Simulated worlds should ideally be computationally efficient, based on
simple underlying rules, and give a wide variety of patterns (e.g.
http://www.mirekw.com/ca/ca_gallery2.htm ). Cellular automata fulfill these
criteria, and may be worth a try.

If an AI could learn to construct something like this
http://rendell.server.org.uk/gol/tm.htm
it would be an impressive achievement.
Unfortunately, constructions in the Game of Life tend to be extremely
brittle.

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