coppro wrote: > Ed Murphy wrote: >> Also, oi, another revision to the Assessor scripts (albeit a >> minor one). > > I do not believe that the effect on a programmer's ability to program > the game state should be a valid reason why Agora should choose to > support/oppose a given rules change. I haven't taken it into account > when voting FOR/AGAINST any proposals (at least not consciously).
While this is by no means a perfect metric, if something is a PITA to program then it may well be a PITA to track by any means. (IMO cards have been like this since day one, there's way too many non-fungible entities to grok without physical representations, hence my proto to replace them with an action-points-per-week system).