(It's possible a nearly identical version of this will show up soon, having been sent when the fora were down.)
A couple days ago I published The State of the Agoran Economy outlining several thoughts about current economics, and a few issues. Here is a proposal aimed at issues A (card & set supplies are hard to strategize about) and B (assets are too gerontocratic). The main features of this proposal are: * Player Focus, analogous to Office Interests * A rethinking of the list of Ministries (because the assignments of the current list are very uneven) * An office to track Focus and Interest (taking the responsibility away from ADoP) In this proposal, I take card grants away from offices and give it to players based on their Focus. You can set your focus freely, but it only changes once a month at the beginning of the month. Each of the 5 focuses has a monthly advantage: 3 receive cards, 1 receives a portion of a pot of coins (based on how many other people take the focus), and one has a chance to receive a victory card (and receives a single victory point if they don't get the card). The result should be a much more dynamic card market, as players will determine the supply in a decentralized way based on their own strategies. I submit, but do not pend, the following proposal: { Title: adMinistration v1.1 Power: 2.0 Author: nix Co-Authors: Trigon, Aris Amend R2605, "Ministries", to read in full: A Ministry is an entity defined as such by this rule. Each Ministry has a goal. The Ministries of Agora, and their goals, are as follows: A. Ministry of Compliance: Ensure players follow rules and voluntary agreements and receive appropriate sanctions when they do not. B. Ministry of Legislation: Enable and encourage gameplay related to the rules themselves. C. Ministry of Economy: Enable and encourage gameplay related to assets and currencies. D. Ministry of Legacy: Track and reward great Agoran achievements E. Ministry of Participation: Track information about the participation of people in Agora. (Reworked the list to hopefully have a better distribution in offices and proposals) Enact a new Power=1 rule titled "The Ministor" with the following text: The Ministor is an office, tasked with overseeing gameplay related to Ministries. The Ministor SHALL publish eir monthly report in a timely manner from the beginning of the month. Nix assumes the office of Ministor. (New office with a special time sensitive monthly report, to ensure these things are easy for players to keep up on) Enact a new Power=2 rule titled "Office Interests" with the following text: Ministry Interest (or just Interest) is a secured office switch, tracked by the Ministor in eir monthly report, whose possible values are lists of ministries, defaulting to the empty list. The Ministor CAN flip an office's Ministry Interests without objection. For each item of each office's Ministry Interest, that office's holder's voting strength is increased by 2 on proposals whose Ministry Impact is set to that Ministry. (Note that this moves a duty that used to belong to ADoP to Ministor. It just makes a bit more sense here.) When this proposal passes flip the Ministry Interest switch of every office to the value of that office's Interest switch immediately before this proposal passed with the following changes, applied in order: * replace every instance of "justice" with "compliance" * replace every instance of "efficiency" with "participation" (This will ensure that every office still has at least one interest, but it will also change some switches in undesirable ways. I'll, as Ministor, separately intend to fix a bunch of these offices' interests to better match the new categories) Enact a new Power=2 rule titled "Player Focuses" with the following text: Ministry Focus (or just Focus) is a secured active player switch, tracked by the Ministor in eir monthly report, with possible values Unfocused (the default) and any Ministry. An active player CAN Plan to Flip eir own Ministry Focus, specifying any valid value for eir Ministry Focus, by announcement. At the beginning of a month, every active player's Ministry Focus is set to the value e mostly recently specified by Planning to Flip. If a player did not Plan to Flip eir Ministry Focus switch in the last month, it is not flipped. (This, combined with the below rule, will take over the card grants that offices used to get, making it less gerontocratic and more strategic.) Amend R2624, "Card Administration", to be titled "Focus Grants" and to read in full: Each of the following Ministries has a Grant, listed below. Ministry of Compliance: 1 Justice Card Ministry of Legislation: 1 Legislative Card Ministry of Participation: 1 Voting Card Ministry of Economy: 50 coins divided by X, rounded up; where X is the number of players with their Ministry Focus set to Economy. The Ministor SHALL report this value in a timely manner after the beginning of the month. A player CAN once a month grant eir Ministry Focus' Grant to a specified player by announcement. The Ministor CAN, once a month and by announcement, and SHALL, in a timely manner from the beginning of the month, grant 1 Victory Card to a random player whose Ministry Focus is Legacy and 1 Victory Point to every other player whose Ministry Focus is Legacy. (This system replaces officer grants, in a way that involves a lot more planning and strategy.) Amend R2422, "Voting Strength", by replacing the last paragraph with: A player CAN Buy Strength by paying 1 Extra Vote and specifying a current Agoran decision on which e is a voter. For each time a player has Bought Strength on a decision, eir voting strength is 1 greater on that decision. If the decision is on a proposal, and the proposal's chamber and the player's focus are the same value, then eir voting strength is instead 2 greater on that decision. A player CANNOT Buy Strength for the same decision more than 3 times. (Added a clause where if Focus=Chamber, you get 2 strength instead of 1. Flavorful, and potentially makes Extra Votes more useful. We'll see.) } -- nix Prime Minister, Webmastor