I vote in favor of Proposal 3930.

On 10/16/2017 11:40 PM, Aris Merchant wrote:
> Revised proposal pool (effective at the time of my last report):
>
> ID    Author(s)     AI   Title
> ---------------------------------------------------------------------------
> pp1   o             2.0  Faster Auctions
> pp2*  G.            1.7  Appeals improvements
>
> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 8.0 and the valid options are FOR and AGAINST (PRESENT is
> also a valid vote).
>
> ID     Author(s)     AI   Title                         Pender      Pend fee
> ---------------------------------------------------------------------------
> 7930*  G.            1.7  Appeals improvements          G.          1 sh.
>
> Proposals distributed this week:
>
> ID     Author(s)      AI   Title                        Pender      Pend fee
> ---------------------------------------------------------------------------
> 7922*  Alexis         3.0  Clarity Act                  Alexis      1 AP
> 7923*  Gaelan         1.0  Another Economy Fix Attempt  Gaelan      1 AP
> 7924*  Aris, [1]      3.0  Contracts v8                 Aris        1 sh.
> 7925*  Aris, Alexis   3.0  Safety Regulations v2        Aris        1 AP
> 7926*  Alexis         3.0  Deregulation                 Alexis      1 AP
> 7927*  V.J. Rada, G.  2.0  Estate Auction Fix           V.J. Rada   1 sh.
> 7928*  G.             3.0  no we can't                  G.          1 AP
> 7929*  V.J. Rada      1.0  Consumerism                  V.J. Rada   1 sh.
> 7930*  G.             1.7  Appeals improvements         G.          1 sh.
>
> Legend: <ID>* : Proposal is pending.
>
> [1] o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon, Alexis, P.S.S.
>
> A proposal may be pended for 1 AP, or for 1/20th the Floating Value
> in shines (see the Secretary's report).
>
> The full text of the aforementioned proposals is included below. Please note
> that, due to its length, Proposal 7924 is listed last.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7922
> Title: Clarity Act
> Adoption index: 3.0
> Author: Alexis
> Co-authors:
>
>
> Text in square brackets is not a part of this proposal's substance and
> is ignored when it takes effect.
>
> Enact a new power 3 rule entitled Voting Methods, reading as follows:
>
>   Each Agoran decision has a voting method, which must be
>   AI-majority, instant runoff, or first-past-the-post. The voting
>   method is that specified by the authorizing authority, or
>   first-past-the-post by default.
>
>   Each Agoran decision has a set of valid options (the choices that
>   the voters are being asked to select from) and valid votes (the
>   ways in which the voters can express their opinion or lack thereof.
>   For AI-majority decisions, the valid options are FOR and AGAINST;
>   for other decisions, the valid options are defined by other rules.
>
>   The valid votes on an Agoran decision are:
>   1. PRESENT;
>   2. The valid conditional votes, as defined by rules of power at
>      least that of this rule; and
>   3. For an instant runoff decision, the ordered lists of entities.
>   4. For any other decision, the valid options.
>
> [This splits off the portion of 955 that isn't actually related to
>  resolution. The definition of instant runoff is changed to evaluate
>  validity of options at the end of the voting period, and avoid
>  retroactively invalidating votes if an option drops out.]
>
> Amend Rule 955 by replacing the second paragraph and numbered list with
> the following and by deleting the second bullet in the unnumbered list.
>
>   1. For an AI-majority decision, let F be the total strength of all
>      valid ballots cast FOR a decision, A be the same for AGAINST,
>      and AI be the adoption index of the decision. The outcome is
>      ADOPTED if F/A >= AI and F/A > 1 (or F>0 and A=0), otherwise
>      REJECTED.
>
>   2. For an instant runoff decision, the outcome is whichever option
>      wins according to the standard definition of instant runoff.
>      For this purpose, a ballot of strength N is treated as if it
>      were N distinct ballots expressing the same preferences. In
>      case multiple valid options tie for the lowest number of votes
>      at any stage, the vote collector CAN and must, in the
>      announcement of the decision's resolution, select one such
>      option to eliminate; if, for M > 1, all eir possible choices in
>      the next M stages would result in the same set of options being
>      eliminated, e need not specify the order of elimination. If an
>      entity that is part of a valid vote is not a valid option at
>      the end of the voting period, or disqualified by the rule
>      providing for the decision, then that entity is eliminated
>      prior to the first round of counting.
>
>   3. For a first-past-the-post decision, the outcome is whichever
>      option received the highest total strength of valid ballots. In
>      case of a tie, the vote collector CAN and must, in the
>      announcement of the decision's resolution, select one of the
>      leaders as the outcome.
