On Sun, 31 May 2009, Aaron Goldfein wrote: >> Proto-proto: If an entity is required to destroy a Rest in the >> possession of a player with no Rests, it CAN by announcement create a >> Note of a specified pitch and a Rest in the possession of that player. > > Or just allow negative rests. >
We've had in the past tried to keep currencies a lot like "real things" and in that sense we're rather medieval; there's precedents that there's no such thing as a "negative" currency, that you can't magically transmute fungible currencies into each other; that you can't "decrease a currency by a negative amount thereby increasing it" etc. At least that's some varied precedents it hasn't come up in a bit. -G.