I retract my proposal

On Sun, May 31, 2020 at 4:15 PM Aris Merchant via agora-discussion <
agora-discuss...@agoranomic.org> wrote:

> How does this look?
>
> -Aris
> ---
> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 8, the voting method is AI-majority, and the valid
> options are FOR and AGAINST (PRESENT is also a valid vote, as are
> conditional votes).
>
> ID     Author(s)                AI    Title
> ---------------------------------------------------------------------------
> 8405*  Jason                    3.0   Generic private assets
> 8406#  R. Lee                   1.0   Voltaire, Lottery Scammer
> 8407#  G.                       2.0   no stinking auction definitions
> 8408*  nch, [1]                 3.0   Sets v1.4
>
>
> [1] Trigon, Falsifian, PSS, Jason, Aris, G., ais523
>
> The proposal pool is currently empty.
>
> Legend: <ID>* : Democratic proposal.
>         <ID># : Ordinary proposal, unset chamber.
>         <ID>e : Economy ministry proposal.
>         <ID>f : Efficiency ministry proposal.
>         <ID>j : Justice ministry proposal.
>         <ID>l : Legislation ministry proposal.
>         <ID>p : Participation ministry proposal.
>
>
> The full text of the aforementioned proposal(s) is included below.
>
> //////////////////////////////////////////////////////////////////////
> ID: 8405
> Title: Generic private assets
> Adoption index: 3.0
> Author: Jason
> Co-authors:
>
>
> Amend Rule 2166 by replacing the text "one defined by a contract is
> private" with the text "any other asset is private".
>
> [This removes an underpowered dependency of Rule 2166 and makes sure
> that if we (for some reason) expand Mint Authority we don't forget to
> change this.]
>
> //////////////////////////////////////////////////////////////////////
> ID: 8406
> Title: Voltaire, Lottery Scammer
> Adoption index: 3.0
> Author: R. Lee
> Co-authors:
>
>
> Create a power 1 rule named "Bribery Rewards" with the text "Any player who
> unconditionally voted FOR the proposal named "Voltaire, Lottery Scammer"
> qualifies for a black ribbon"
> R. Lee wins the game, then another randomly selected player who
> unconditionally voted FOR this proposal wins the game. This random
> selection is to be administered by the first voter who unconditionally
> voted FOR this proposal. It must look random. [non-binding comment: this
> ensures that a voter other than me gets the speakership)
>
> //////////////////////////////////////////////////////////////////////
> ID: 8407
> Title: no stinking auction definitions
> Adoption index: 3.0
> Author: G.
> Co-authors:
>
>
> Repeal Rule 2584 (Free Auctions)
> Repeal Rule 2552 (Auction Termination)
> Repeal Rule 2551 (Auction End)
> Repeal Rule 2550 (Bidding)
> Repeal Rule 2549 (Auction Initiation)
>
> Amend Rule 2545 (Auctions) to read in full:
>
>   An auction is a way for entities to give away specified assets
>   (items), grouped into lots, in exchange for a currency. A lot is a
>   non-empty list of items to be transferred to a single recipient
>   (an auction winner).
>
>   When the rules authorize a person (the auctioneer) to conduct an
>   auction, e CAN do so by any wholly public method that would be
>   generally recognizable, as specified by the auctioneer at the
>   start of the auction, and under common definitions and terms used
>   in auctions, as a fair, equitable, and timely means of determining
>   the auction winners from among the current players, and enabling
>   the appropriate exchange of goods.
>
>   The rule that authorizes the auction further authorizes the
>   auctioneer or auction winners to transfer said items as necessary
>   to conduct the auction in a manner consistent with the auction
>   method. If the authorization is to auction "new" items, it further
>   authorizes the creation of said items as per the chosen method.
>
>   The Treasuror is the promulgator for regulations that define
>   specific auction methods (i.e. "the default auction method") and
>   SHOULD do in order to aid trade and commerce.  For the purposes of
>   interpreting auction definitions, such methods are treated as if
>   they are defined in this rule. To further aid trade and commerce,
>   auction methods should be interpreted in the name of fairness with
>   deference to the method's clear intent, if intent can be
>   reasonably inferred.
>
> //////////////////////////////////////////////////////////////////////
> ID: 8408
> Title: Sets v1.4
> Adoption index: 3.0
> Author: nch
> Co-authors: Trigon, Falsifian, PSS, Jason, Aris, G., ais523
>
>
> Enact a new Power=1 rule titled "Cards & Sets" with the text:
>
>   Cards are a type of currency with a corresponding Product.
>   Products are also currencies. The types of Cards and their
>   corresponding Products are:
>
>   * Victory Cards and Victory Points.
>
>   * Justice Cards and Blot-B-Gones
>
>   * Legislative Cards and Pendants
>
>   * Voting Cards and Extra Votes
>
>   A player CAN pay a 'set' of X Cards of the same type to earn Y
>   corresponding Products. The value of X determines the value of Y
>   in the following ways:
>
>   * 1 Card = 1 Product
>
>   * 2 Cards = 3 Products
>
>   * 3 Cards = 6 Products
>
>   * 4 Cards = 10 Products
>
>   A player CANNOT pay more than 4 Cards as one 'set'.
>
>   Cards and Products are tracked by the Treasuror.
>
> For each player that is not a zombie, grant em 1 card of each type.
>
> [The core of this proposal. Collect cards to make the other assets.]
>
> Amend rule 2499 "Welcome Packages" by replacing:
>
>   When a player receives a Welcome Package, e earns 10 coins.
>
> with:
>
>   When a player receives a Welcome Package, e earns 10 coins and
>   one of each type of Card defined in the rules.
>
> [Simple Welcome package addition]
>
> Amend rule 2483 "Economics" by removing the following line:
>
>   A player CAN win the game by paying a fee of 1,000 Coins.
>
> [Ultimately counter to an economy where we want constant trading and
