For the benefit of anyone subscribed only to agora-discussion,
I am reposting the 1st report here.

I did originally designate agora-business for this game, but
I do now designate agora-discussion.

 -Dan

-------- Original Message --------
Subject: Agora XX: 1st report: Vigintennial Blitz game begins
Date: Mon, 17 Jun 2013 20:19:36 -0400
From: Fool <fool1...@gmail.com>
To: agora-busin...@agoranomic.org

Greetings Agorans,

  I have appointed myself to the Speakership of Agora's Vigintennial
Blitz game (AKA "Agora XX"). I commit to you all that I shall make
myself availble for the duties of Speaker at around 11:00 UTC every
day, from the 18th to the 29th.

This is the first report, containing the Initial Set of rules.

It is Agora's Initial Set almost verbatim. Periods are accelerated to
24 hours. The game starts right away and ends on the Vigintennial.

To further expedite things, all actions other than votes are posted
directly to the mailing list, rather than distributed by the Speaker,
since only voting was explicitly secret in the Initial Set (rule 207).
Votes are to be emailed privately to the Speaker.

I resisted the temptation to make any other changes.

The other thing this report contains (rule 218) is the list of players
and their scores: I am the only player, I am the Speaker, I have no
points.

The Initial Set does not specify how players join. Rule 116 implies
this is unregulated. I hold that anyone can join by announcement.

I designate the agora-business mailing list for playing this game
(rule 107). If this causes annoyance to the non-players we can move.

"I see no reason to let this get bogged down... we may as well begin
directly.... Proposals for new rules are invited."
  -- First Speaker Michael Norrish,
     June 30, 1993, 00:04:30 GMT +1200,
     as quoted in Agora's rule 1727.

May the best Nomician win,
 Daniel Méhkeri.




The Initial Set for this game follows. The list of deviations from
Agora's Initial Set are:

  - Rule 104: In the absence of Michael Norrish, I am the Speaker
  - Rule 107: proposals posted directly to the mailing list
  - Rule 112: the game ends at the exact moment of Agora's Vigintennial
  - Rule 203 omitted: see rule 112.
  - Rule 204: proposals posted directly to the mailing list,
              Speaker has 24 hours to assign it a number
  - Rule 205: voting period is 24 hours from its number assignment,
              however players can also vote before number assignment.
  - Rule 213: CFJs posted directly to the mailing list,
              Speaker has 24 hours to select a Judge
  - Rule 215: Judge has 24 hours to deliver a verdict,
              verdict posted directly to the mailing list
  - Rule 216: reasoning, if any, posted directly to the mailing list.


----------------------------------------------------------------------

Rule 101 (Immutable)

 All players must always abide by all the rules then in effect,
in the form in which they are then in effect. The rules in the
Initial Set are in effect at the beginning of the first game.

The Initial Set consists of rules 101-116 (immutable) and
201-219 (mutable).

History:
Initial Immutable Rule 101, Jun. 30 1993

----------------------------------------------------------------------

Rule 102 (Immutable)

 Initially rules in the 100's are immutable and rules in the
200's are mutable. Rules subsequently enacted or transmuted
(that is, changed from immutable to mutable or vice versa) may
be immutable or mutable regardless of their numbers, and rules
in the Initial Set may be transmuted regardless of their numbers.

History:
Initial Immutable Rule 102, Jun. 30 1993

----------------------------------------------------------------------

Rule 103 (Immutable)

 At any time, each player shall be either a Voter or the Speaker;
no player may simultaneously be a Voter and a Speaker. At any
time there shall be exactly one Speaker. The term "player" in the rules
shall specifically include both the Voters and the Speaker.

History:
Initial Immutable Rule 103, Jun. 30 1993

----------------------------------------------------------------------

Rule 104 (Immutable)

 The Speaker for the Vigintennial game shall be Daniel Méhkeri.

History:
Initial Immutable Rule 104, Jun. 30 1993
Amended for Vigintennial by decree, Jun. 17 2013

----------------------------------------------------------------------

Rule 105 (Immutable)

 A rule change is any of the following: (1) the enactment, repeal,
or amendment of a mutable rule; or (2) the transmutation
of an immutable rule into a mutable rule or vice versa.

