On 3/29/07, YKY (Yan King Yin) <[EMAIL PROTECTED]> wrote:


Yes, I've heard the same thing, but I'm wondering if we can do better than
that by going open sooner.

You know, very often the biggest mistakes are made at the very beginning.
If we can solicit the collective intelligence of a wider group perhaps
the basic design will be better.


I think there's at least one good practical reason to avoid doing that, or
at least to do it at arm's length in a "potential users discussing potential
features" mailing list rather than "here's our code as we write it". In the
early stages of something as bleeding-edge as this, it's normal to need
several rounds of scrapping and redoing major chunks of design; if you
don't/can't do that, if you have to go with whatever your first guess was,
it's easy to end up hamstrung later because the design doesn't really handle
the requirements and it's too late to rewrite from scratch. It's
psychologically a lot easier to do that sort of scrap-and-redo if the world
isn't looking over your shoulder.

One thing we can try is to build an extremely primitive prototype so it can
be out as soon as possible.


That I agree with, aim to get something that works but doesn't yet have all
the bells and whistles, so it can be released soon.

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