Steve,

The most interesting thing here is how not just you but the great majority of 
AGI-ers have sold themselves on the idea of “AGI is ever so complex” not this 
time in the mathematical sense but in the human sense of “oooh, it’s ever so 
complicated....”  

Ben’s proceeding on that assumption – building an incredibly complex machine – 
without working out what problem it’s supposed to solve.

Yet I’ve just given you classic contradictions.  Shannon didn’t start 
complicated. Turing didn’t start complicated.

I’ve also  given you a  true AGI problem.

And you’ve ignored all this completely – true creatives break creative problems 
down into manageable parts.

Well, if you wish to remain locked into your inferiority complex...

P.S. As for your “maths is everything” – which is quite insane - there clearly 
is no reasoning with you.

Just one simple example of how it is not – how you will think at first it is – 
but look closely and it is not.

How should a Maradona or Messi plot his path with the ball when trying to 
dribble through a team of opposing players?

That might look mathematical. It isn’t. Navigating through the world is for the 
most part NOT a maths. problem.   Maths can be v. helpful, but it’s secondary.

Design a font. Design a new turbine.  Design a pattern. Ditto maths, if you 
need it at all, is purely auxiliary.


From: Steve Richfield 
Sent: Thursday, August 30, 2012 8:54 PM
To: AGI 
Subject: Re: [agi] How Steve can be creative (or: The Nature of 
Intelligence/AGI)

Mike,

This appears to be the classical case of pearls before swine. EVERYTHING is 
mathematics of SOME sort, but you seem to think there is something in the 17th 
dimension or whatever that transcends notation. Hint: If you can't express it, 
you can't program it. If you can express it, then it is mathematics.

Sure there may be things that transcend expression, I don't know of any, but 
whatever they may be, they will never ever be programmed. If AGI would require 
the programming of the inexpressible, than you might stop wasting your time on 
it right now.

Even in the proposed multiverse, most of which is inaccessible to us, there is 
still a governing mathematics - from which the multiverse sprang.

So, please return from the 17th dimension or wherever and let's at least agree 
that we are never ever going to program the inexpressible, and further, once 
something has been expressed, it can then be manipulated according to the rules 
of our reality, a process commonly referred to as mathematics.

Steve
=====================

On Thu,gi30, 2012 at 11:33 AM, Mike Tintner <[email protected]> wrote:

  Being interested in the psychology of creativity, I am fascinated by the ways 
in which people get creatively stuck – and the excuses they give themselves for 
not tackling creative problems. This is a beauty:

  Steve: My assertion is that it is probably IMPOSSIBLE to understand many of 
the aspects of intelligence (like self-organization) without heavy math, wet 
lab experimentation, new scanning technology, and/or other out-of-discipline 
research. If nothing else, the last half-century has clearly shown that there 
are no easy answers, no "low hanging fruit" to gather. Plenty of people just as 
smart as us have dashed their careers by trying to "reason things out" without 
the advanced tools to simply examine the solution. I have enough of a sense of 
history not to do the same.

  ”Wow, intelligence/the brain is  so-o-o-o complex, dude....”

  Well, depends which brain  – and which problems – you’re looking at.

  The classic mistake is to think of intelligence purely  in terms of the brain 
(or the intelligent machine/material). That’s like thinking of photography 
purely in terms of cameras.

  You also – in fact first -  have to look at the problems intelligence tackles 
– just like you also – in fact first – have to look at the subjects the 
photographer captures, and the problems of capturing those subjects.

  It’s so easy to get lost in technology.

  In fact, the simple nematode worm has only 200 neurons and yet manages to 
solve all kinds of problems.

  And a slime mould has even less resources and yet also manages to solve 
problems.

  Problems on the other side, can be thought of in extremely complex terms -  
like how to tackle mathematical problems of everyone’s favourite (and total 
irrelevance) – complexity. 

  “Wow, complexity is so.o.o.o complex, dude...”

  Or you can think of – and represent tackling problems as ... negotiating the 
forking paths of a maze.

  All problems *are* – or were – represented by programmers as negotiating the 
forking paths of a maze –  in the form of a flow chart.

  So if you want to start solving the problem of AGI, try and have ideas about 
how a slime mould navigates a maze:

  
http://goose.ycp.edu/~kkleiner/fieldnaturalhistory/fnhimages/l12images/Maze-solving%20amoeboid.asp_files/cs_client_data/3636046.pdf
 

  Tackling a maze problem like that was how Shannon got AI started.

  Tackling a problem like this can get AGI started.

  Just remember -  and this is EXTREMELY important -  the slime mould has a 
DIFFERENT problem to that of Shannon’s mechanical mouse.

  You have to look at the problem from the POV of the *slime mould* and NOT the 
programmer – really put yourself physically in its place.

  Shannon’s mouse was effectively working with Shannon’s *full knowledge* and 
*full overview* of mazes – the classic error all AGI-ers make.

  But a real world slime mould (or animal) doesn’t have an overview or full 
knowledge of any maze.  It just sees two walls and an opening. It doesn’t know 
what lies beyond. It’s not doing mathematical computations. It’s exploring 
unknown territory – just as all our evolutionary ancestors have done throughout 
evolution – and all human creative.types have done.

  So how can a machine do that?

  Ideas, (and not excuses), Steve?




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