Jim,

The importance of the point here is NOT primarily about AGI systems having to 
make this distinction. Yes, a real AGI robot will probably have to make this 
distinction as an infant does - but in terms of practicality, that's an awful 
long way away.

The importance is this:  real AGI is about dealing with a world of living 
creatures in a myriad ways - those living creatures, are all fundamentally 
unpredictable. Ergo most AGI activities and problems involve dealing with a 
fundamentally unpredictable world. 

Narrow AI - and all rational technology - and all attempts-at-AGI to date are 
predicated on dealing with a predictable world. (All the additions of 
probabilities and uncertainties to date do not change this basic assumption). 
All your personal logical and mathematical exercises are based on a predictable 
world. An AGI TSP equivalent for you would be what I already said - how would 
you deal with deciding a travel route to a set of *mobile*, *unpredictable* 
destinations?

This recognition of fundamental unpredictability totally transforms the way you 
look at the world - and the kind of problems you have to deal with - makes you 
aware of  the v. different, non-rational problems that real humans do deal with.

And BTW it doesn't really matter if you are a determinist - for the plain 
reality of life is that the only evidence we have is of living creatures and 
humans behaving unpredictably. There might for argument's sake be some divine 
determinist plan revealing the underlying laws of living behaviour - but it 
sure as heck ain't available to anyone (not to mention that it doesn't exist) 
and we have to proceed accordingly.




From: Jim Bromer 
Sent: Monday, June 28, 2010 5:20 PM
To: agi 
Subject: Re: [agi] A Primary Distinction for an AGI


On Mon, Jun 28, 2010 at 11:15 AM, Mike Tintner <tint...@blueyonder.co.uk> wrote:


  Inanimate objects normally move  *regularly,* in *patterned*/*pattern* ways, 
and *predictably.*

  Animate objects normally move *irregularly*, * in *patchy*/*patchwork* ways, 
and *unbleedingpredictably* .


This presumption looks similar (in some profound way) to many of the 
presumptions that were tried in the early days of AI, partly because computers 
lacked memory and they were very slow.  It's unreliable just because we need 
the AGI program to be able to consider situations when, for example, inanimate 
objects move in patchy patchwork ways or in unpredictable patterns.

Jim Bromer
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