Hello everyone. I'm completely new to this field, on idea debugging stage still. Level of expressibility is about that of previous orator, so I'll hold back elaborate picture for now :).
Will try to participate in discussion from time to time to contribute biases of my approach. Friday, May 4, 2007, 12:57:54 AM, a wrote: a> Hello, a> I have trouble implementing my AGI algorithm: I think main problem is world model, even 'static' one. Behaviour is something to be derived from that model (even if request for behaviour selection is the main parameter defining model construction). All those benefits/actions still need to be assigned to objects being in certain states. Religion thing you reffer to is just heuristic not grounded to underlying principles. It's inevitable in complex system description, where you have to operate on abstract levels. Implementing formal procedures (as part of system's knowledge) seems useless. When you model something through formal description, there's always semantic component external to that formal description, which defines its design. Otherwise you described it completely, which isn't an interesting case. So system can't use formalisms unless it already understands things it'll apply them to. Problem with knowledge is to make knowledge base and virtual scenes converge on consistency, which isn't covered by blind search for goal. -- Vladimir Nesov mailto:[EMAIL PROTECTED] ----- This list is sponsored by AGIRI: http://www.agiri.org/email To unsubscribe or change your options, please go to: http://v2.listbox.com/member/?member_id=231415&user_secret=fabd7936