On Jul 5, 2010, at 10:32 PM, ais523 <callforjudgem...@yahoo.co.uk> wrote:
>> Allegiance is a player switch, tracked by the Referee, whose values are >> "none" and all Teams, defaulting to "none". Players whose Allegiance is >> "none" are said to be Independent; otherwise, players are said to be >> "in" the team, and a "member" of the team, which their Allegiance is set miscomma. >> assigned to. (In other words, calculation of which player is going to >> which team can take positive time, but the final flipping of teams must >> be simultaneous and instant.) This is ugly. Why allow it to take time? >> >> If there is ever simultaneously one or more empty Teams, and two or more are >> Whenever a non-Independent player gains an erg, that player's Allegiance >> gains a Fan. Whenever a Team owns at least 300 Fans, This number strikes me as sufficiently large that actions to directly increase erg count are not worth taking: it's more "who has the highest salary".