This is a final version of the proto I drafted in November. The basic gameplay:

You choose a stamp specialization (Selfsame, Stone, or Strength) that applies 
to all stamps of your type (all "nix stamps" for me. At the beginning of each 
month, you receive stamps of your type based on how many you currently own. 25 
if you own less than 8, 3 if you own 8 to 15, and 1 otherwise.

To win: One stamp of each specialization can be traded in for a Victory Token. 
When the boulder's height is 50 or more, the person with the most Victory 
Tokens can win.

Selfsame Stamps: Pay 3 selfsame stamps for 2 stamps of your own type.

Strength Stamps: Pay three strength stamps to increase your voting strength on 
proposals by 2.

Stone Stamps: Stones now have a grab cost. It starts at 10 and decreases by 1 
every week (to a minimum of 1). To grab a stone, pay its cost in stone stamps, 
regardless of who currently owns it. When someone grabs a stone, its cost goes 
back to 10.

I submit the following proposal:

{
Title: Stamp Specialization
Adoption Index: 2
Author: nix
Co-Authors: 4st, ais523, Janet

Enact a new Power 1 rule titled "Stamp Specialization":

    Stamp Specialization is a person switch with potential values "None"
    (default), "Any", "Selfsame", "Stone", and "Strength", tracked by
    the Collector.
    
    If e has not done so since the last time e registered, or since the
    last time a player won via tokens (whichever is more recent), a
    player CAN flip eir Stamp Specialization switch to "Selfsame",
    "Stone", or "Strength" by announcement.
    
    If a person has not been a player for the last three months, any
    player CAN flip that player's Stamp Specialization switch to "Any"
    by announcement. When a player registers, if eir Stamp
    Specialization switch is set to "Any", flip it to "None".
    
    To pay a fee of a "X" Stamp, where X is a Stamp Specialization, is
    to pay a fee of a Stamp whose corresponding player's Stamp
    Specialization is either X or "Any".

Enact a new Power 1 rule titled "Victory Tokens":

    Victory Tokens are an asset tracked by the Collector in eir weekly
    report. A player CAN pay a Selfsame Stamp, a Stone Stamp, and a
    Strength Stamp to grant emself 1 Victory Token.
    
    If a player has more Victory Tokens than each other player, the
    Boulder's Height is 50 or more, and no one has done so in the last
    7 days, that player CAN win by announcement.

Enact a new Power 2 rule titled "Stamps for Strength":

    A player CAN pay three Strength Stamps. Eir Voting Strength is
    increased by 2 on all ordinary referenda currently being voted on
    for every time e has done so during its voting period.

Amend R2659, "Stamps", by deleting the following:

      Any player CAN, once per week, pay X Stamps, where each specified
      Stamp is a different type, to gain (X^2)-X radiance.
      
      Any player CAN, once per week, pay X Stamps, where each Stamp is
      the same type, to gain (X-1)*2 radiance.
      
and adding:

    At the beginning of the month, X stamps of eir own type are granted
    to each player. When e owns less than 8 Stamps, X is 5. When e owns
    8 to 15 Stamps, X is 3. When e owns 16 or more Stamps, X is 1.
    
    A player CAN pay three Selfsame Stamps to grant emself 2 Stamps of
    eir own type.

Repeal R2675 ("Dream of Wandering").

Repeal R2656 ("Radiance").

Amend R2640, "Stones" by replacing:

    A stone is a unique indestructible liquid asset

with:

    A stone is a unique fixed indestructible liquid asset
    
and deleting:

    (ii) The smoothness of the stone, which is a non-negative integer;
    
Amend R2641, "Wielding Stones" by replacing:

      While a stone is hot, it is IMPOSSIBLE to wield it or to transfer
      it by announcement
      
with:

      While a stone is hot, it is IMPOSSIBLE to wield it

Amend R2642, "Gathering Stones", to read in full:

    Grab Cost is an integer stone switch with default value 10, tracked
    by the Stonemason. At the beginning of each week, the Grab Cost of
    each Stone is decreased by 1, unless it is already 0.
    
    A player CAN "grab" a specified, non-immune stone by paying a fee of
    X Stone Stamps, where X is the Stone's current Grab Cost. When e
    does so, the specified stone is transferred to em and its Grab Cost
    is set to 10.

Repeal R2643, "Collecting Stones".

Amend R2645, "The Stones", to read in full:

      The following stones are defined, one per paragraph, with the
      following format: Stone Name (Frequency): Description.
      
      - Power Stone (weekly): When this stone is wielded, a specified
        player (defaulting to the wielder if not specified) is Power
        Stoned; Power Stoning is secured. A player's voting strength on
        a referendum on an ordinary proposal is increased by 3 for each
        time that e was Power Stoned during the referendum's voting
        period.
      
      - Soul Stone (weekly): When wielded, this stone is transferred
        to the owner of a different specified non-immune stone not owned
        by Agora, then that stone is transferred to the wielder.
      
      - Sabotage Stone (weekly): When wielded, the adoption index of
        a specified AI-majority Agoran decision is increased by 1.
      
      - Minty Stone (weekly): When wielded, a specified Player gains
        a stamp of eir own type.
      
      - Protection Stone (monthly): When wielded, a specified stone
        is granted immunity.
      
      - Recursion Stone (monthly): The Recursion Stone can be wielded
        once per month as if it had the power of any other stone of your
        choice (the Blueprint Stone), with any references to the
        Blueprint Stone itself changed to the Recursion Stone unless
        they specify otherwise.
      
      - Blank Stone (monthly): This stone has no effect.
      
      - Hot Potato Stone (weekly): When this stone is wielded, the
        wielder specifies an eligible player. The stone is transferred
        to the eligible player. An eligible player is one who has not
        owned this stone since the last time Agora owned it. When a
        player grabs the Hot Potato Stone, every player that has owned
        it since the last time it was grabbed gains 1 Victory Token.
      
      - Switcheroo Stone (monthly): Where X is the Grab Cost of this
        stone and Y is the Grab Cost of a specified non-immune stone,
        flip the Grab Cost of this stone to Y and the Grab Cost of the
        specified non-immune stone to X.
        
      - Victorious Stone (monthly): Grant the player with the least
        Victory Tokens 2 Victory Tokens. Grant the specified player 2
        Victory Tokens.

If a player owned the Radiance Stone immediately before this proposal
was assessed, transfer the Victorious Stone to em.

If a player owned the Anti-Equatorial Stone immediately before this
proposal was assessed, transfer the Switcheroo Stone to em.
}


-- 
nix

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