(Note: This definition implies that, at least initially, all new
rules are mutable; immutable rules, as long as they are immutable,
may not be amended or repealed; mutable rules, as long as they are
mutable, may be amended or repealed; any rule of any status may be
transmuted; no rule is absolutely immune to change.)

History:
Initial Immutable Rule 105, Jun. 30 1993

----------------------------------------------------------------------

Rule 106 (Immutable)

 All rule changes proposed in the proper way shall be voted on.
They will be adopted if and only if they receive the required number
of votes and quorum is achieved.

History:
Initial Immutable Rule 106, Jun. 30 1993

----------------------------------------------------------------------

Rule 107 (Immutable)

 Any proposed rule change must be posted to the mailing list
designated by the Speaker for this purpose. If adopted, it must
guide play in the form in which it was voted on.

History:
Initial Immutable Rule 107, Jun. 30 1993
Amended for Vigintennial by decree, Jun. 17 2013

----------------------------------------------------------------------

Rule 108 (Immutable)

 No rule change may take effect earlier than the moment of the
completion of the vote that adopted it, even if its wording
explicitly states otherwise. No rule change may have retroactive
application.

History:
Initial Immutable Rule 108, Jun. 30 1993

----------------------------------------------------------------------

Rule 109 (Immutable)

 The Speaker shall give each proposed rule change a number for
reference. The numbers shall begin with 301, and each rule change
proposed in the proper way shall receive the next successive
integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the
proposal to reenact it. If a rule is amended or transmuted, it
receives the number of the proposal to amend or transmute it.

History:
Initial Immutable Rule 109, Jun. 30 1993

----------------------------------------------------------------------

Rule 110 (Immutable)

 Rule changes that transmute immutable rules into mutable rules
may be adopted if and only if the vote is unanimous among votes
legally cast. Transmutation shall not be implied, but must be
stated explicitly in a proposal to take effect.

History:
Initial Immutable Rule 110, Jun. 30 1993

----------------------------------------------------------------------

Rule 111 (Immutable)

 In a conflict between a mutable and an immutable rule, the
immutable rule takes precedence and the mutable rule shall be
entirely void. For the purposes of this rule a proposal to
transmute an immutable rule does not "conflict" with that immutable
rule.

History:
Initial Immutable Rule 111, Jun. 30 1993

----------------------------------------------------------------------

Rule 112 (Immutable)

 On June 30th, 2013, at 00:04:30 GMT +1200, the game shall end, and
the Voter with the most points shall win. In case of a tie, all
such Voters shall win simultaneously. There is no other way to win.

History:
Initial Immutable Rule 112, Jun. 30 1993
Amended for Vigintennial by decree, Jun. 17 2013

----------------------------------------------------------------------

Rule 113 (Immutable)

 A player always has the option to forfeit the game rather than
continue to play or incur a game penalty. No penalty worse than
losing, in the judgment of the player to incur it, may be imposed.

History:
Initial Immutable Rule 113, Jun. 30 1993

----------------------------------------------------------------------

Rule 114 (Immutable)

 There must always be at least one mutable rule. The adoption of
rule changes must never become completely inpermissible.

History:
Initial Immutable Rule 114, Jun. 30 1993

----------------------------------------------------------------------

Rule 115 (Immutable)

 Rule changes that affect rules needed to allow or apply
rule changes are as permissible as other rule changes. Even
rule changes that amend or repeal their own authority are permissible.
No rule change or type of move is impermissible solely on account of
the self-reference or self-application of a rule.

History:
Initial Immutable Rule 115, Jun. 30 1993

----------------------------------------------------------------------

Rule 116 (Immutable)

 Whatever is not prohibited or regulated by a rule is permitted
and unregulated, with the sole exception of changing the rules,
which is permitted only when a rule or set of rules explicitly or
implicitly permits it.