>
> [No change here, except for removing the valid votes, and clearly
>  specifying what happens to options that are no longer valid at the end
>  of the voting period.]
>
> If the text "The rule providing for an Agoran Decision by instant runoff
> may disqualify one or more options; in such a case, they are eliminated
> prior to beginning the first stage of the vote count." appears in Rule
> 955, delete it.
>
> [Coordinating amendment to the Election Procedure proposal. H. Assessor,
>  please resolve that one first.]
>
> Amend Rule 2127 to read as follows:
>
>   A conditional vote on an Agoran decision is a vote which indicates
>   a vote based on some condition(s). A conditional vote is evaluated
>   at the end of the voting period and, rules to the contrary
>   notwithstanding, is clearly specified if and only if the value of
>   the condition(s) is/are determinate at the end of the voting
>   period. If the conditional is clearly specified, and evaluates to
>   a valid vote, it is counted as that vote; otherwise, it is counted
>   as PRESENT.
>
>   Any vote which is clearly expressed as a conditional, e.g. "FOR if
>   <X> is true, AGAINST otherwise", is a valid conditional vote that
>   evaluates as specified.
>
>   A vote endorsing another person is equivalent to a conditional
>   vote evaluating to the vote specified in that person's valid
>   ballot on the decision, if any.
>
>   For an instant runoff decision, a vote consisting of a list, one
>   or more entries of which are valid conditional votes, and the
>   remaining entries of which are valid options, is a valid
>   conditional vote. Such a vote is evaluated by evaluating each
>   conditional entry to a list of votes (or an empty list, if it
>   evaluates to PRESENT either directly or indirectly), and then
>   concatenating those lists with the specified valid options in the
>   order they occurred in the original vote.
>
> [New conditional vote rule clearly specifies what conditional votes are
>  valid, as well as providing for evaluation of conditional lists in
>  instant runoff in the sensible way.]
>
> Amend Rule 2438 by replacing the paragraph describing Orange
> Ribbons with:
>
>   Orange (O): When a proposal is adopted via an Agoran Decision on
>   which no valid ballots were AGAINST (after evaluating
>   conditionals), its proposer earns an Orange Ribbon.
>
> Award G. a Transparent Ribbon.
>
> [I accept that it's fair that this may not actually be a problem,
> but clarifying it and converging gamestate does not hurt.]
>
> //////////////////////////////////////////////////////////////////////
> ID: 7923
> Title: Another Economy Fix Attempt
> Adoption index: 1.0
> Author: Gaelan
> Co-authors:
>
>
> Create a power-1 rule titled "Keep it up" with the following text:
> ===
>   If an action defined entirely by the rules that would otherwise be
>   POSSIBLE for a player to perform is IMPOSSIBLE due to Agora having a
>   low shiny balance, that player may win the game with 2 Days Notice.
>   Upon doing so, half of all player's shiny balances (rounded down) are
>   transferred to Agora.
> ===
>
> //////////////////////////////////////////////////////////////////////
> ID: 7925
> Title: Safety Regulations v2
> Adoption index: 3.0
> Author: Aris
> Co-author(s): Alexis
>
>
> Amend Rule 2493, "Regulations", by
>
>   * Replacing every instance of the word "instrument" with the words "textual
>     entity"; and
>   * Amending the second paragraph to read in full "A regulation must be
>     authorized by at least one rule in order for it to exist. A regulation has
>     effect on the game (only) insofar as the rule or rules that authorized it
>     permit it to have effect. If reasonably possible, a regulation should be
>     interpreted so as to defer to other rules. The procedure for resolving
>     conflict between regulations is the same as it is for rules (for the
>     purposes of resolving conflicts only, a regulation is treated as if it
>     had the power of its least powerful parent rule)."
>
> //////////////////////////////////////////////////////////////////////
> ID: 7926
> Title: Deregulation
> Adoption index: 3.0
> Author: Alexis
> Co-author(s):
>
>
> Repeal Rule 2493 (Regulations).
> Repeal Rule 2494 (The Regkeepor).
> Amend Rule 2464 (Tournaments) to read as follows:
>
>   A Tournament is a sub-game of Agora specifically sanctioned
>   to be initiated as a tournament by the Rules.  If a winner of a
>   tournament is determined within 4 weeks of its initiation, that
>   person or persons win the game, otherwise the tournament
>   concludes with no winner.
>
>   In a timely fashion after the start of June 1 of each year,
>   the Herald SHALL propose a set of Regulations governing a
>   Birthday Tournament for that year; the Herald CAN also
>   delegate the responsibility for creating or running the
>   tournament to another player, with that player's consent.