> asset movement.]
>
> Enact a new Power=1 rule titled "VP Wins" with the following text:
>
>   If a player has at least 20 more Victory Points than any other
>   player, e CAN win by announcement. When a player wins this way,
>   all Cards and all Products are destroyed. Then each non-zombie
>   player is granted 1 card of each type.
>
> [Exactly what it says on the tin.]
>
> Amend rule 2555 "Blots" by replacing the following paragraph:
>
>   If a person (the penitent) has neither gained blots nor had more
>   than 2 blots expunged from emself in the current Agoran week, then
>   any player (the confessor) who has not, by this mechanism,
>   expunged any blots in the current Agoran week CAN expunge 1 blot
>   from the penitent, by announcement.
>
> with:
>
>   Any player CAN expunge a blot from a specified person (or emself
>   if no one is specified) by paying a fee of one Blot-B-Gone.
>
> [Pretty straightforward, now you need to use Blot-B-Gones to get rid of
> Blots (except for the fugitive decay, I left that in).]
>
> Amend rule 2350 "Proposals" by replacing:
>
>   Creating a proposal adds it to the Proposal Pool. Once a proposal
>   is created, neither its text nor any of the aforementioned
>   attributes can be changed. The author (syn. proposer) of a
>   proposal is the person who submitted it.
>
> with:
>
>   Creating a proposal adds it to the Proposal Pool. Once a proposal
>   is created, its text, author, and AI cannot be changed. The author
>   (syn. proposer) of a proposal is the person who submitted it.
>
> [I moved all the pending stuff out of here, but still modified the
> language to allow the co-author mechanic.]
>
> Create a new Power=1 rule titled "Pending Proposals" with the following
> text:
>
>   Pended is a negative boolean proposal switch tracked by the
>   Promotor. Any player CAN pay 1 Pendant to flip the Pended switch
>   of a specified proposal to True. If the player did not create the
>   proposal and is not listed in the list of co-authors of the
>   proposal, e is added to the list of co-authors.
>
>   The Promotor CAN, once a week and with 2 support, flip the Pended
>   switch of a proposal in the Proposal Pool to True. E SHOULD NOT do
>   so if the author of the proposal has at least one Pendant or
>   Legislative Card.
>
>   A proposal with a Pended switch set to True is 'pending'.
>
> [Basically pending is a separate mechanic from the Pool, so that it
> interferes with long standing rules about the pool much less.]
>
> Amend 1607 Distribution by replacing:
>
>   The Promotor CAN distribute a proposal which is in the Proposal
>   Pool at any time.
>
>   In a given Agoran week, the Promotor SHALL distribute each
>   proposal that was in the Proposal Pool at the beginning of that
>   week, except for those excepted from automatic distribution by
>   other rules, or those that are otherwise removed from the Pool.
>
> with:
>
>   The Promotor CAN distribute a proposal which is in the Proposal
>   Pool at any time, but SHALL NOT do so unless it is pending.
>
>   In a given Agoran week, the Promotor SHALL distribute each
>   pending proposal that was in the Proposal Pool at the beginning
>   of that week, except for those excepted from automatic
>   distribution by other rules, or those that are otherwise removed
>   from the Pool.
>
>   If a proposal has been in the proposal pool for more than 7 days
>   and is not pending, the Promotor CAN and SHOULD remove it from the
>   Pool by announcement.
>
> [This looks long but the actual changes are small. Basically where it
> says someone can distribute a proposal it now specifies a pending
> proposal. Also adds a way to clear out proposals nobody ever pended.]
>
> Amend rule 2422 "Voting Strength" by adding:
>
>   A player CAN Buy Strength by paying 1 Extra Vote and specifying a
>   current Agoran decision on which e is a voter. For each time a
>   player has Bought Strength on a decision, eir voting strength is 1
>   greater on that decision. A player CANNOT Buy Strength for the
>   same decision more than 3 times.
>
> [Inserting this in 2422 is a little wonky, but there's no issues with it
> afaik. I might proposal a somewhat cleaner solution later.]
>
> Create a new Power=1 rule titled "Popular Proposal Proposer Privilege"
> with the following text:
>
>   The player who proposed the proposal with the greatest F/A, as
>   defined in rule 955, among all proposals assessed in the last 7
>   days CAN once earn one Legislative Card by announcement. If there
>   is a tie, all authors of the tied proposals may do so once each.
>
> [This introduces 4 (or more!) Legislative Cards per month. My math says
> that this, along with the 6 that can be created by officers should be
> enough. But time will tell for sure.]
>
> Create a new Power=1 rule titled "Card Administration" with the
> following text:
>
>   Justice Cards are associated with the Ministry of Justice.
>   Legislative Cards are associated with the Ministry of Legislation.
>   Voting Cards are associated with the ministry of Participation.
>
>   An officer CAN, once per month and by announcement, grant another
>   player a specified type of card under the following conditions:
>
>   * the officer holds at least one office with the Card's associated
>     ministry in its interests,
>
>   * the player receiving the Card does not hold an office with the
>     Card's associated ministry in its interests, AND
>
>   * the player receiving the Card is not a zombie.
>
> [I like this system a lot but I note the PM and Speaker can't receive
> cards this way. I'm open to patches but I think they'll likely be able
> to trade the cards they can create for the ones they need, so I'm not
> immediately concerned.]
>
> Flip the Pended switch of every proposal in the proposal pool to True.
>
> //////////////////////////////////////////////////////////////////////
>


-- 
>From R. Lee

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