History:
Initial Immutable Rule 116, Jun. 30 1993

----------------------------------------------------------------------

Rule 201 (Mutable)

 Quorum for a proposed rule change is defined to be 20% of Voters
at the beginning of the prescribed voting period for that proposal

History:
Initial Mutable Rule 201, Jun. 30 1993

----------------------------------------------------------------------

Rule 202 (Mutable)

 All players begin with 0 points. Points may not be gained, lost, or
traded except as explicitly stated in the rules.

History:
Initial Mutable Rule 202, Jun. 30 1993

----------------------------------------------------------------------

[The following rule is REPEALED:
 Rule 203 (Mutable)

 The winner is the first Voter to achieve 100 (positive) points.
If more than one Voter achieves this condition simultaneously, all
such Voters win.
When a game ends in this manner:
  -If there is only one winner, that Voter becomes the Speaker, and
   the old Speaker becomes a Voter
  -If there is more than one winner, the Speaker randomly selects
   one of the winners, who becomes the new Speaker, and the old
   Speaker becomes a Voter.
  -All players' scores are reset to 0.
  -A new game is begun. All rules and proposed rule changes retain
   the status they had at the end of the old game.
]

History:
Initial Mutable Rule 203, Jun. 30 1993
Repealed for Vigintennial by decree, Jun. 17 2013

----------------------------------------------------------------------

Rule 204 (Mutable)

 A proposal shall be made by posting it to the mailing list. Only
Voters may make proposals. The Speaker shall assign the proposal a
number within 24 hours of its posting.

History:
Initial Mutable Rule 204, Jun. 30 1993
Amended for Vigintennial by decree, Jun. 17 2013

----------------------------------------------------------------------

Rule 205 (Mutable)

 The prescribed voting period for a proposal shall begin as soon
as it is posted to the mailing list. Voters may vote on it before
the Speaker has assigned it a number, provided they make
it unambiguous as to which proposal they are voting on. The
prescribed voting period shall end 24 hours after the Speaker has
assigned it a number.

History:
Initial Mutable Rule 205, Jun. 30 1993
Amended for Vigintennial by decree, Jun. 17 2013

----------------------------------------------------------------------

Rule 206 (Mutable)

 Each Voter has exactly one vote. The Speaker may not vote.

History:
Initial Mutable Rule 206, Jun. 30 1993

----------------------------------------------------------------------

Rule 207 (Mutable)

 Voters may vote either for or against any proposal within its
prescribed voting period. In order to be legally cast, the vote
must be received by the Speaker by the end of the prescribed voting
period. The Speaker may not reveal any votes until the end of the
prescribed voting period. Any Voter who does not legally vote within
the prescribed voting period shall be deemed to have abstained.

History:
Initial Mutable Rule 207, Jun. 30 1993

----------------------------------------------------------------------

Rule 208 (Mutable)

 At the end of the prescribed voting period on a proposal, the
Speaker shall reveal all votes legally cast on that proposal. If
the Speaker's consent may be required for a proposal to be adopted,
then the Speaker should indicate at that time whether or not e gives
eir consent. If the Speaker does not explicitly indicate that e
refuses to consent to the proposal, it shall be assumed that e
consents.

History:
Initial Mutable Rule 208, Jun. 30 1993

----------------------------------------------------------------------

Rule 209 (Mutable)

 The required votes for a proposal to be adopted is as follows:
For a proposal which would directly alter the actions which are
required of and/or forbidden to the Speaker:
 a) a simple majority of all votes legally cast, if the Speaker
    consents;
 b) a 2/3 majority of all votes legally cast, if the Speaker does not
    consent;

For all other proposals, a simple majority of votes legally cast.
This rule defers to rules which set the required number of votes
for proposals which propose to transmute a rule.

History:
Initial Mutable Rule 209, Jun. 30 1993

----------------------------------------------------------------------

Rule 210 (Mutable)

 An adopted rule change takes full effect at the moment of the
completion of the vote that adopted it.