>
>   The Birthday Tournament's regulations SHOULD be such that all
>   persons who choose to participate have a fair chance of winning
>   the tournament (according to its regulations), and a winner
>   SHOULD be expected within 2-3 weeks following the tournament's
>   initiation.
>
>   After adequate time for discussion of the Birthday Tournament's
>   regulations, the Herald (or delegate) CAN initiate a sanctioned
>   tournament with a specified, finalized set of regulations,
>   Without 3 Objections.  The initiation SHOULD be timed to
>   coincide with Agora's Birthday.
>
> Repeal Rule 2495 (The Birthday Tournament).
>
> //////////////////////////////////////////////////////////////////////
> ID: 7927
> Title: Estate Auction Fix
> Adoption index: 2.0
> Author: V.J. Rada
> Co-author(s): G.
>
>
> Amend rule 2491 by replacing the text "transfer the auctioned
> Estate to the winner by announcement, by paying Agora the amount of
> the bid, or by causing the winning Organization" with "transfer the
> auctioned Estate to the winner by announcement and by either paying
> Agora the amount of the bid or causing the winning Organization"
>
> //////////////////////////////////////////////////////////////////////
> ID: 7928
> Title: no we can't
> Adoption index: 3.0
> Author: G.
> Co-author(s):
>
>
> Amend Rule 2125 (Regulated Actions) by replacing:
>
>   Restricted Actions CAN only be performed as described by the Rules.
>
> with:
>   A Restricted Action CAN only be performed as described by the Rules, and 
> only
>   using the methods explicitly specified in the Rules for performing the given
>   action.
>
> [this over-arching protection means in general, "by announcement"
> is NOT implied.  I just want to put this in place and absolutely
> clarify the ruleset if it passes, and we can add the MMI change later
> if desired].
>
> //////////////////////////////////////////////////////////////////////
> ID: 7929
> Title: Consumerism
> Adoption index: 1.0
> Author: V.J. Rada
> Co-author(s):
>
>
> Create a new rule called "Spend Spend Spend" with the text
>
>   {{Monthly, the Secretary CAN and SHALL transfer the Shinies of any player 
> who
>   has not spent any shinies in the previous month to Agora.}}
>
> //////////////////////////////////////////////////////////////////////
> ID: 7930/pp2
> Title: Appeals improvements
> Adoption index: 1.7
> Author: G.
> Co-authors:
>
>
> Amend Rule 911 (Motions and Moots) by replacing its first 2 paragraphs
> with:
>
>   If a judgement has been in effect for less then seven days and
>   has not been entered into Moot, then:
>
>       - The judge of that CFJ CAN self-file a Motion to Reconsider
>         the case by announcement, if e has not already self-filed
>         a Motion to Reconsider that CFJ.
>       - Any Player CAN group-file a Motion to Reconsider the case
>         with 2 Support, if the CFJ has not had a Motion to
>         Reconsider group-filed for it at any time while it has
>         been assigned to its current judge.
>
>   When a Motion to Reconsider is so filed, the case is rendered
>   open again.
>
>   If a CFJ has a judgement assigned, a player CAN enter that
>   judgement into Moot with N+2 support, where N is the number of
>   weeks since that judgement has been assigned, rounded down. When
>   this occurs, the CFJ is suspended, and the Arbitor is once
>   authorized to initiate the Agoran decision to determine public
>   confidence in the judgement, which e SHALL do in a timely
>   fashion.
>
>
> [The judge gets one Motion by announcement, one Motion is allowed
> w/2 support (judge can do that one, too).  Moot has a practical time
> limit but not an absolute one as the difficulty of initiating a Moot
> increases with time].
>
> //////////////////////////////////////////////////////////////////////
> ID: pp1
> Title: Faster Auctions
> Adoption index: 2.0
> Author: o
> Co-author(s):
>
>
> Amend rule 2491 ("Estate Auctions") by replacing the phrase "At the start
> of each month" with "At the start of each week".
>
> //////////////////////////////////////////////////////////////////////
> ID: 7924
> Title: Contracts v8
> Adoption index: 3.0
> Author: Aris
> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon,
> Alexis, P.S.S.
>
>
> Lines beginning with hashmarks ("#") and comments in square brackets ("[]")
> have no effect on the behavior of this proposal. They are not part of any 
> rules
> created or amended herein, and may be considered for all game purposes to
> have been removed before its resolution.
>
> # 1 Cleanup & Miscellaneous
> # 1.1 Gamestate Cleanup
>
> Destroy each organization.
