I retract my proposal On Sun, May 31, 2020 at 4:15 PM Aris Merchant via agora-discussion < agora-discuss...@agoranomic.org> wrote:
> How does this look? > > -Aris > --- > I hereby distribute each listed proposal, initiating the Agoran > Decision of whether to adopt it, and removing it from the proposal > pool. For this decision, the vote collector is the Assessor, the > quorum is 8, the voting method is AI-majority, and the valid > options are FOR and AGAINST (PRESENT is also a valid vote, as are > conditional votes). > > ID Author(s) AI Title > --------------------------------------------------------------------------- > 8405* Jason 3.0 Generic private assets > 8406# R. Lee 1.0 Voltaire, Lottery Scammer > 8407# G. 2.0 no stinking auction definitions > 8408* nch, [1] 3.0 Sets v1.4 > > > [1] Trigon, Falsifian, PSS, Jason, Aris, G., ais523 > > The proposal pool is currently empty. > > Legend: <ID>* : Democratic proposal. > <ID># : Ordinary proposal, unset chamber. > <ID>e : Economy ministry proposal. > <ID>f : Efficiency ministry proposal. > <ID>j : Justice ministry proposal. > <ID>l : Legislation ministry proposal. > <ID>p : Participation ministry proposal. > > > The full text of the aforementioned proposal(s) is included below. > > ////////////////////////////////////////////////////////////////////// > ID: 8405 > Title: Generic private assets > Adoption index: 3.0 > Author: Jason > Co-authors: > > > Amend Rule 2166 by replacing the text "one defined by a contract is > private" with the text "any other asset is private". > > [This removes an underpowered dependency of Rule 2166 and makes sure > that if we (for some reason) expand Mint Authority we don't forget to > change this.] > > ////////////////////////////////////////////////////////////////////// > ID: 8406 > Title: Voltaire, Lottery Scammer > Adoption index: 3.0 > Author: R. Lee > Co-authors: > > > Create a power 1 rule named "Bribery Rewards" with the text "Any player who > unconditionally voted FOR the proposal named "Voltaire, Lottery Scammer" > qualifies for a black ribbon" > R. Lee wins the game, then another randomly selected player who > unconditionally voted FOR this proposal wins the game. This random > selection is to be administered by the first voter who unconditionally > voted FOR this proposal. It must look random. [non-binding comment: this > ensures that a voter other than me gets the speakership) > > ////////////////////////////////////////////////////////////////////// > ID: 8407 > Title: no stinking auction definitions > Adoption index: 3.0 > Author: G. > Co-authors: > > > Repeal Rule 2584 (Free Auctions) > Repeal Rule 2552 (Auction Termination) > Repeal Rule 2551 (Auction End) > Repeal Rule 2550 (Bidding) > Repeal Rule 2549 (Auction Initiation) > > Amend Rule 2545 (Auctions) to read in full: > > An auction is a way for entities to give away specified assets > (items), grouped into lots, in exchange for a currency. A lot is a > non-empty list of items to be transferred to a single recipient > (an auction winner). > > When the rules authorize a person (the auctioneer) to conduct an > auction, e CAN do so by any wholly public method that would be > generally recognizable, as specified by the auctioneer at the > start of the auction, and under common definitions and terms used > in auctions, as a fair, equitable, and timely means of determining > the auction winners from among the current players, and enabling > the appropriate exchange of goods. > > The rule that authorizes the auction further authorizes the > auctioneer or auction winners to transfer said items as necessary > to conduct the auction in a manner consistent with the auction > method. If the authorization is to auction "new" items, it further > authorizes the creation of said items as per the chosen method. > > The Treasuror is the promulgator for regulations that define > specific auction methods (i.e. "the default auction method") and > SHOULD do in order to aid trade and commerce. For the purposes of > interpreting auction definitions, such methods are treated as if > they are defined in this rule. To further aid trade and commerce, > auction methods should be interpreted in the name of fairness with > deference to the method's clear intent, if intent can be > reasonably inferred. > > ////////////////////////////////////////////////////////////////////// > ID: 8408 > Title: Sets v1.4 > Adoption index: 3.0 > Author: nch > Co-authors: Trigon, Falsifian, PSS, Jason, Aris, G., ais523 > > > Enact a new Power=1 rule titled "Cards & Sets" with the text: > > Cards are a type of currency with a corresponding Product. > Products are also currencies. The types of Cards and their > corresponding Products are: > > * Victory Cards and Victory Points. > > * Justice Cards and Blot-B-Gones > > * Legislative Cards and Pendants > > * Voting Cards and Extra Votes > > A player CAN pay a 'set' of X Cards of the same type to earn Y > corresponding Products. The value of X determines the value of Y > in the following ways: > > * 1 Card = 1 Product > > * 2 Cards = 3 Products > > * 3 Cards = 6 Products > > * 4 Cards = 10 Products > > A player CANNOT pay more than 4 Cards as one 'set'. > > Cards and Products are tracked by the Treasuror. > > For each player that is not a zombie, grant em 1 card of each type. > > [The core of this proposal. Collect cards to make the other assets.] > > Amend rule 2499 "Welcome Packages" by replacing: > > When a player receives a Welcome Package, e earns 10 coins. > > with: > > When a player receives a Welcome Package, e earns 10 coins and > one of each type of Card defined in the rules. > > [Simple Welcome package addition] > > Amend rule 2483 "Economics" by removing the following line: > > A player CAN win the game by paying a fee of 1,000 Coins. > > [Ultimately counter