Well, correct me if I am wrong, but I should be looking for the simplest 
"logics", right? As semantics etc should be handled in other parts of the AGI 
softosphere, in my book at least.

I was alerted earlier this month to the fact (I haven't entirely verified it 
yet), that the GGP general game playing language GDL does not allow for rules 
that include past states, so even the chess implementations (the ones I could 
find at least) did not include en passant and castling (as chess players know 
you may be prohibited from castling in move 200 just because you moved your 
king in move 5). Now, I cannot afford any logic with such blatant flaws, but 
prop calculus is surely enough, or ...? Still, it is quite obvious that people 
have been building on top of and inside Prolog, and I am kinda out of touch 
with the reasons why (!)

AT

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