>
> Destroy each agency.
>
> For the purposes of this proposal, neither pledges nor rules are contracts.
>
> Destroy each contract. [Just in case.]
>
> # 1.2 Organization, Secretary, and Economic Cleanup
> # 1.2.1 Repeal Organizations
>
> Repeal rule 2459 ("Organizations").
>
> Repeal rule 2461 ("Death and Birth of Organizations").
>
> Repeal rule 2460 ("Organizational Restructuring").
>
> Repeal rule 2457 ("Lockout").
>
> Repeal rule 2458 ("Invoking Lockout").
>
> Repeal rule 2462 ("Bankruptcy").
>
> # 1.2.2 Change Secretary to Treasuror
>
> Amend rule 2456 ("The Secretary") by
>
>   * Changing its title to "The Treasuror", then by
>   * Replacing its text, entirely, with:
>
>     {{{
>         The Treasuror is an office, and the recordkeepor of Shinies.
>
>         The Treasuror's weekly report also includes:
>
>         1. the current Floating Value, and all derived values
>            defined by the Rules.
>         2. the list of all public classes of assets.
>
>     }}}
>
> Make o the Treasuror.
>
> Amend the following rules, in order, by replacing the word
> "Secretary" with the word "Treasuror" wherever it appears:
>
>   * Rule 2487 ("Shiny Supply Level")
>   * Rule 2498 ("Economic Wins")
>   * Rule 2497 ("Floating Value")
>
> # 1.2.3 General Economy Fixes/Cleanup
>
> Amend rule 2489 ("Estates") by replacing the first sentence with:
>
>   {{{
>       An Estate is a type of indestructible liquid asset.
>   }}}
>
> Amend rule 2491 ("Estate Auctions") by replacing its text,
> entirely, with:
>
>   {{{
>       At the start of each month, if Agora owns at least one
>       Estate, the Surveyor CAN and SHALL put one Estate that is owned by
>       Agora up for auction by announcement. Each auction ends
>       seven days after it begins.
>
>       During an auction, any player or contract may bid a number of Shinies
>       by announcement, provided that the bid is higher than all
>       previously-placed bids in the same auction.
>
>       If, at the end of the auction, there is a single highest bid,
>       then the player or contract who placed that bid wins the auction.
>       The winner CAN cause Agora to transfer the auctioned Estate to emself
>       by announcement, if e pays Agora the amount of the bid for the explicit
>       and sole purpose of fulfilling this requirement. The person who
>       placed the bid SHALL see to it that this is done in a timely fashion.
>   }}}
>
> Amend rule 2483 ("Economics") by replacing its text, entirely, with:
>
>   {{{
>       Shinies (singular "shiny", abbreviated "sh.") are an
>       indestructible liquid currency, and the official currency
>       of Agora. The Treasuror is the recordkeepor for shinies.
>
>   }}}
>
>
> # 1.3 Agency Cleanup
>
> Repeal Rule 2467 ("Agencies")
>
> Repeal Rule 2468 ("Superintendent")
>
> # 1.4 Define Extricability
>
> [Note that I do not believe this section makes any substantive changes on its
> own. Because of the volume of concerns raised about restricting by 
> announcement
> conditionals, this section only contains definitions.]
>
> Create a new power 3.0 rule entitled "Conditionals and Extricability", with 
> the
> following text:
>
>   A conditional is any textual structure that attempts to make a statement 
> (the
>   substrate) affecting any part or aspect of the gamestate, or the
>   permissibility, possibility, or effect of any action affecting such a part 
> or
>   aspect, dependent on the truth value or other state of a textual structure
>   (the condition). The condition is said to be "affixed" to the substrate
>   (inverse "to be conditional upon").
>
>   A condition is inextricable if it is unclear, ambiguous, circular,
>   inconsistent, paradoxical, depends on information that is indeterminate, or
>   is impossible or unreasonably difficult to determine, or otherwise requires 
> an
>   unreasonable effort to resolve; otherwise it is extricable. A conditional is
>   inextricable if its condition is inextricable; otherwise it is extricable. A
>   player SHOULD NOT use an inextricable conditional for any purpose.
>
>   An action is said to be "subject to" a conditional if its possibility,
>   permissibility, or effect (depending on context) is determined by the
>   conditional. A value is said to be subject to a conditional of the state
>   of the value is determined by the conditional.
>
> Create a new power 3.0 rule entitled "Determinacy", with the following text:
>
>   If a value CANNOT be reasonably determined (without circularity or paradox)
>   from information reasonably available, or if it alternates indefinitely
>   between values, then the value is considered to be indeterminate, otherwise
>   it is determinate.
