have opposing teams of supporters. (To lend 
things the ambiguity Chris wants, I wanted the "right" choice to be not 
clear-cut, with each candidate having ostensible strengths and weaknesses. I 
like the 
thought of the audience leaving the theater discussing -- even arguing about 
-- the play.) The choice would be made by the new owner -- the old man's 
daughter. She will initially make a mistake, and then correct it in a surprise 
ending.

I was quite aware of the generically familiar form of the story -- the king 
dies, etc -- but that didn't faze me. Whole books have been written to prove 
there are only seven basic plots, or fourteen, or twenty-three.   

The challenge would be to draw believable, interesting characters, all of 
them v aried, but all with brains and humor. I'd then have to show them making 
character-driven decisions right on stage. All of the decisions had to serve in 
the building of a good story. The aim was to write a box office success 
because the "insiders" had told me that the more "adventurous" plays I seemed 
to 
want to write would scare off producers -- until I'd shown I could win a 
popular 
audience.

I keep saying first PRODUCED play, because I'd actually written another play 
before it -- an "adventurous" one. But that script ran into a problem -- in 
fact, two problems -- before I'd even shown it to a producer. More on that in 
the next posting.
 



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