All interesting (and complex!) phenomena happen at the edges/fringe. Boundary conditions seem to be a requisite for complexity. Life originated on a planet (<10E-10 of space), on its surface (<10E-10 of its volume). 99.99+% of the fractal curve area is boring, it's just the edges of a very small area that's particularly interesting. 99.999999% of life is not intelligent. 99.99999% of possible computer programs are completely uninteresting. Hence 99.9999% of glider configurations will be completely uninteresting and utterly boring. Most of Wolfram's rules produce boring, predictable patterns too. =Jean-Paul --
>>> On 2007/10/06 at 02:52, in message <[EMAIL PROTECTED]>, Linas Vepstas <[EMAIL PROTECTED]> wrote: > For the few times that gliders might collide, well, that's more > complicated. But this is a corner-case, it's infrequent. Like collisions > between planets, it can be handled as a special case. I mean, heck, > there's only so many different ways a pair of glider can collide, and > essentialy all of the collisions are fatal to both gliders. So, by this > reasoning, GoL must be a low-complexity system. ----- This list is sponsored by AGIRI: http://www.agiri.org/email To unsubscribe or change your options, please go to: http://v2.listbox.com/member/?member_id=8660244&id_secret=50732414-a6538f