So there is no interest in this?  What if it were based upon a different game?

-root

On Mon, Oct 20, 2008 at 10:56 PM, Ian Kelly <[EMAIL PROTECTED]> wrote:
> The following is a proto-contest.  Kudos to the Werewolves of Agora
> Nomic contest for providing templating.
>
> 1a) The name of this public contract is The Cylons of Battlestar
>    Agora.
>
> 1b) The purpose of this contract is to be a contest.
>
> 1c) Any first-class person CAN become a party to this contract by
>    announcement. Any party not in a session CAN cease to be a party
>    by announcement.
>
> 1d) The gamemaster is the contestmaster of this contract. If this
>    contract has no contestmaster, the gamemaster is root.
>
> 1e) The gamemaster CAN amend this contract without member objection.
>
> 2a) Each session SHALL generally follow the rules of Battlestar
>    Galactica: the Board Game, to be augmented and overridden by this
>    contract. In the context of the board game rules, the word
>    "player" shall mean "colonial". The board game rules are available
>    in PDF form at:
>    http://www.fantasyflightgames.com/bsg/support.shtml
>
> 2b) The gamemaster SHALL perform all random determinations and card
>    deals.
>
> 2c) The gamemaster SHALL keep each colonial informed of all state of
>    eir session to which e is privy. The gamemaster SHALL NOT
>    otherwise disclose any non-public session state.
>
> 2d) Where a colonial is required to make a public decision, e SHALL do
>    so by announcement. Where a colonial is required to make a private
>    decision, e SHALL do so by publicly informing the gamemaster of
>    eir decision.
>
> 2e) Whenever a session is stalled for more than a week waiting for a
>    colonial to act, the gamemaster CAN take over eir position by
>    announcement. Upon doing so, the colonial is removed from the
>    session, and the gamemaster SHALL make all necessary decisions for
>    eir character.
>
> 2f) The gamemaster CAN end a session without the objection of any
>    colonial in that session.
>
> 2g) All rules disputes pertaining to a session shall be decided by the
>    gamemaster. The gamemaster shall follow the spirit of the board
>    game rules whereever possible.
>
> 3) While there are at least 3 contestants not in a session, the
>   gamemaster CAN, and SHALL as soon as possible:
>
>   a) Initiate a session by announcement, indicating a set of
>      contestants not already in a session, numbering between 3 and 6
>      inclusive. The colonials for this session are the indicated
>      contestants.
>
>   b) Randomly determine and announce the turn order of the colonials.
>
>   c) Announce the completion of the above requirements. This starts
>      the session's character selection phase.
>
> 4a) During a session's character selection phase, each colonial SHALL,
>    in turn order, announce eir selection of character as allowed by
>    the base rules.
>
> 4b) After each colonial has announced eir character selection, the
>    gamemaster SHALL deal cards as needed to complete the session
>    setup. Once e has done so, e shall announce the completion of the
>    character selection phase; this begins the first colonial's turn.
>
> 5) During a colonial's turn, after receiving eir skill cards, e SHALL
>   do the following, in order:
>
>   a) Optionally move to a different location by announcement.
>
>   b) Optionally perform an available action by announcement,
>      describing all the necessary parameters of the action. The
>      gamemaster shall announce the outcome of the action, if
>      necessary. If the colonial chooses not to perform an action, e
>      SHALL announce this.
>
> 6) After a colonial's action has been resolved, the gamemaster SHALL
>   do the following, in order:
>
>   a) Deal a crisis card by announcement, which shall then be
>      resolved.
>
>   b) Announce the outcome of the crisis card.
>
>   c) Conduct the Activate Cylon Ships and Prepare for Jump steps by
>      announcement.
>
>   d) Remind each colonial with more than 10 skill cards to discard
>      down to 10 by privately informing the gamemaster.
>
>   e) Announce the completion of the turn. This starts the turn of
>      the next colonial in turn order.
>
> 7a) When a skill check is required, each colonial shall, in turn order
>    beginning with the colonial following the colonial whose turn it
>    is, privately inform the gamemaster which skill cards e chooses to
>    play, then announce the number of skill cards e has played.
>
> 7b) After all colonials have played skill cards, the gamemaster SHALL
>    announce all skill cards contributing to the skill check and the
>    outcome of the skill check.
>
> 8) The session ends when either the humans or the cylons win. The
>   contestmaster SHALL announce the end of the game and award
>   floor(P/N) points to each winner of the session, where P is equal
>   to 5 times the number of parties that are first-class players, and
>   N is the number of winners of the session.
>
> -root
>

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