ttttpf On Thu, Nov 16, 2017 at 4:03 PM, VJ Rada <vijar...@gmail.com> wrote:
> thanks telnaior. ttttpf. > > On Mon, Nov 13, 2017 at 10:49 AM, VJ Rada <vijar...@gmail.com> wrote: > >> I vote >> >> ID Author(s) AI Title Pender Pend >> fee >> ------------------------------------------------------------ >> --------------- >> 7965* Trigon 3.0 One pronoun fix Trigon 1 AP >> FOR: Obviously nobody could conceivably object to this >> 7966* ATMunn 1.0 But I already live there! o 1 AP >> AGAINST: people associate Green Cards with the United States, not >> Brazil. I'm sure a majority of us are American (although some are >> not), but this just makes it a strange joke that nobody will get >> (admittedly, not an alient concept in this game) >> 7967* V.J. Rada 1.0 Rhyming sux tbh V.J. Rada 1 AP >> FOR >> 7968* Alexis, [3] 2.0 Backed Out the Door Alexis OP >> [1][2] >> FOR (I promised Telnaior I would) >> 7969* V.J. Rada, [4] 3.0 Obvious fix V.J. Rada 2 sh. >> FOR >> 7970* V.J. Rada 2.0 Referee Minor Fix V.J. Rada 2 sh. >> FOR >> 7971* V.J. Rada, [4] 3.0 Cleanup Time V.J. Rada 2 sh. >> FOR (Remember your pledge, Alexis) >> 7972* G. 2.0 Silly Tweaks G. 1 AP >> FOR (hope it gets repealed) >> >> On Mon, Nov 13, 2017 at 10:24 AM, Aris Merchant >> <thoughtsoflifeandligh...@gmail.com> wrote: >> > I hereby distribute each listed proposal, initiating the Agoran >> > Decision of whether to adopt it, and removing it from the proposal >> > pool. For this decision, the vote collector is the Assessor, the >> > quorum is 7.0, the voting method is AI-majority, and the valid >> > options are FOR and AGAINST (PRESENT is also a valid vote, as >> > are conditional votes). >> > >> > ID Author(s) AI Title Pender >> Pend fee >> > ------------------------------------------------------------ >> --------------- >> > 7965* Trigon 3.0 One pronoun fix Trigon 1 AP >> > 7966* ATMunn 1.0 But I already live there! o 1 AP >> > 7967* V.J. Rada 1.0 Rhyming sux tbh V.J. Rada 1 AP >> > 7968* Alexis, [3] 2.0 Backed Out the Door Alexis OP >> [1][2] >> > 7969* V.J. Rada, [4] 3.0 Obvious fix V.J. Rada 2 >> sh. >> > 7970* V.J. Rada 2.0 Referee Minor Fix V.J. Rada 2 >> sh. >> > 7971* V.J. Rada, [4] 3.0 Cleanup Time V.J. Rada 2 >> sh. >> > 7972* G. 2.0 Silly Tweaks G. 1 AP >> > >> > The proposal pool currently contains the following proposals: >> > >> > ID Author(s) AI Title >> > ------------------------------------------------------------ >> --------------- >> > pp1 Alexis 1.7 A Most Ingenious Paradox >> > pp2 ATMunn, [4] 1.0 [5] >> > >> > >> > Legend: <ID>* : Proposal is pending. >> > >> > [1] Official Proposal, inherently pending >> > [2] The official status of this proposal is disputed. If it is not >> official, >> > it has been pended by Aris for 1 AP >> > [3] Telnaior, ais523, Aris, G. >> > [4] Alexis >> > [5] No title >> > >> > >> > A proposal may be pended for 1 AP, or for 1/20th the Floating Value >> > in shines (see the Treasuror's report). >> > >> > The full text of the aforementioned proposals is included below. >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: 7965 >> > Title: One pronoun fix >> > Adoption index: 3.0 >> > Author: Trigon >> > Co-authors: >> > >> > >> > Replace the word "his" in the second paragraph of Rule 2438 ("Ribbons") >> with >> > "eir". >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: 7966 >> > Title: But I already live there >> > Adoption index: 1.0 >> > Author: Trigon >> > Co-authors: >> > >> > >> > Amend rule 2474 "Green Cards" by replacing the text "the United States" >> with >> > "Brazil". >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: 7967 >> > Title: Rhyming sux tbh >> > Adoption index: 1.0 >> > Author: V.J. Rada >> > Co-authors: >> > >> > >> > Repeal rule 1650, "Silliness" >> > Repeal the rule called "Poetry Duel Challenge Writ >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: 7968 >> > Title: Backed Out the Door >> > Adoption index: 2.0 >> > Author: Alexis >> > Co-authors: Telnaior, ais523, Aris, G. >> > >> > >> > Enact a new power-2 rule entitled "Political Parties", reading as >> > follows: >> > >> > There are 5 Parties, in order: >> > >> > - Platonic Isolationists >> > - New Punchbowl Reformers >> > - Costume Conservatives >> > - Substance Use Liberals >> > - Official Raving Monster Looney Party >> > >> > Politicians are entities; each Politician has a name and an >> > associated Party. Politicians exist only as specified by the >> > rules. Creating, altering, or destroying Politicians is secured. >> > >> > If there