>
> Amend Rule 1023, "Common Definitions", by (please note that these actions
> are severable):
>
>     * removing the third item of the top level list;
>     * renumbering appropriately; and
>     * changing its title to "Agoran Time"
>
>
> # 1.5 General-purpose Rules
>
> Reenact Rule 1586, "Definition and Continuity of Entities" (Power = 2), with
> the text:
>
>   If multiple rules attempt to define an entity with the same name, then they
>   refer to the same entity. A rule-defined entity's name CANNOT be changed to
>   be the same as another rule-defined entity's name.
>
>   A rule, contract, or regulation that refers to an entity by name refers to 
> the
>   entity that had that name when the rule first came to include that 
> reference,
>   even if the entity's name has since changed.
>
>   If the entity that defines another entity is amended such that it no longer
>   defines the second entity, then the second entity and its attributes cease 
> to
>   exist.
>
>   If the entity that defines another entity is amended such that it defines
>   the second entity both before and after the amendment, but with different
>   attributes, then the second entity and its attributes continue to exist to
>   whatever extent is possible under the new definitions.
>
> [Note to the Rulekeepor:
>
> Created by Proposal 2481, Feb. 16 1996
> Amended(1) by Proposal 2795 (Andre), Jan. 30 1997, substantial
> Amended(2) by Proposal 3999 (harvel), May 2 2000
> Power changed from 1 to 2 by Proposal 3999 (harvel), May 2 2000
> Amended(3) by Proposal 5077 (Murphy), 18 July 2007
> Amended(4) by Proposal 5723 (Murphy), 7 October 2008
> Amended(5) by Proposal 5836 (Murphy), 12 October 2008
> Amended(6) by cleaning (comex), 26 January 2009
> Amended(7) by Proposal 6650 (coppro), 10 March 2010
> Amended(8) by Proposal 6981 (Murphy, omd), 10 April 2011
> Repealed by Proposal 7614 (G., omd), 13 January 2014
> ]
>
> Create a new power 3 rule entitled "Consent", with the following text:
>
>   A person gives consent (syn. consents) to an action when e, acting as 
> emself,
>   publicly states that e agrees to the action. This agreement may be implied,
>   but only if it is reasonably clear from context that the person wanted the
>   agreement to take place.
>
> # 1.6 Random Amendments
>
> Amend Rule 869, "How to Join and Leave Agora", by changing its last paragraph 
> to
> read:
>
>   The Rules CANNOT compel non-players to act without their express or 
> reasonably
>   implied consent. The rules CANNOT compel players to unduly harass 
> non-players.
>   A non-person CANNOT be a player, rules to the contrary notwithstanding.
>
>
> Amend Rule 2139, "The Registrar", by changing the sentence "The Registrar is
> also responsible for tracking any switches that would otherwise lack an 
> officer
> to track them, unless the switch is defined as untracked." to read "The
> Registrar is also responsible for tracking any switches, defined in a rule,
> that would otherwise lack an officer to track them, unless the switch is 
> defined
> as untracked."
>
> Amend Rule 2466, "Acting on Behalf", by changing it to read in full:
>
>   When a rule allows one person (the agent) to act on behalf of another
>   (the principal) to perform an action, that agent CAN perform the action if 
> it
>   is POSSIBLE for the principal to do so, taking into account any 
> prerequisites
>   for the action. If the enabling rule does not specify the mechanism by which
>   the agent may do so, then the agent CAN perform the action in the same 
> manner
>   in which the principal CAN do so, with the additional requirement that the
>   agent must, in the message in which the action is performed, uniquely 
> identify
>   the principal and that the action is being taken on behalf of that person.
>
>   A person SHALL NOT act on behalf of another person if doing so causes the
>   second person to violate the rules. A person CANNOT act on behalf of another
>   person to do anything except perform a game action; in particular, a person
>   CANNOT act on behalf of another person to send a message, only to perform
>   specific actions that might be taken within a message.
>
>   When an action is performed on behalf of a principal, then the
>   action is considered for all game purposes to have been performed by the
>   principal, unless a rule specifically states that it is treated differently
>   for some purpose, in which case it is treated as described by that rule.
>
>   Allowing a person to act on behalf of another person is secured at power 
> 2.0.
>   This rule takes precedence over any rule that would prohibit a person from
>   taking an action, except that it defers to any rule that imposes limitations
>   specifically on actions taken on behalf of another person.
