On Wed, Mar 21, 2007 at 12:00:09PM -0700, rooftop8000 wrote:

> Trying to make a seed AI is the same as hoping to win the lottery. 

Winning the lottery is an unbiased stochastical process. Darwinian
co-evolution is a highly biased stochastical process. Seeds are one-way
hashes (morphogenetic code expands the small seed into a structure
which is appropriately positioned (environment-shaped) to extract
knowledge from the environment (aka doting parents). Such seeds
can be relatively tiny, see fertilized human eggs (the womb
does not seem to contribute noticeable amounts of complexity). Hence they 
contain
far less complexity than an adult, winning which by stochastical process,
unbiased or otherwise, takes terrible odds.

> You're just hoping you only have to do one thing so you can forget about
> all the other stuff that is required. 

No. I don't think that other stuff required can be done. This is
the same reason I don't subscribe to SENS. I thought this was unlikely
when I was a 15 year old, and I still think it's unlikely as a 40 year old.
 
> And if i could pick things that wouldn't be needed in a seed AI, it would be 
> real-world vision and motor skills. I agree that understanding movement and 

Learning from the environment takes navigation in and active manipulation 
of the environment. The G in AGI doesn't stand for domain-specific.

> diagrams and figures is essential to thought, but why would a computer 
> program 
> need to do recognize
> a picture of a chair or a picture of a horse or be able
> to track a flying bird in the sky? I don't think that's required
> for most problems. I also don't see how you get to all other thoughts from 
> there?
> (Not that it can't be useful to have in your system..)
> 
> >Not necessarily the other way round. I understand some
> > consider self-modification a specific problem domain, so a system capable
> > of targeted self-inspection and self-modification can self-modify itself
> > adaptively to a given task, any given task. I think there is absolutely
> > no evidence this is doable, and in fact there is some evidence this is
> > a Damn Hard problem.
> 
> I agree. you can only do some minor self-modification if you don't fully
> understand your inner workings/code. 

I have reasons to suspect that a system can't understand its inner workings
well enough to do radical tweaks. Well, we can (in theory) mushroom our cortex 
by
a minimal genetic tweak. That's a trivial modification, which doesn't 
reengineer the microarchitecture. Live brain surgery on self or a single
copy doesn't strike me as a particularly robust approach. Add a population
of copies, and a voting selection or an external unbiased evaluator, and 
you're already in Darwin/Lamarck country.
 
> I still think most of this AGI will have to coded by hand, and it will

I don't think this is doable by mere humans. This is a few orders of magnitude
below of what the maximum complexity ceiling is (tools only take you that far). 
If AI is numerics, Fortran+MPI would be enough. C would be arguably less 
painful.
If AI is not numerics, you're equally screwed, whether this is Lisp, Erlang, 
Ruby or Fortran.

> be a lot of software engineering and not the romantic seed AI or minimal

To clarify, I'm only interested in ~human equivalent general AI, and only in
co-evolution from a reasonable seed pool in a superrealtime virtual
environment heavily skewed towards problem-solution as fitness function
as a design principle. The only reason for this is that it looks as if
all other approaches are sterile. You're of course quite welcome to prove
me wrong by delivering a working product.

> subset of 10 perfect algorithms... Seems like people don't seem to 
> want to put in all the energy and keep looking for a quick solution

My estimate is several % of yearly GNP for several decades for a likely success
by above design mechanism. If you call that a quick solution, many will
disagree.

-- 
Eugen* Leitl <a href="http://leitl.org";>leitl</a> http://leitl.org
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