On Jul 5, 2010, at 10:32 PM, ais523 <callforjudgem...@yahoo.co.uk> wrote:

>> Allegiance is a player switch, tracked by the Referee, whose values are
>> "none" and all Teams, defaulting to "none". Players whose Allegiance is
>> "none" are said to be Independent; otherwise, players are said to be
>> "in" the team, and a "member" of the team, which their Allegiance is set

miscomma.

>> assigned to. (In other words, calculation of which player is going to
>> which team can take positive time, but the final flipping of teams must
>> be simultaneous and instant.)

This is ugly.  Why allow it to take time?

>> 
>> If there is ever simultaneously one or more empty Teams, and two or more

are

>> Whenever a non-Independent player gains an erg, that player's Allegiance
>> gains a Fan. Whenever a Team owns at least 300 Fans,

This number strikes me as sufficiently large that actions to directly increase 
erg count are not worth taking: it's more "who has the highest salary".

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