>
>
> # 2 Contracts
> # 2.1 Core Contract Features
>
> Create a new power 2.5 rule, entitled "Contracts", with the following text:
>
>   A contract is a ruleset-defined entity embodied in text. An entity can only
>   become a contract through the appropriate ruleset defined procedures. 
> Changes
>   to the contract's text by rule defined mechanisms (including those delegated
>   to the contract itself) do not change the identity of the contract.
>
>   If any change to a contract's text, internal state, or other properties 
> would
>   cause them to become indeterminate and remain so for any non-infinitesimal
>   amount of time, the change is canceled and does not occur.
>
>   The following changes are secured at power 2.1: creating or modifying a
>   contract or causing an entity to become a contract. [Note that,
>   as a precaution, causing an entity to cease being a contract is not 
> secured.]
>
>   The properties of contracts, as defined by other rules, include the
>   following:
>
>     - Parties, persons who agree to be bound by and assume powers under
>       the contract.
>     - The ability to be amended or destroyed.
>     - The ability to compel actions by their parties.
>     - The ability to allow persons to take actions on the part of their 
> parties.
>     - The ability to define arbitrary classes of asset.
>     - The ability to possess and control assets.
>
> Create a new power 2.5 rule, entitled "Parties to Contracts", with the 
> following
> text:
>
>   Each contract has an associated set of persons, known as the parties. The
>   person who creates a contract is automatically a party. Other persons CAN
>   become parties to a contract by announcement if the contract's text permits
>   them to do so. Parties can leave a contract by announcement, ceasing being
>   parties, if the contract's text permits them to do so. A contract CAN expel 
> a
>   party or group of parties by announcement, causing them to cease being
>   parties.
>
>   It is IMPOSSIBLE, by any means, for a person to become a party to a 
> contract,
>   for an contract to be created with a person as a party, or for an entity to
>   become a contract with a person as a party, without that person's consent.
>   This rule takes precedence over any rule that might make such a change
>   possible.
>
> Create a power 2.5 rule entitled "Contract Lifecycle", with the
> following text:
>
>   A person CAN create a contract by announcement by transferring 1 shiny to
>   Agora, specifying the contract's text. A person SHALL NOT create more than
>   X (where X is the contract limit) contracts per week by this method, and the
>   Notary CAN destroy any excess (i.e. beyond the X permitted) contracts by
>   announcement within 7 days of the contract's formation, but only if the
>   contract(s) were excess at the time of their creation.
>
>   The contract limit is an untracked singleton switch, defaulting to 3, with
>   possible values of any integer between 3 and 7. The contract limit can be
>   set to any valid value in a regulation promulgated by the Notary.
>   The amendment limit is an untracked singleton switch, with possible values
>   of integers greater than or equal to 5, or positive infinity (default).
>   The amendment limit can be set in a regulation promulgated by the Notary.
>
>   The person or persons who create a contract CAN and SHOULD also specify a
>   name for the contract; if e does not do so, the Notary CAN and
>   SHALL assign a name in a timely fashion.
>
>   A contract CAN amend, destroy, or retitle itself by announcement. A player
>   CAN amend, destroy, or retitle a contract without objection, even if its
>   text denies em the ability to do so. Players SHOULD only use this mechanism
>   to recover from situations where the contract is underspecified or has
>   unintended effects.
>
>   The Notary CAN by regulation stop the same contract from
>   amending or retitling itself more than Y times (where Y is the amendment 
> limit
>   limit) combined times per Agoran day; e CANNOT stop a contract from being
>   destroyed, or from being retitled or amended by any other means.
>
>   If a contract has fulfilled its purpose, does not specify any gamestate
>   affecting statements, or otherwise seems unlikely to be used, the Notary
>   CAN and SHOULD destroy it with Agoran Consent. Any player CAN destroy a
>   contract with 2 Agoran Consent. Players SHOULD NOT use the methods in this
>   paragraph to further their private interests.
>
>   If the possibility of any action defined by this rule is indeterminate, or
>   is subject to a inextricable conditional, it is impossible.
>
>
> # 2.2 Powers of Contracts
>
> Create a new power 2.4 rule, entitled "Contracts as Agreements", with the
> following text:
>
>   The text of a contract can specify obligations upon its parties. Parties to
>   a contract SHALL abide by its terms, breaching them neither negligently nor
>   deliberately. The fact that the action described by the contract is in
>   violation of the rules is not a defense if the violative nature is
>   reasonably clear from its text. If whether an action is permitted or 
> forbidden
>   by a contract is indeterminate or subject to an inextricable conditional,
>   it is presumptively permitted.
