Hello everyone. I'm completely new to this field, on idea debugging
stage still. Level of expressibility is about that
of previous orator, so I'll hold back elaborate picture for now :).

Will try to participate in discussion from time to time to contribute
biases of my approach.


Friday, May 4, 2007, 12:57:54 AM, a wrote:

a> Hello,

a> I have trouble implementing my AGI algorithm:

I think main problem is world model, even 'static' one. Behaviour is
something to be derived from that model (even if request for behaviour
selection is the main parameter defining model construction). All
those benefits/actions still need to be assigned to objects being in
certain states.

Religion thing you reffer to is just heuristic not grounded to
underlying principles. It's inevitable in complex system description, where you
have to operate on abstract levels.

Implementing formal procedures (as part of system's knowledge) seems
useless. When you model something through formal description, there's
always semantic component external to that formal description, which
defines its design. Otherwise you described it completely, which isn't
an interesting case. So system can't use formalisms unless it already
understands things it'll apply them to.

Problem with knowledge is to make knowledge base and virtual scenes converge on
consistency, which isn't covered by blind search for goal.


-- 
 Vladimir Nesov                            mailto:[EMAIL PROTECTED]

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