On Fri, Jul 25, 2008 at 11:59 PM, Charles Reiss <[EMAIL PROTECTED]> wrote:
> Now, the apparent real purpose of this CFJ is to overturn
> act-on-behalf rights, which presently are primarily a matter of game
> custom and judicial precedent. It would be injust to overturn this in
> the case of partnerships as then the rule's definition of partnerships
> as persons would be pretty useless. The more interesting case, of
> course, is that of first-class persons.
>
> Sending messages is a complex process. We have, in the past,
> recognized automated messages on behalf of a person, which is
> certainly more extreme than delegated authority. And, really, there's
> no reason to require a very strong and direct connection between the
> act of sending a message and its sender. Indeed, most people could
> easily setup technical means for forwarding messages such that we
> could not tell if e sent or if someone acting on eir behalf sent it.
>
> Now, the game protects itself against uncertainty in this way by
> trusting a message's claim of who sent it (the Who
> am I? rule). I do not think it is in the best interest of the game to
> disallow people from doing this "delegation" manually, when clearly it
> is technically possible. We can reasonably read a contract granting
> authorization to act on behalf of someone as a promise not to
> challenge the identity of (sub)messages matching that criteria in this
> sense.

I guess I do agree that if I agree to a contract letting people act on
my behalf, they should be able to do so; I don't believe that it
should be possible to amend a contract to allow acting on a person's
behalf without that person's explicit, specific consent.

So, I'm conceding that I'm not a player. Woo-hoo.

--Ivan Hope TTPF

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