On Wed, Jun 11, 2008 at 9:36 PM, Nick Vanderweit <[EMAIL PROTECTED]> wrote:
> Well here's an idea. We could use a linear currency, with colors
> representing place values. For example, we could go ROYGBIV for the
> values of the currencies, with a violet unit being worth 10^6 times as
> much as a red one. I know how much Agorans like colors.

It sounds like coinage to me.   Coins of different color having
different value.  That sounds like an interesting idea.

> Alice has 300 units of (linear) currency. Therefore her worth is three
> yellows. Bob has 53, and therefore has five orange [whatever we'll
> call the currency]s and three reds, which can be transferred by naming
> them as such. Alice sends Bob one yellow and five oranges. Bob now has
> two yellows and three reds.

I thought Alice had 3Y.  How did she transfer 5O to Bob?  She doesn't
have 5O, just 3Y.  And if she were able to transfer 1Y5O to Bob, how
does he have 2Y3R instead of 1Y10O3R?
>
> Hell, I'm just throwing out ideas. We could go with just an ordinary
> currency. I just want *something*, and something interesting is
> preferable.

My observation is that currently currencies are not interesting
because there is nothing to do with them.  There is not much to
exchange, so there is very little interest in a medium of exchange.

But here's the outline of a potentially interesting currency idea:

A bunch of "coins", of different but fixed value, which users are
required to treat as interchangeable at par value (e.g., using the
above ROYGBIV coinage, a request for 4G2Y may be fulfilled by a
transfer of 3G10Y200R).   There is a "Bank" (or some other term, as
that's in use) which will "make change" as requested for a small
seignorage fee.  The "Bank" acts as a deposit institution, and
distributes its fees to its depositors in proportion to their
accounts.

The above would work well if there was some way to get coins to
deposit or something which needs a medium of exchange.
>
> avpx
>

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