Actually, can't you just state that you change things in a proposal instead of retracting it and creating it again? If so, then I make the following change. to the proposal "Cheer Up". If not, then I retract the proposal and create a new proposal titled "Cheer Up v3" in its place with the following change.
Replace { Melancholy: Any player that is not Melancholy may pat any Melancholy player on the back. Upon doing this, the Melancholy player is ENCOURAGED to change eir emotion to Joyous. } with { Melancholy: Any player that is not currently Melancholy MAY pat any Melancholy player on the back. Upon doing this, the Melancholy player is ENCOURAGED to change eir emotion to Joyous. } I then pend the proposal "Cheer Up" (or "Cheer Up v3", depending on how that works) using 1 AP. On Tue, Sep 26, 2017 at 9:43 PM, ATMunn . <iamingodsa...@gmail.com> wrote: > I retract the proposal "Cheer Up" and create the following proposal in its > place: > > Title: "Cheer Up" > Author: ATMunn > Co-Authors: none > AI: 1 > > Create a power-1 rule titled "Emotions" > { > Emotion is a player switch, tracked by the registrar, with possible > values Joyous, Melancholy, and Indifferent, that defaults to Indifferent. > At any time, any player CAN flip eir own Emotion to any value it is > currently not. > When doing this, e MUST provide a reason as to why e changed eir > Emotion as such. > A player's Emotion has the following affects: > > - Indifferent: No effect. > - Melancholy: Any player that is not Melancholy may pat any > Melancholy player on the back. Upon doing this, the Melancholy player is > ENCOURAGED to change eir emotion to Joyous. > - Joyous: Any player that is Joyous is ENCOURAGED to pat > Melancholy players on the back. E is also ENCOURAGED to do other kind acts, > such as paying shinies to other players or pending other players' > proposals. > > } > > [Reason: As several people pointed out, there was some redundancy > regarding punishments.] > > On Tue, Sep 26, 2017 at 9:34 PM, ATMunn . <iamingodsa...@gmail.com> wrote: > >> I create the following proposal: >> >> Title: "Cheer Up" >> Author: ATMunn >> Co-Authors: none >> AI: 1 >> >> Create a power-1 rule titled "Emotions" >> { >> Emotion is a player switch, tracked by the registrar, with possible >> values Joyous, Melancholy, and Indifferent, that defaults to Indifferent. >> At any time, any player CAN flip eir own Emotion to any value it is >> currently not. >> When doing this, e MUST provide a reason as to why e changed eir >> Emotion as such. >> Failing to do so can result in a Green Card being issued to the >> player. >> If a player thinks that another player's reason for changing eir >> Emotion is invalid, e SHOULD point eir finger at em. >> A player's Emotion has the following affects: >> >> - Indifferent: No effect. >> - Melancholy: Any player that is not Melancholy may pat any >> Melancholy player on the back. Upon doing this, the Melancholy player is >> ENCOURAGED to change eir emotion to Joyous. >> - Joyous: Any player that is Joyous is ENCOURAGED to pat >> Melancholy players on the back. E is also ENCOURAGED to do other kind >> acts, >> such as paying shinies to other players or pending other players' >> proposals. >> >> } >> >> [I thought I would do something sillier for my first proposal. I doubt >> it'll pass, but it might. I'm still not entirely sure how the whole >> figer-pointing thing and cards work, so I won't pend it just yet.] >> > >