JIM BROMER> The problem is that the complexity of finding every kind of possible pattern in some data is just too great. There are too many possibilities.
SERGIO> Then don't. People started trying to do that around 1900, and always reached the same conclusion. That's because it is uncomputable. You have to minimize the functional and remove the entropy, then you'll have recognition. JIM BROMER> That is one example of how the contemporary AGI problem is a complexity issue. SERGIO> Yes, I agree 100%. Complexity is the accumulation of entropy, where entropy=uncertainty. Sergio From: Jim Bromer [mailto:[email protected]] Sent: Sunday, August 26, 2012 12:56 PM To: AGI Subject: Re: [agi] Pattern: definition & incremental syntax.. P.S. It is pretty easy to come up with a way for programs to recognize certain kinds of patterns in certain kinds of situations. A computer program could be written to abstract or find abstractions from a number of data storage types. Technically it should be feasible to write a program that could detect a given pattern, if it had enough time, as long as the pattern was not too obscure. The problem with a challenge like this is that it is not really the problem. In AGI, not only does a computer program need to be able to recognize patterns, but it needs to be able to find the important patterns that would allow it to leverage the knowledge that it already had to achieve stronger goals. It is very easy for a program to find some abstractions out of a source of data, but it is impossible for a program to find every possible abstraction (if the source of the data was large enough - and it would not have to be that large). The problem is that the complexity of finding every kind of possible pattern in some data is just too great. There are too many possibilities. That is one example of how the contemporary AGI problem is a complexity issue. Jim Bromer On Sun, Aug 26, 2012 at 1:35 PM, Mike Tintner <[email protected]> wrote: "it's pretty easy to come up with ways to do it in a program.You can't see how a pattern is a patterned concept because you don't understand classes, subclasses, and instances." Go ahead - give us a hierarchy of classes for "pattern", & we'll present your program with a pattern and non-pattern or two for recognition. (I think you're totally lost here - we're talking about what is basically visual/sensory object recognition. You/your machine have to be able to recognize a "pattern." You seem to be talking about, basically, database operations). <http://www.listbox.com> <http://www.listbox.com> <http://www.listbox.com> AGI | Archives | Modify Your Subscription <http://www.listbox.com> <http://www.listbox.com> ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-c97d2393 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-2484a968 Powered by Listbox: http://www.listbox.com
