Simulated worlds should ideally be computationally efficient, based on simple underlying rules, and give a wide variety of patterns (e.g. http://www.mirekw.com/ca/ca_gallery2.htm ). Cellular automata fulfill these criteria, and may be worth a try.
If an AI could learn to construct something like this http://rendell.server.org.uk/gol/tm.htm it would be an impressive achievement. Unfortunately, constructions in the Game of Life tend to be extremely brittle. ------- To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/[EMAIL PROTECTED]
