On Wed, Aug 12, 2009 at 1:32 PM, Roger Hicks<pidge...@gmail.com> wrote:
> A Bank is a public contract whose purpose includes facilitating a
> means of asset exchange between players. Any player CAN cause a public
> contract to become a Bank without three objections. Any player CAN
> cause a Bank to cease to be a Bank without three objections. A Bank
> may own any rule or contract defined asset regardless of any
> restrictions placed upon ownership of that class of asset, unless the
> asset's backing document specifically excludes Banks from owning that
> asset. Any player CAN transfer a non-fixed asset to a Bank (as
> permitted by that Bank's contract) regardless of rules prohibiting the
> transfer of assets, however if the transfer of an asset is permitted
> by its backing document but restricted in some means those
> restrictions still apply. A Bank CAN transfer any assets it owns (as
> permitted by that Bank's contract) to any entity which is able to own
> that asset (subject to any restrictions imposed on the transferring of
> that asset by its backing document). If the transferring of an asset
> would cause a secondary effect to occur, that effect is nullified if
> the asset is transferred to or from a Bank.

N.B. (not sure whether this is intentional or not) the rule would not
protect Bank assets from being destroyed after the fact, e.g. due to
hand limit restrictions.

-- 
-c.

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