This is a final version of the proto I drafted in November. The basic gameplay:
You choose a stamp specialization (Selfsame, Stone, or Strength) that applies to all stamps of your type (all "nix stamps" for me. At the beginning of each month, you receive stamps of your type based on how many you currently own. 25 if you own less than 8, 3 if you own 8 to 15, and 1 otherwise. To win: One stamp of each specialization can be traded in for a Victory Token. When the boulder's height is 50 or more, the person with the most Victory Tokens can win. Selfsame Stamps: Pay 3 selfsame stamps for 2 stamps of your own type. Strength Stamps: Pay three strength stamps to increase your voting strength on proposals by 2. Stone Stamps: Stones now have a grab cost. It starts at 10 and decreases by 1 every week (to a minimum of 1). To grab a stone, pay its cost in stone stamps, regardless of who currently owns it. When someone grabs a stone, its cost goes back to 10. I submit the following proposal: { Title: Stamp Specialization Adoption Index: 2 Author: nix Co-Authors: 4st, ais523, Janet Enact a new Power 1 rule titled "Stamp Specialization": Stamp Specialization is a person switch with potential values "None" (default), "Any", "Selfsame", "Stone", and "Strength", tracked by the Collector. If e has not done so since the last time e registered, or since the last time a player won via tokens (whichever is more recent), a player CAN flip eir Stamp Specialization switch to "Selfsame", "Stone", or "Strength" by announcement. If a person has not been a player for the last three months, any player CAN flip that player's Stamp Specialization switch to "Any" by announcement. When a player registers, if eir Stamp Specialization switch is set to "Any", flip it to "None". To pay a fee of a "X" Stamp, where X is a Stamp Specialization, is to pay a fee of a Stamp whose corresponding player's Stamp Specialization is either X or "Any". Enact a new Power 1 rule titled "Victory Tokens": Victory Tokens are an asset tracked by the Collector in eir weekly report. A player CAN pay a Selfsame Stamp, a Stone Stamp, and a Strength Stamp to grant emself 1 Victory Token. If a player has more Victory Tokens than each other player, the Boulder's Height is 50 or more, and no one has done so in the last 7 days, that player CAN win by announcement. Enact a new Power 2 rule titled "Stamps for Strength": A player CAN pay three Strength Stamps. Eir Voting Strength is increased by 2 on all ordinary referenda currently being voted on for every time e has done so during its voting period. Amend R2659, "Stamps", by deleting the following: Any player CAN, once per week, pay X Stamps, where each specified Stamp is a different type, to gain (X^2)-X radiance. Any player CAN, once per week, pay X Stamps, where each Stamp is the same type, to gain (X-1)*2 radiance. and adding: At the beginning of the month, X stamps of eir own type are granted to each player. When e owns less than 8 Stamps, X is 5. When e owns 8 to 15 Stamps, X is 3. When e owns 16 or more Stamps, X is 1. A player CAN pay three Selfsame Stamps to grant emself 2 Stamps of eir own type. Repeal R2675 ("Dream of Wandering"). Repeal R2656 ("Radiance"). Amend R2640, "Stones" by replacing: A stone is a unique indestructible liquid asset with: A stone is a unique fixed indestructible liquid asset and deleting: (ii) The smoothness of the stone, which is a non-negative integer; Amend R2641, "Wielding Stones" by replacing: While a stone is hot, it is IMPOSSIBLE to wield it or to transfer it by announcement with: While a stone is hot, it is IMPOSSIBLE to wield it Amend R2642, "Gathering Stones", to read in full: Grab Cost is an integer stone switch with default value 10, tracked by the Stonemason. At the beginning of each week, the Grab Cost of each Stone is decreased by 1, unless it is already 0. A player CAN "grab" a specified, non-immune stone by paying a fee of X Stone Stamps, where X is the Stone's current Grab Cost. When e does so, the specified stone is transferred to em and its Grab Cost is set to 10. Repeal R2643, "Collecting Stones". Amend R2645, "The Stones", to read in full: The following stones are defined, one per paragraph, with the following format: Stone Name (Frequency): Description. - Power Stone (weekly): When this stone is wielded, a specified player (defaulting to the wielder if not specified) is Power Stoned; Power Stoning is secured. A player's voting strength on a referendum on an ordinary proposal is increased by 3 for each time that e was Power Stoned during the referendum's voting period. - Soul Stone (weekly): When wielded, this stone is transferred to the owner of a different specified non-immune stone not owned by Agora, then that stone is transferred to the wielder. - Sabotage Stone (weekly): When wielded, the adoption index of a specified AI-majority Agoran decision is increased by 1. - Minty Stone (weekly): When wielded, a specified Player gains a stamp of eir own type. - Protection Stone (monthly): When wielded, a specified stone is granted immunity. - Recursion Stone (monthly): The Recursion Stone can be wielded once per month as if it had the power of any other stone of your choice (the Blueprint Stone), with any references to the Blueprint Stone itself changed to the Recursion Stone unless they specify otherwise. - Blank Stone (monthly): This stone has no effect. - Hot Potato Stone (weekly): When this stone is wielded, the wielder specifies an eligible player. The stone is transferred to the eligible player. An eligible player is one who has not owned this stone since the last time Agora owned it. When a player grabs the Hot Potato Stone, every player that has owned it since the last time it was grabbed gains 1 Victory Token. - Switcheroo Stone (monthly): Where X is the Grab Cost of this stone and Y is the Grab Cost of a specified non-immune stone, flip the Grab Cost of this stone to Y and the Grab Cost of the specified non-immune stone to X. - Victorious Stone (monthly): Grant the player with the least Victory Tokens 2 Victory Tokens. Grant the specified player 2 Victory Tokens. If a player owned the Radiance Stone immediately before this proposal was assessed, transfer the Victorious Stone to em. If a player owned the Anti-Equatorial Stone immediately before this proposal was assessed, transfer the Switcheroo Stone to em. } -- nix