>
>   As an exception to the provisions of the previous paragraph and the
>   circumstances in which cards would ordinarily be appropriate, a person
>   awarding a card under this rule MAY and CAN validly consider the equitable
>   interests of justice and interests of the game, including the importance of
>   the observation of contracts, as a mitigating or aggravating circumstances
>   when awarding a card. Such a person MAY, CAN validly, and SHOULD also 
> consider
>   the instructions of the contract or contracts in question when issuing a 
> card.
>
>
> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract", with
> the following text:
>
>   If a rule says that a contract CAN do something by announcement, it is
>   equivalent to saying that that any person CAN take that action by 
> announcement
>   if the contract's text says that e CAN do so under the circumstances; if
>   whether the contract enables the person to do so is indeterminate, or is the
>   subject of an inextricable conditional, the action is IMPOSSIBLE. A person
>   SHALL NOT cause a contract to violate a rule using this method.
>
>   If a rule specifies that a contract SHALL or SHALL NOT do something, each
>   party to the contract SHALL ensure that the contract respectively does
>   or does not do that thing.
>
>   The text of a contract can permit persons to act on behalf of a party or
>   group of parties. To do so, it must specify:
>
>     a. Which of its parties can be acted on behalf of;
>     b. What actions can be taken;
>     c. Who can take the actions; and
>     d. Any conditions or limitations upon the actions. If any such
>        limitations or conditions are inextricable, the actions CANNOT be used.
>
> # 2.3 Contract Interpretation and Maintenance
>
> Create a new power 2.6 rule, entitled "Interpreting Contracts",
> with the following text:
>
>   A contract should generally be interpreted according to its text, including
>   any clauses giving directions for its interpretation or construction.
>   Additionally, justice, the intent of the contract's parties, and the
> principles
>   governing rule interpretation should be reasonably applied when interpreting
>   a contract.
>
>   A contract is subservient to the rules. Although a contract may specify
>   obligations or powers beyond those created by the rules, a contract may not
>   override the rules: in particular, any provision of a contract that would
>   unreasonably violate an inalienable right of players and/or persons or
>   cause any rule defined statement about the gamestate, or about the 
> possibility
>   of an action, to become false is void and without effect insofar as it does
>   so.
>
>   The following are protected actions:
>
>   1. Registering and deregistering;
>   2. Submitting, pending, or voting freely on a proposal, but only if the sole
>      effect the proposal would have if adopted is to create, modify, or 
> destroy
>      a contract or group of contracts, or to cause an entity or group of
>      entities to become or cease to be a contract or group of contracts;
>   3. Creating, destroying, or amending a contract, intending to do so, and
>      supporting, objecting to, or resolving such an intent, except where the
>      mechanism for destruction or amendment is created by the contract
>      itself;
>   4. Making true statements about a contract;
>   5. Calling, judging, assigning, or freely discussing a CFJ;
>   6. Lawfully performing an official duty;
>   7. Objecting to or supporting an intent to perform an action while
>      Speaker;
>   8. Using an executive order;
>   9. Making, amending, revoking or calling in a pledge; and
>   10. Any action affecting the status of a festival.
>
>
>   Rules to the contrary notwithstanding, a contract CANNOT compel, forbid,
>   or in any significant way alter, tamper with, or modify the performance of
>   a protected action. A contract CANNOT punish a player for performing or
>   failing protected action, or for doing so in a particular manner, except
>   where it would otherwise be ILLEGAL. A contract also CANNOT enable a person 
> to
>   do any of the things prohibited to the contract by this paragraph. Insofar 
> as
>   a contract or a provision or clause of a contract contravenes the letter or
>   clear intent of this rule, it is void and without effect.
>
> Create a new power 2.4 rule, entitled "Sustenance Payments", with following
> text:
>
>   The Notary CAN, once a month, cause each contract that owns at least
>   one shiny to transfer one shiny to Agora. E SHALL do so in the first week
>   of every month. If a contract does not own at least one shiny, and is
>   thus unable to make said payment, the Notary CAN and SHALL destroy
>   it With Notice. If a contract becomes and remains able to pay before its
>   destruction, the Notary CANNOT destroy it, and CAN and SHALL instead
>   collect the shiny.
>
>   The Notary CAN, by regulation, exempt a contract from the preceding 
> paragraph.
>   E SHALL NOT do so unless the contract seems to be in the public interest of
>   Agora.
>
>
> Create a new power 1.0 rule, entitled "The Notary", with the following text:
>
>   The Notary is an office, and the recordkeepor of contracts. The Notary's
>   weekly report contains all contracts, including their name, text, and
>   parties. The Notary's weekly report also contains the list of private 
> classes
>   of asset. The Notary is ENCOURAGED to list all changes to the information e
>   tracks in eir report.
