With Agoran Consent, I intend to register the OmNom Constitution.

(I intend to, later on, have the ONC state, "I support and do so",
then call a CFJ on its playerhood.)

—Machiavelli

The text of the OmNom Constitution follows this horizontal rule.

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[[toc]]

+ Rule 1: There Is No Game

If there are only one or two active players, then, rules to the
contrary notwithstanding, all actions are legal. If there are more
than two active players, anyone may repeal this rule.

+ Rule 2: Legality

Whether an action is //legal// or not is determined by the rules.
Players should avoid taking illegal actions, even if there is no
punishment for doing so. All actions are legal, except for those that
the rules identify as illegal.

+ Rule 3: Reports

A //report// is a page in the Nomic namespace. Creating or editing
reports is illegal, except as explicitly allowed by rules. If a piece
of information is "determined by a report", the piece of information
is what the most recent legal revision of the report said it was. A
//legal revision// of a report is defined as a revision that is any of
the following:

* The first revision of the report, if the report was created legally.
* Any revision following a legal revision, if that revision was
performed legally.
* Any revision that reverts the report to a prior revision, if the
prior revision was the most recent legal revision. (It is legal to
revert a report to its most recent legal revision.)
* Any revision that has been ratified legally.

To //ratify// a revision is to edit the report to note that the
revision in question was legally ratified. Ratifying is generally
illegal.

It is legal to edit a report as long as the changes clearly do not
affect the information that the report determines, and do not
introduce any factual errors.

+ Rule 12: Governance

If one report //governs// another, anyone may edit the latter report
in accordance with the former report. If a report //shadows// a rule,
and the report states that an action is illegal, then any statement
within the rule that the action is legal is void.

+ Rule 4: Rules

The //rules// are a set of texts, determined by the [[[nomic:Rules]]]
report. Each rule has a unique number and a title.

+ Rule 5: Players

The //players// are a set of persons, determined by the
[[[nomic:Players]]] report. Any natural person may add themself to the
Players report, identified by their Wikidot username. Agora Nomic may
do the same. Each player is either //active//, or //inactive//, as
determined by the Players report, and defaulting to active. Any player
may become active or inactive.

+ Rule 6: Proposals

The //proposals// are a set of texts, determined by the
[[[nomic:Proposals]]] report. Each proposal has a title. A proposal
may be referred to as "Proposal X", where X is the revision number in
which the proposal was created. Any player may add a proposal to the
Proposals report. The //voting period// of a proposal is the period of
time beginning when the proposal is created and lasting for three
days, or until nobody is voting IFFY ON it, whichever comes first.

For each person and proposal, that person //votes// FOR, AGAINST, or
IFFY ON that proposal, defaulting to IFFY ON, as determined by the
Proposals report. Any player may change their vote on a proposal in
its voting period.

Once a proposal's voting period is over, it is //passed// if it has
more votes FOR than AGAINST, //failed// otherwise. To //resolve// a
proposal is to follow its instructions. If a proposal is passed and
has not been resolved, any player may resolve it (even if some other
rule prohibits resolving it), unless the proposal itself prohibits
them from resolving it. When a proposal is resolved, its author and
its resolver each gain 10 points. A proposal is //dead// if either it
is failed or it has been resolved.

The //historical proposals// are a set of texts, determined by the
[[[nomic:Historical Proposals]]] report. Any player may add a dead
proposal to the Historical Proposals report, as long as it is not
already there. If a dead proposal is in the Historical Proposals
report, any player may remove it from the Proposals report.

If a proposal has no votes FOR, then its author may amend or delete it.

+ Rule 7: Points

Each player's //score// (or the number of //points// they have) is an
integer (defaulting to 0) determined by the [[[nomic:Players]]]
report. To //award// or //revoke// points from a player is to increase
or decrease (respectively) their score by that number, stating in the
edit description why this is being done. When a player //gains// or
//loses// points, any player may, once, award or revoke that number of
points from them within the next seven days.

When a player's score reaches 150, that player wins. Winning has no
effect, except for those explicitly given by the rules.

+ Rule 8: Inquisitions

The //inquisitions// are a set of texts, determined by the
[[[nomic:Inquisitions]]] report. Each inquisition may have a player as
its //judge// or one of the phrases given below as its //answer//, as
determined by the report.

Any player may add an inquisition to the Inquisitions report. Any
player may then make any player its judge, except for the one who
submitted the inquisition, or the assigning player themself. (If there
are only two players, the player that submitted the inquisition may
and shall make the other player its judge.) The judge may and shall
then, within seven days, give it an appropriate answer.

The possible answers for an inquisition are the following:

* TRUE or YES, appropriate if the inquisition is true;
* FALSE or NO, appropriate if the inquisition is false;
* NONSENSE, appropriate if the inquisition is neither true nor false;
* IRRELEVANT, appropriate if the inquisition is a question or
statement that does not pertain to the state of the game;
* UNKNOWN, appropriate if the inquisition's truth or falsehood is not
a matter of opinion and cannot be reasonably determined;
* PLATYPUS, appropriate if, for some reason, it is not reasonably
possible to assign a different appropriate answer.

(TRUE and YES are different words for the same answer, as are FALSE and NO.)

The answer to an inquisition should be taken as true unless there is
substantial reason to doubt it.

The [[[nomic:Inquisitive Regulations]]] report shadows this rule, and
governs the Inquisitions report, as well as any report whose title
begins with the word "Inquisitive".

+ Rule 9: Moderations

A player is //suspicious// if they have made seven or more edits to
pages in the Nomic namespace within the past week. Moderators of
Omnibus Nomic shall not use their technical control over it to prevent
non-suspicious players from editing pages in the Nomic namespace.

+ Rule 10: Acting On Behalf

If a natural person is authorized to act on behalf of another (natural
or legal) person, then they can do so by noting in the edit
description that they are acting on behalf of that person. Persons
shall not make such a note unless they are so authorized.

Agora Nomic's Ambassador is allowed to act on behalf of Agora Nomic.

+ Rule 11: Kill Everyone

Each player's //health// (or the number of //health points// they
have) is an integer (defaulting to 100) determined by the
[[[nomic:Ludic Players]]] report. A player is //alive// or //living//
if their health is positive, //dead// otherwise.

Each player's //affiliation// is one of None (default), Red, Blue, or
Exiled, as determined by the Ludic Players report. The //Red Team// is
the set of all players whose affiliation is Red, and likewise for
Blue. If a player's affiliation is None, they may change it to either
Red or Blue.

Each team's //leader//, if any, is the member of that team identified
as such by the Ludic Players report. If a team has only one living
player, that player may make themself its leader. The leader of a team
may change any of their teammates' affiliations to None or Exiled, or
any Exiled player's affiliation to None.

Team members are encouraged to attempt to take actions that benefit
their team exclusively (as long as these actions are not illegal).

The [[[nomic:Ludic Regulations]]] report shadows this rule, and
governs any report whose title begins with the word "Ludic".

+ Rule 13: Calendar

Days in OmNom begin at midnight UTC. Weeks in OmNom begin on Monday
and run through the following Sunday.

+ Rule 14: Personhood

The //OmNom Constitution// is the document whose text is the most
recent legal revision of the [[[nomic:Rules]]] report. The
Constitution is intended to be a person.

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