So there is no interest in this? What if it were based upon a different game?
-root On Mon, Oct 20, 2008 at 10:56 PM, Ian Kelly <[EMAIL PROTECTED]> wrote: > The following is a proto-contest. Kudos to the Werewolves of Agora > Nomic contest for providing templating. > > 1a) The name of this public contract is The Cylons of Battlestar > Agora. > > 1b) The purpose of this contract is to be a contest. > > 1c) Any first-class person CAN become a party to this contract by > announcement. Any party not in a session CAN cease to be a party > by announcement. > > 1d) The gamemaster is the contestmaster of this contract. If this > contract has no contestmaster, the gamemaster is root. > > 1e) The gamemaster CAN amend this contract without member objection. > > 2a) Each session SHALL generally follow the rules of Battlestar > Galactica: the Board Game, to be augmented and overridden by this > contract. In the context of the board game rules, the word > "player" shall mean "colonial". The board game rules are available > in PDF form at: > http://www.fantasyflightgames.com/bsg/support.shtml > > 2b) The gamemaster SHALL perform all random determinations and card > deals. > > 2c) The gamemaster SHALL keep each colonial informed of all state of > eir session to which e is privy. The gamemaster SHALL NOT > otherwise disclose any non-public session state. > > 2d) Where a colonial is required to make a public decision, e SHALL do > so by announcement. Where a colonial is required to make a private > decision, e SHALL do so by publicly informing the gamemaster of > eir decision. > > 2e) Whenever a session is stalled for more than a week waiting for a > colonial to act, the gamemaster CAN take over eir position by > announcement. Upon doing so, the colonial is removed from the > session, and the gamemaster SHALL make all necessary decisions for > eir character. > > 2f) The gamemaster CAN end a session without the objection of any > colonial in that session. > > 2g) All rules disputes pertaining to a session shall be decided by the > gamemaster. The gamemaster shall follow the spirit of the board > game rules whereever possible. > > 3) While there are at least 3 contestants not in a session, the > gamemaster CAN, and SHALL as soon as possible: > > a) Initiate a session by announcement, indicating a set of > contestants not already in a session, numbering between 3 and 6 > inclusive. The colonials for this session are the indicated > contestants. > > b) Randomly determine and announce the turn order of the colonials. > > c) Announce the completion of the above requirements. This starts > the session's character selection phase. > > 4a) During a session's character selection phase, each colonial SHALL, > in turn order, announce eir selection of character as allowed by > the base rules. > > 4b) After each colonial has announced eir character selection, the > gamemaster SHALL deal cards as needed to complete the session > setup. Once e has done so, e shall announce the completion of the > character selection phase; this begins the first colonial's turn. > > 5) During a colonial's turn, after receiving eir skill cards, e SHALL > do the following, in order: > > a) Optionally move to a different location by announcement. > > b) Optionally perform an available action by announcement, > describing all the necessary parameters of the action. The > gamemaster shall announce the outcome of the action, if > necessary. If the colonial chooses not to perform an action, e > SHALL announce this. > > 6) After a colonial's action has been resolved, the gamemaster SHALL > do the following, in order: > > a) Deal a crisis card by announcement, which shall then be > resolved. > > b) Announce the outcome of the crisis card. > > c) Conduct the Activate Cylon Ships and Prepare for Jump steps by > announcement. > > d) Remind each colonial with more than 10 skill cards to discard > down to 10 by privately informing the gamemaster. > > e) Announce the completion of the turn. This starts the turn of > the next colonial in turn order. > > 7a) When a skill check is required, each colonial shall, in turn order > beginning with the colonial following the colonial whose turn it > is, privately inform the gamemaster which skill cards e chooses to > play, then announce the number of skill cards e has played. > > 7b) After all colonials have played skill cards, the gamemaster SHALL > announce all skill cards contributing to the skill check and the > outcome of the skill check. > > 8) The session ends when either the humans or the cylons win. The > contestmaster SHALL announce the end of the game and award > floor(P/N) points to each winner of the session, where P is equal > to 5 times the number of parties that are first-class players, and > N is the number of winners of the session. > > -root >