Enact a rule, titled "Ordinary Chamber", with power 2:

VVLOP is a player switch, tracked by the Assessor, whose possible
values are the non-negative integers, and whose default value is four.
The voting limit of an entity on an Ordinary Decision is eir VVLOP.

Voting Credits (or VCs) are a fixed currency whose recordkeepor is the
Promotor. Whenever a proposal is adopted, its author gains a number of
VCs equal to the integer part of the proposal's adoption index, and
each of the proposal's co-authors gains one VC.

A player may spend two VCs to increase eir own VVLOP by one. A person
may spend one VC to increase any other player's VVLOP by one. A person
may spend two VCs to decrease any other player's VVLOP by one.

Whenever a person's VVLOP becomes 12 or greater, all VVLOPs are set to
their default values, and all VCs are destroyed.

----

I didn't get to see VVLOPs for very long, but they seemed like a
simple and elegant way of rewarding players for submitting good
proposals.

For that matter, Prerogatives seemed fun, and it seemed to make a lot
of sense that winning would make you the Speaker. And what ever
happened to Title Cards...

Anyway, does it make sense to say that VCs and VVLOPs are tracked by
different offices, or should we make them both the same? Should we
have more ways to gain VCs?

—Machiavelli, who swears he's not just trying to give Agora a
bazillion different currencies

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