are ever fewer than 20 Politicians, then the Clork CAN >> > and SHALL, by announcement, create a new Politician, specifying >> > eir Party and name. The Party must be selected at random from: >> > >> > - If any Party has fewer than 3 Politicans, the Party or Parties >> > with the fewest. >> > - Otherwise, the Parties with fewer than 5 Politicians. >> > >> > Enact a new power-2 rule entitled "Clork", reading as follows: >> > >> > The Clork (pronounced "clark") is an office. The Clork's weekly >> > report includes: >> > - a list of all Politicans with their names and Parties. >> > - the assignment of Policies to Parties. >> > >> > The portion of a document purporting to be a Clork's report >> > containing the above information is self-ratifying. >> > >> > Enact a new power-2 rule entitled "Echelon Forms", reading as follows: >> > >> > A Post is a position which can be held by at most one Politician. >> > Each Politican can hold at most one Post at a time. Each Post is >> > in an Echelon, which has an associated Rank. The Echelons, and >> > their Posts and Ranks, are as follows: >> > >> > Chamber of Power (Rank 5): >> > - Host >> > Upper Echelon (Rank 3): >> > - Planner >> > - Enforcer >> > - Organizer >> > - Creep >> > Row Echelon (Rank 1): >> > - Schmoozer >> > - Decorator >> > - Loner >> > - Drunk >> > - Mystery >> > - Wild One >> > - Hat Rack >> > >> > Each Politician who holds a Post is in the Echelon of that post; >> > other Politicians are in the Row-Reduced Echelon, which has Rank >> > 0. Likewise, the Rank of a Post or Politician is the Rank of their >> > Echelon. >> > >> > If a rule provides that a Post can take an action, then the >> > Advisor of the holder of that Post CAN take that action. If there >> > is no such player, and the Post is required to take that action, >> > then the Clork CAN do it prior to any deadline for its >> > performance. After a deadline for a Post to perform an action, any >> > player CAN take it. >> > >> > Enact a new power-2 rule entitled "Taken Under Advisement", reading as >> > follows: >> > >> > Advisor is a Politician switch, tracked by the Clork, with >> > possible values all players and none (default). For each >> > Politician, Influence over <Politician> is a natural player >> > switch, tracked by the Clork. >> > >> > A player CAN, by announcement, spend Favours in a Party to gain >> > Influence over that Politican, depending on the Politician's >> > Echelon: >> > - Chamber of Power: 3 Favours for 2 Influence >> > - Upper Echelon: 1 Favour for 1 Influence >> > - Row Echelon: 2 Favours for 3 Influence >> > - Row-Reduced Echelon: 1 Favour for 2 Influence >> > >> > If a player has more Influence over a given Politician than any >> > other player, e can Advise that Politican by announcement. When e >> > does so, if no other player Advises the same Politician later in >> > the same Agoran week, then at the start of the next Agoran week, >> > that player becomes that Politician's Advisor. >> > >> > Enact a new power-2 rule entitled "Balloons", reading as follows: >> > >> > Balloons are a fixed currency, tracked by the Clork, with >> > ownership restricted to players. Creation or destruction of >> > balloons is secured. >> > >> > At the start of each Agoran week, after Advisors are flipped: >> > - For each player, if e owns more Balloons than e was awarded by >> > this procedure at the start of the previous week, any excess >> > Balloons are destroyed. >> > - Each player is awarded Balloons equal to the sum of the Ranks of >> > the Politicians for which e is Advisor. >> > - The Decorator's Advisor, if any is awarded one additional >> > Balloon. >> > >> > A player CAN, by announcement, spend a Balloon e owns to increase >> > eir voting strength on a specified Agoran Decision, other than one >> > with an adoption index of 3 or higher, by 1. >> > >> > A player CAN, by announcement, spend Balloons equal to the sum of >> > the Ranks of all Posts in order to win the game. Upon doing so, >> > all eir Influence switches are set to 0. >> > >> > Enact a new power-2 rule entitled "Party Favours", reading as follows: >> > >> > For each Party, there is a currency called Favours in that Party. >> > Ownership of Favours is tracked by the Clork. Ownership of Favours >> > is restricted to players. >> > >> > A player CAN, by announcement, spend 3 Favours in a single Party >> > to award another player 2 Favours in that Party. >> > >> > A player CAN, by announcement, spend 3 Favours in a single Party >> > to