coppro wrote:

> Roger Hicks wrote:
>> On Thu, Jul 16, 2009 at 14:08, comex<com...@gmail.com> wrote:
>>> On Thu, Jul 16, 2009 at 8:05 PM, Taral<tar...@gmail.com> wrote:
>>>> On Thu, Jul 16, 2009 at 11:14 AM, Roger Hicks<pidge...@gmail.com> wrote:
>>>>> I intend (with 2 support) to appeal. A request to set a rule AI to 2
>>>>> seems fairly unambiguous to me as a request to set power to 2.
>>>> I support. More common sense please.
>>> Rule 217 only goes so far when "common sense" directly contradicts the
>>> text of the Rules.
>> In order for their to be ambiguity an informed Agoran player would
>> have to reasonably believe that AI-2 meant something other than
>> power=2 in that situation. I just don't see it - it was pretty clear
>> to everyone what G. intended.
>>
>> BobTHJ
>       Any ambiguity in the specification of a rule change causes
>       that change to be void and without effect.  A variation in
>       whitespace or capitalization in the quotation of an existing
>       rule does not constitute ambiguity for the purposes of this
>       rule, but any other variation does.
> 
> AI is a term defined and used in many places in the rules. There is no
> qway to say that setting a rule's AI is unambiguously setting a rule's
> power. My interpretation would be that it simply sets its AI. The
> alternative interpretation, which is that of a genuined ambiguity, means
> the Rule Changes were completely ineffective (as the /entire/ rule
> change is without effect), which would be a huge problem.

The rules don't state that only certain entities have an AI (contrast
recent CFJs about switches), they just don't define any knock-on effects
based on the AI of an entity other than a decision.

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