JIM BROMER> The problem is that the complexity of finding every kind of
possible pattern in some data is just too great.  There are too many
possibilities.

SERGIO> Then don't.  People started trying to do that around 1900, and
always reached the same conclusion. That's because it is uncomputable. You
have to minimize the functional and remove the entropy, then you'll have
recognition. 

 

 

JIM BROMER> That is one example of how the contemporary AGI problem is a
complexity issue.

SERGIO> Yes, I agree 100%. Complexity is the accumulation of entropy, where
entropy=uncertainty. 

 

Sergio

 

 

From: Jim Bromer [mailto:[email protected]] 
Sent: Sunday, August 26, 2012 12:56 PM
To: AGI
Subject: Re: [agi] Pattern: definition & incremental syntax.. P.S.

 

It is pretty easy to come up with a way for programs to recognize certain
kinds of patterns in certain kinds of situations.  A computer program could
be written to abstract or find abstractions from a number of data storage
types.  Technically it should be feasible to write a program that could
detect a given pattern, if it had enough time, as long as the pattern was
not too obscure.

 

The problem with a challenge like this is that it is not really the problem.
In AGI, not only does a computer program need to be able to recognize
patterns, but it needs to be able to find the important patterns that would
allow it to leverage the knowledge that it already had to achieve stronger
goals.  It is very easy for a program to find some abstractions out of a
source of data, but it is impossible for a program to find every possible
abstraction (if the source of the data was large enough - and it would not
have to be that large).  The problem is that the complexity of finding every
kind of possible pattern in some data is just too great.  There are too many
possibilities.

 

That is one example of how the contemporary AGI problem is a complexity
issue.

 

Jim Bromer

On Sun, Aug 26, 2012 at 1:35 PM, Mike Tintner <[email protected]>
wrote:

"it's pretty easy to come up with ways to do it in a program.You can't see
how a pattern is a patterned concept because you don't understand classes,
subclasses, and instances."

 

Go ahead - give us a hierarchy of classes for "pattern", & we'll present
your program with a pattern and non-pattern or two for recognition. (I think
you're totally lost here - we're talking about what is basically
visual/sensory object recognition. You/your machine have to be able to
recognize a "pattern." You seem to be talking about, basically, database
operations).


   

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