gain a Favour in another specified Party. >> > >> > Enact a new power-2 rule entitled "Retirement", reading as follows: >> > >> > Stress Level is a natural Politician switch, tracked by the Clork. >> > At the start of each Agoran week, each Politician's Stress Level >> > is increased by eir Rank. If, after this procedure, a Politician's >> > Stress Level is 20 or greater, the Politician announces retirement >> > and is destroyed at the beginning of the following Agoran week. >> > The Clork SHALL announce this fact in a timely fashion. >> > >> > Enact a new power-2 rule entitled "Political Elections", reading as >> > follows: >> > >> > For each Post, Vote for <Post> is a secured Politician switch >> > tracked by the Clork, with possible values all Politicians and >> > undecided (default). >> > >> > The voting strength of a Politician for a Post is defined as >> > follows: >> > - For an election for Host, Politicians have strength equal to >> > their Rank. >> > - For an election for an Upper Echelon Post, the Host has strength >> > 4, and Upper Echelon Politicians have strength 2. >> > - For an election for a Row Echelon Post, the Host has strength 3, >> > Upper Echelon Politicians have strength 2, and Row Echelon >> > politicians have strength 1. >> > - The Organizer has voting strength 1 greater than e would have >> > based on the above. >> > >> > The eligible Politicians in an election for a Post are all >> > Politicians in the highest non-empty Echelon below that of the >> > Post up for election. The number of votes cast for an eligible >> > Politician in an election is the sum of voting strengths for that >> > Post of all Politician voting for em; the number of votes cast for >> > an ineligible Politician is 0. >> > >> > An election for a Post is resolvable if that Post is vacant, there >> > is a single Politician with the most votes in that election, and >> > either at least four days have passed since either the vacancy or >> > since its previous occupant Announced Retirement, whichever was >> > first, or if the leader has more votes than the Policitian with >> > the second-most, plus the total voting strength of all undecided >> > Politicians in that election. When an election for a Post is >> > resolvable, any player CAN, by announcement, end the election and >> > install the winning Politician (which must be specified or else >> > the announcement is INEFFECTIVE) into the Post. >> > >> > If a Post is vacant and either has been so for seven days or more >> > than eleven days have passed since its previous holder Announced >> > Retirement, then the Host CAN and SHALL, in a timely fashion, by >> > announcement end the election and install one of the Politicians >> > with the most votes into the Post. >> > >> > When an election for a Post ends, all Vote switches for that Post >> > are set to undecided. >> > >> > Enact a new power-1 rule entitled "Party Policy", reading as follows: >> > >> > There are 5 Policies, in order: >> > >> > - Justice: interested in seeing justice served >> > - Efficiency: interested in seeing official duties performed >> > - Legislation: interested in seeing proposals passed >> > - Participation: interested in seeing votes cast >> > - Economy: interested in economic activity >> > >> > At any time, each Policy is held by exactly one Party. The >> > assignments must be in cyclic order of their definitions, wrapping >> > from bottom to top. For example, if the Platonic Isolationists >> > hold Participation as their Policy, then the New Punchbowl Reformers >> > hold Economy, the Costume Conservatives hold Justice, and so on. >> > >> > At the start of each Agoran month, the Planner CAN and SHALL, in a >> > timely fashion, by announcement, select a new assignment of >> > Policies to Parties (specifying the Policy of one Party is >> > sufficient, since it implies the remainder). E CANNOT specify >> > either of the assignments used in the previous two months. >> > >> > Enact a new power-1 rule entitled "Favour Awards": >> > >> > The following officers CAN by announcement award Favours in the >> > listed Parties, but SHALL NOT do so except as required by rule. >> > >> > - Arbitor and Referee: the Party holding Justice. >> > - ADoP: the Party holding Efficiency. >> > - Assessor: the Parties holding Legislation and Participation. >> > - Clork: all Parties. >> > >> > When a player judges a CFJ, the Arbitor SHALL, in a timely >> > fashion, award that player 3 Favours in the Party holding Justice. >> > When a