>
> Make o the Notary.
>
> # 3.0 Asset Changes
>
> Amend Rule 2166, "Assets", by changing it to read in full:
>
>   An asset is an entity defined as such by a (a) rule, (b) authorized
>   regulation, (c) group of rules and/or authorized regulations (but if such
>   regulations modify a preexisting asset class defined by a rule or another
>   title of regulations, they must be authorized specifically to do so by their
>   parent rule), or (d) contract (hereafter its backing document), and existing
>   solely because its backing document defines its existence. An asset's 
> backing
>   document can specify when and how that asset is created, destroyed, and
>   transferred.
>
>   Each asset has exactly one owner. If an asset would otherwise
>   lack an owner, it is owned by Agora.  If an asset's backing document 
> restricts
>   its ownership to a class of entities, then that asset CANNOT be gained by or
>   transferred to an entity outside that class, and is destroyed if it is owned
>   by an entity outside that class (except if it is owned by Agora, in which 
> case
>   any player CAN transfer or destroy it without objection). The restrictions 
> in
>   the previous sentence are subject to modification by its backing document.
>
>   Unless modified by an asset's backing document, ownership of an asset is
>   restricted to Agora, players, and contracts. As an exception to the last
>   sentence, non-player persons are generally able to own assets defined by
>   a contract they are a party to, subject to modification by the contract in
>   question.
>
>   A contract's text can specify whether or not that contract is
>   willing to receive assets or a class of assets. Generally, a contract CANNOT
>   be given assets it is unwilling to receive. If the contract is silent on the
>   matter, or if its willingness is indeterminate or the subject of a
>   inextricable conditional, the procedure to determine its willingness is as
>   follows:
>
>     1. If the contract appears to anticipate being given assets, other than 
> for
>        sustenance (e.g. by authorizing parties to spend the contract's 
> assets),
>        then the contract is willing to receive all assets.
>     2. Otherwise, it is unwilling to receive all assets.
>
>   The previous paragraph (including the list) notwithstanding, a contract
>   CAN be given 1 shiny a month for its sustenance payment, so long as
>   it never has more than 1 shiny at a time.
>
>   The recordkeepor of a class of assets is the entity (if any)
>   defined as such by, and bound by, its backing document. That
>   entity's report includes a list of all instances of that class
>   and their owners.  This portion of that entity's report is
>   self-ratifying. Rules to the contrary notwithstanding, a contract CANNOT
>   oblige a person who isn't a member to record its internal state, nor is
>   the default recordkeepor responsible for tracking a contract's internal 
> state.
>   For the purposes of this rule, the promulgator of a regulation is bound by
>   it.
>
>   An asset generally CAN be destroyed by its owner by
>   announcement, subject to modification by its backing document. An
>   indestructible asset is one defined as such by it backing document, and 
> CANNOT
>   be destroyed except by a rule, other than this one, specifically addressing
>   the destruction of indestructible assets or that asset in particular; any
>   other asset is destructible. In circumstances where another asset would be
>   destroyed, an indestructible asset is generally transferred to Agora, 
> subject
>   to modification by its backing document and the intervention of other rules.
>
>   To "lose" an asset is to have it destroyed from one's
>   possession; to "revoke" an asset from an entity is to destroy it
>   from that entity's possession.
>
>   An asset generally CAN be transferred (syn. paid, given) by announcement by
>   its owner to another entity, subject to modification by its
>   backing document. A fixed asset is one defined as such by its backing
>   document, and CANNOT be transferred; any other asset is liquid.
>
>   When a rule indicates transferring an amount that is not a natural number,
>   the specified amount is rounded up to the nearest natural number.
>
>   A currency is a class of asset defined as such by its backing document.
>   Instances of a currency with the same owner are fungible.
>
>   The "x balance of an entity", where x is a currency, is the number of x that
>   entity possesses. If a rule, proposal, or other competent authority attempts
>   to increase or decrease the balance of an entity without specifying a source
>   or destination, then the currency is created or destroyed as needed.
>
>   When a player causes one or more balances to change, e is ENCOURAGED
>   to specify the resulting balance(s). Players SHOULD NOT specify
>   inaccurate balances.
>
>   Where it resolves ambiguity, the asset or currency being referred to is the
>   currency designated as "Agora's official currency", if there is one.
>
>   An asset or class of assets is private, rather than public, if its
>   backing document is a contract.
>
> //////////////////////////////////////////////////////////////////////


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