History:
Initial Mutable Rule 210, Jun. 30 1993

----------------------------------------------------------------------

Rule 211 (Mutable)

 Voters who voted against proposals which are adopted receive 10
points apiece. Players whose proposals are adopted shall receive
a random number of points in the range 1-10 inclusive. Players
whose proposals are not adopted shall lose 10 points.

History:
Initial Mutable Rule 211, Jun. 30 1993

----------------------------------------------------------------------

Rule 212 (Mutable)

 If two or more mutable rules conflict with one another, or if
two or more immutable rules conflict with one another, then the rule
with the lowest ordinal number takes precedence.
If at least one of the rules in conflict explicitly says of itself
that it defers to another rule (or type of rule) or takes precedence
over another rule (or type of rule), then such provisions shall
supersede the numerical method for determining precedence.
If two or more rules claim to take precedence over one another or
defer to one another, then the numerical method again governs.

History:
Initial Mutable Rule 212, Jun. 30 1993

----------------------------------------------------------------------

Rule 213 (Mutable)

 If players disagree about the legality of a move or the
interpretation or application of a rule, then a player may invoke
judgement by posting a statement for judgement to the mailing list.
Disagreement, for the purposes of this rule, may be created by the
insistence of any player. When judgement is invoked, the Speaker
must, within 24 hours, select a Judge as described in the Rules.

History:
Initial Mutable Rule 213, Jun. 30 1993
Amended for Vigintennial by decree, Jun. 17 2013

----------------------------------------------------------------------

Rule 214 (Mutable)

 If judgement was invoked by a Voter, then the first Judge to be
selected to judge that statement shall be the Speaker. If judgement
was invoked by the Speaker, the first Judge to be selected shall be
a randomly selected Voter.
In all cases, if a Judge beyond the first must be selected to judge
a statement, it shall be a randomly selected Voter. The Voter thus
selected may not be the player most recently selected as Judge for
that statement, nor may e be the player who invoked judgement.

History:
Initial Mutable Rule 214, Jun. 30 1993

----------------------------------------------------------------------

Rule 215 (Mutable)

 After the Speaker has announced the identity of the Judge, the Judge
has 24 hours in which to deliver a legal judgement. If the Judge
fails to deliver a judgement within this time, e is penalized 10
points and a new Judge is selected.
A judgement is delivered by posting that judgement to the mailing
list.

History:
Initial Mutable Rule 215, Jun. 30 1993
Amended for Vigintennial by decree, Jun. 17 2013

----------------------------------------------------------------------

Rule 216 (Mutable)

 A legal judgement is either TRUE, FALSE, or UNDECIDED. The
judgement may be accompanied by reasons and arguments, but such
reasons and arguments form no part of the judgement itself.

History:
Initial Mutable Rule 216, Jun. 30 1993
Amended for Vigintennial by decree, Jun. 17 2013

----------------------------------------------------------------------

Rule 217 (Mutable)

 All judgements must be in accordance with the rules; however, if
the rules are silent, inconsistent, or unclear on the statement
to be judged, then the Judge shall consider game custom and the
spirit of the game before applying other standards.

History:
Initial Mutable Rule 217, Jun. 30 1993

----------------------------------------------------------------------

Rule 218 (Mutable)

 In addition to duties which may be listed elsewhere in the rules,
the Speaker shall have the following duties:
  -register new players
  -maintain a list of all players and their current scores, and
   make such a list available to all players
  -maintain a complete list of the current rules, and make such a
   list available to all players
  -make a random determination whenever such determination is
   required by the rules.

History:
Initial Mutable Rule 218, Jun. 30 1993

----------------------------------------------------------------------

Rule 219 (Mutable)

 If a player believes that the rules are such that further play is
impossible, or that the legality of a move cannot be determined with
finality, or that a move appears equally legal and illegal, then the
player may invoke judgement on a statement to that effect. If the
statement is judged TRUE, then the player who invoked judgement
shall be declared the winner of that game, and the game ends, with
no provision for starting another game.

This rule takes precedence over every other rule determining the
winner of the game.

History:
Initial Mutable Rule 219, Jun. 30 1993

----------------------------------------------------------------------

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