player's Finger-Pointing leads to a Card award, or when the >> > Referee issues Summary Judgement, the Referee shall award a Favour >> > in the Party holding Justice to the responsible player. >> > >> > Complexity is an office switch, tracked by the ADoP, with values 1 >> > (default), 2, and 3. The ADoP CAN, without 2 Objections, set the >> > Complexity of an office. As part of eir weekly duties, the ADoP >> > SHALL award to each officeholder a number of Favours in the Party >> > holding Efficiency equal to the Complexity of that Office. >> > >> > Whenever the Assessor resolves an Agoran decision: >> > - If the decision was to adopt a proposal, and it was ADOPTED, e >> > SHALL immediately award the proposal's author a number of >> > Favours in the Party holding Legislation equal to the proposal's >> > AI, rounded up. >> > - For each voter who has not voted on an Agoran decision resolved >> > earlier in the same Agoran week, e SHALL award that player 2 >> > Favours in the Party holding Participaiton. >> > >> > Any player CAN spend shinies equal to the Favour Value to gain a >> > Favour in the Party holding Economy. >> > >> > As part of eir weekly duties, the Clork SHALL award, to the >> > Advisor of a Politician holding one of the below offices, 3 >> > Favours in the corresponding Party: >> > - Loner: Platonic Isolationists >> > - Drunk: New Punchbowl Reformers >> > - Mystery: Costume Conservatives >> > - Wild One: Substance Use Liberals >> > - Hat Rack: Official Raving Monster Looney Party >> > >> > Enact a new power-2 rule entitled "Post Powers": >> > >> > The Creep CAN by announcement, but no more than once per Agoran >> > week, increase eir own Stress Level by 1 in order to increase the >> > Stress Level of another specified Politician by 2. >> > >> > The Schmoozer CAN by announcement, but no more than once per >> > Agoran week, change the Party of a specified other Politician to >> > the next Party in order, wrapping around. >> > >> > The Enforcer CAN, no more than once per week, with Support from at >> > least one other Politician not in the Row-Reduced Echelon, remove >> > a specified Row Echelon Politician from eir Post. E must specify >> > the supporting Politician when doing so, or it is INEFFECTIVE. >> > Upon doing so, both the Enforcer and supporting Politician's >> > Stress Levels are increased by 1. >> > >> > Set the Complexities of the offices as follows: >> > - ADoP: 2 >> > - Agronomist: 1 >> > - Arbitor: 2 >> > - Assessor: 3 >> > - Clork: 2 >> > - Fearmongor: 1 >> > - Herald: 1 >> > - Notary: 2 >> > - Prime Minister: 1 >> > - Promotor: 2 >> > - Referee: 2 >> > - Registrar: 2 >> > - Regkeepor: 1 >> > - Reportor: 1 >> > - Rulekeepor: 3 >> > - Speaker: 1 >> > - Surveyor: 1 >> > - Tailor: 1 >> > - Treasuror: 3 >> > >> > Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th of >> > the Floating Value, rounded up." to the list of Derived Floating Values. >> > >> > Enact a new power-2 rule entitled "Get This Party Started", reading as >> > follows: >> > The Clork CAN, by announcement, and SHALL, in a timely fashion >> > after this rule is enacted: >> > - Create 20 Politicians, 4 in each Party, specifying their names; >> > - Increase each Politician's Stress Level by twice eir Rank; >> > - Assign one Politician to each Post, chosen at random; >> > - Randomly assign Policies to Parties (obeying the cyclic order >> > restriction); then >> > - Cause this rule to repeal itself. >> > >> > Rules to the contrary notwithstanding, while this rule is in >> > effect, it provides the only mechanism by which Politicians can be >> > created, Posts or Policies assigned, Stress Levels changed. >> > Moreover, rules to the contrary notwithstanding, Favour cannot be >> > created. >> > >> > Install Telnaior as Clork. >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: 7969 >> > Title: Obvious fix >> > Adoption index: 3.0 >> > Author: V.J. Rada >> > Co-authors: Alexis >> > >> > >> > In rule 105 (Rule Changes), add the text "repeal a rule" at the front >> > of bullet point 2. >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: 7970 >> > Title: Referee Minor Fix >> > Adoption index: 2.0 >> > Author: V.J. Rada >> > Co-authors: >> > >> > >> > Amend rule 2426 "Cards" by removing the text " A person SHALL >> > NOT issue a Card unless: >> > >> > - the reason is appropriate for the type of Card being issued; >> > - there has not already been a Card issued for that reason; and" >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: 7971 >> > Title: Cleanup Time >> > Adoption index: 3.0 >> > Author: V.J. Rada >> > Co-authors: Alexis >> > >> > >> > Amend rule 2430 "Cleanup Time" by removing the list and >> > replacing it with the text >> > >> > {1. Changing the capitalization of a word, except to or from all caps, >> and/or >> > 2. Changing visual formatting (such as the layout and bulleting of a >> > list), and/or >> > 3. Correcting formatting inconsistencies (such as doubled or skipped >> > items in a list), and/or >> > 4. Correcting the spelling of any word, as long as the spelling >> > mistake is clear and the mistaken word is not also an English word or >> > Agoran term, and/or >> > 5. Changing any pronoun and/or >> > 6. Adding and removing periods, commas, colons and semicolons, where >> > omission or inclusion of such is gramatically incorrect.} >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: 7972 >> > Title: Silly Tweaks >> > Adoption index: 2.0 >> > Author: G. >> > Co-authors: >> > >> > >> > Amend Rule 1650 (Silliness) by replacing: >> > ii) A rhymed poem no longer than fourteen lines. (No free verse!) >> > with: >> > ii) A poem with a rhyme scheme and/or strict metrical >> > structure no longer than 14 lines (No free verse!) >> > >> > and by replacing: >> > iii) A joke of no more than a hundred words. >> > iv) A truly hideous pun. >> > with: >> > iii) A joke or truly hideous pun of no more than a two >> > hundred words. >> > >> > [Loosens the restrictions of the poem while keeping some restrictions >> > (Haiku now allowed). Allows jokes to be a bit longer, but puts puns >> > under the same length restrictions so you can't call an arbitrary >> > long proposal 'silly' just by throwing in a minor pun somewhere]. >> > >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: pp1 >> > Title: A Most Ingenious Paradox >> > Adoption index: 1.7 >> > Author: Alexis >> > Co-authors: >> > >> > >> > Text in square brackets is not a part of this proposal and has no >> > effect. >> > >> > Enact a new power-1 rule entitled "Win by Paradox": >> > >> > If a CFJ has been assigned a judgment of PARADOXICAL continuously >> > for at least 7 days, and e has not done so already in respect of >> > that CFJ, then that case's initiator CAN, by announcement, win the >> > game. >> > >> > A player who wins in this fashion SHOULD submit a proposal to >> > prevent the paradox from arising again. >> > >> > Amend rule 591 by replacing: >> > >> > The valid judgements for an inquiry case are as follows, based on >> > the truth or falsity of the statement at the time the inquiry case >> > was initiated (if its truth value changed at that time, then its >> > initial truth value is used): >> > >> > with: >> > >> > The valid judgements for an inquiry case are as follows, based on >> > the facts and legal situation at the time the inquiry case was >> > initiated, not taking into account any events since that time: >> > >> > [This is to prevent changing facts not related to truth or falsity, e.g. >> > availability of information, from affecting outcomes.] >> > >> > and by replacing: >> > >> > * DISMISS, appropriate if the statement is malformed, undecidable, >> > if insufficient information exists to make a judgement with >> > reasonable effort, or the statement is otherwise not able to be >> > answered with another valid judgement. >> > >> > with: >> > >> > * DISMISS, appropriate if the statement is malformed, undecidable, >> > if insufficient information exists to make a judgement with >> > reasonable effort, or the statement is otherwise not able to be >> > answered with another valid judgement. DISMISS is not >> > appropriate if PARADOXICAL is appropriate. >> > >> > and by appending to the end: >> > >> > * PARADOXICAL, appropriate if the statement is logically >> > undecidable as a result of a paradox or or other irresovable >> > logical situation. PARADOXICAL is not appropriate if IRRELEVANT >> > is appropriate, nor is it appropriate if the undecidability >> > arises from the case itself. >> > >> > [The reference to IRRELEVANT is to prevent multiple wins from the same >> > paradox.] >> > >> > ////////////////////////////////////////////////////////////////////// >> > ID: pp2 >> > Title: >> > Adoption index: 1.0 >> > Author: ATMunn >> > Co-authors: Alexis >> > >> > >> > Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days" >> > >> > ////////////////////////////////////////////////////////////////////// >> >> >> >> -- >> From V.J. Rada >> > > > > -- > From V.J. Rada > -- >From V.J. Rada