to an economy where we want constant trading and > asset movement.] > > Enact a new Power=1 rule titled "VP Wins" with the following text: > > If a player has at least 20 more Victory Points than any other > player, e CAN win by announcement. When a player wins this way, > all Cards and all Products are destroyed. Then each non-zombie > player is granted 1 card of each type. > > [Exactly what it says on the tin.] > > Amend rule 2555 "Blots" by replacing the following paragraph: > > If a person (the penitent) has neither gained blots nor had more > than 2 blots expunged from emself in the current Agoran week, then > any player (the confessor) who has not, by this mechanism, > expunged any blots in the current Agoran week CAN expunge 1 blot > from the penitent, by announcement. > > with: > > Any player CAN expunge a blot from a specified person (or emself > if no one is specified) by paying a fee of one Blot-B-Gone. > > [Pretty straightforward, now you need to use Blot-B-Gones to get rid of > Blots (except for the fugitive decay, I left that in).] > > Amend rule 2350 "Proposals" by replacing: > > Creating a proposal adds it to the Proposal Pool. Once a proposal > is created, neither its text nor any of the aforementioned > attributes can be changed. The author (syn. proposer) of a > proposal is the person who submitted it. > > with: > > Creating a proposal adds it to the Proposal Pool. Once a proposal > is created, its text, author, and AI cannot be changed. The author > (syn. proposer) of a proposal is the person who submitted it. > > [I moved all the pending stuff out of here, but still modified the > language to allow the co-author mechanic.] > > Create a new Power=1 rule titled "Pending Proposals" with the following > text: > > Pended is a negative boolean proposal switch tracked by the > Promotor. Any player CAN pay 1 Pendant to flip the Pended switch > of a specified proposal to True. If the player did not create the > proposal and is not listed in the list of co-authors of the > proposal, e is added to the list of co-authors. > > The Promotor CAN, once a week and with 2 support, flip the Pended > switch of a proposal in the Proposal Pool to True. E SHOULD NOT do > so if the author of the proposal has at least one Pendant or > Legislative Card. > > A proposal with a Pended switch set to True is 'pending'. > > [Basically pending is a separate mechanic from the Pool, so that it > interferes with long standing rules about the pool much less.] > > Amend 1607 Distribution by replacing: > > The Promotor CAN distribute a proposal which is in the Proposal > Pool at any time. > > In a given Agoran week, the Promotor SHALL distribute each > proposal that was in the Proposal Pool at the beginning of that > week, except for those excepted from automatic distribution by > other rules, or those that are otherwise removed from the Pool. > > with: > > The Promotor CAN distribute a proposal which is in the Proposal > Pool at any time, but SHALL NOT do so unless it is pending. > > In a given Agoran week, the Promotor SHALL distribute each > pending proposal that was in the Proposal Pool at the beginning > of that week, except for those excepted from automatic > distribution by other rules, or those that are otherwise removed > from the Pool. > > If a proposal has been in the proposal pool for more than 7 days > and is not pending, the Promotor CAN and SHOULD remove it from the > Pool by announcement. > > [This looks long but the actual changes are small. Basically where it > says someone can distribute a proposal it now specifies a pending > proposal. Also adds a way to clear out proposals nobody ever pended.] > > Amend rule 2422 "Voting Strength" by adding: > > A player CAN Buy Strength by paying 1 Extra Vote and specifying a > current Agoran decision on which e is a voter. For each time a > player has Bought Strength on a decision, eir voting strength is 1 > greater on that decision. A player CANNOT Buy Strength for the > same decision more than 3 times. > > [Inserting this in 2422 is a little wonky, but there's no issues with it > afaik. I might proposal a somewhat cleaner solution later.] > > Create a new Power=1 rule titled "Popular Proposal Proposer Privilege" > with the following text: > > The player who proposed the proposal with the greatest F/A, as > defined in rule 955, among all proposals assessed in the last 7 > days CAN once earn one Legislative Card by announcement. If there > is a tie, all authors of the tied proposals may do so once each. > > [This introduces 4 (or more!) Legislative Cards per month. My math says > that this, along with the 6 that can be created by officers should be > enough. But time will tell for sure.] > > Create a new Power=1 rule titled "Card Administration" with the > following text: > > Justice Cards are associated with the Ministry of Justice. > Legislative Cards are associated with the Ministry of Legislation. > Voting Cards are associated with the ministry of Participation. > > An officer CAN, once per month and by announcement, grant another > player a specified type of card under the following conditions: > > * the officer holds at least one office with the Card's associated > ministry in its interests, > > * the player receiving the Card does not hold an office with the > Card's associated ministry in its interests, AND > > * the player receiving the Card is not a zombie. > > [I like this system a lot but I note the PM and Speaker can't receive > cards this way. I'm open to patches but I think they'll likely be able > to trade the cards they can create for the ones they need, so I'm not > immediately concerned.] > > Flip the Pended switch of every proposal in the proposal pool to True. > > ////////////////////////////////////////////////////////////////////// > -- >From R. Lee