Shouldn't I have some points, at the very least from voting against a
passing proposal here?

On Wed, Jun 26, 2013 at 6:05 AM, Fool <fool1...@gmail.com> wrote:
> Good day Agorans,
>
>   Since last report, voting on proposals 331-341 closed.
>
> Proposal 331 (omd) passed 5:1 (Walker, Chuck, omd, Yally, and ehird FOR;
> Steve AGAINST). This amends rule 214 so that Judges are selected randomly
> from among the Speaker and active players. omd receives 10 points and Steve
> receives 2 points by rule 302.
>
> Proposal 332 (omd) passed 5:1 (Walker, Steve, omd, Yally, and ehird FOR;
> Chuck AGAINST). This amends rule 302 so that those who vote against a
> successful proposal get 5 points instead of 2. Also, Voters get an
> additional 5 points for voting on a proposal at all, though this only
> happens once per 24 hours. omd gets 10 points by this amended rule. However,
> rule 305 prevents it from granting any points to other Voters for now. This
> will kick in tomorrow.
>
> Proposal 333 (omd) passed 4:2 (Walker, omd, Yally, ehird FOR; Steve and
> Chuck AGAINST). This amends rule 205 so that I only distribute proposals
> once every 24 hours. Accordingly I will be distributing just before my
> report around this time of day. Also, the voting period on a proposal
> doesn't start until I distribute it. omd gets 10 points by 332.
>
> Proposal 334 (omd) failed 2:4 (omd and ehird FOR; Walker, Chuck, Steve, and
> Yally AGAINST).
> Proposal 335 (omd) failed 2:4 (omd and ehird FOR; Walker, Chuck, Steve, and
> Yally AGAINST).
> Proposal 336 (omd) failed 2:4 (omd and ehird FOR; Walker, Chuck, Steve, and
> Yally AGAINST).
> Proposal 337 (omd) failed 4:2 (Steve, omd, Yally, and ehird FOR; Walker and
> Chuck AGAINST). It was a transmutation so required unanimity.
> Proposal 338 (omd) failed 4:2 (Steve, omd, Yally, and ehird FOR; Walker and
> Chuck AGAINST). It was a transmutation so required unanimity.
> Proposal 339 (omd) failed 4:2 (Walker, Steve, omd, and ehird FOR; Chuck and
> Yally AGAINST). It was a transmutation so required unanimity.
>
> Proposal 340 (Steve) passed 5:3 (Steve, FSX, Chuck, ehird, and Blob FOR;
> Walker, omd, and Yally AGAINST). This enacts a new rule requiring me to
> publish a list of players and their names and email addresses within 24
> hours. I'd already published one, but it needs to be updated. This will be
> done shortly. Steve gets 10 points by rule 332.
>
> Proposal 341 (scshunt) failed 3:5 (Murphy, Roujo, and ehird FOR; Chuck,
> Steve, Walker, omd, and Yally AGAINST).
>
> The UNDEAD made an appearance, and omd raised a CFJ in an attempt to win by
> paradox, which I ruled against.
>
> One new player registered, Blob. The thirteen Voters and their scores are:
>   omd, 98 points
>   FSX, -10 points
>   Walker, 102 points
>   Chuck, 70 points
>   ehird, 30 points
>   Yally, 0 points
>   Michael, 0 points
>   scshunt, 6 points
>   Roujo, 0 points
>   Murphy, 0 points
>   Goethe, 0 points
>   Steve, 12 points
>   Blob, 0 points
>
> Then there's me, I am Speaker, I have -10 points.
>
> The current ruleset is below. Voting on proposals 342 and 343 closes in
> about 11 hours. Voting on proposals 344-347 closes in about 24 hours. If the
> original schedule holds, there will be only 3 more reports, including the
> one at the end of the game.
>
> AND DOWN THE STRETCH THEY COME!!!!
>
> Cheers,
>  Dan Mehkeri
>
> ----------------------------------------------------------------------
>
> Rule 101 (Immutable)
>
>  All players must always abide by all the rules then in effect,
> in the form in which they are then in effect. The rules in the
> Initial Set are in effect at the beginning of the first game.
>
> The Initial Set consists of rules 101-116 (immutable) and
> 201-219 (mutable).
>
> History:
> Initial Immutable Rule 101, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 102 (Immutable)
>
>  Initially rules in the 100's are immutable and rules in the
> 200's are mutable. Rules subsequently enacted or transmuted
> (that is, changed from immutable to mutable or vice versa) may
> be immutable or mutable regardless of their numbers, and rules
> in the Initial Set may be transmuted regardless of their numbers.
>
> History:
> Initial Immutable Rule 102, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 103 (Immutable)
>
>  At any time, each player shall be either a Voter or the Speaker;
> no player may simultaneously be a Voter and a Speaker. At any
> time there shall be exactly one Speaker. The term "player" in the rules
> shall specifically include both the Voters and the Speaker.
>
> History:
> Initial Immutable Rule 103, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 104 (Immutable)
>
>  The Speaker for the Vigintennial game shall be Daniel Méhkeri.
>
> History:
> Initial Immutable Rule 104, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
>
> ----------------------------------------------------------------------
>
> Rule 105 (Immutable)
>
>  A rule change is any of the following: (1) the enactment, repeal,
> or amendment of a mutable rule; or (2) the transmutation
> of an immutable rule into a mutable rule or vice versa.
>
> (Note: This definition implies that, at least initially, all new
> rules are mutable; immutable rules, as long as they are immutable,
> may not be amended or repealed; mutable rules, as long as they are
> mutable, may be amended or repealed; any rule of any status may be
> transmuted; no rule is absolutely immune to change.)
>
> History:
> Initial Immutable Rule 105, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 106 (Immutable)
>
>  All rule changes proposed in the proper way shall be voted on.
> They will be adopted if and only if they receive the required number
> of votes and quorum is achieved.
>
> History:
> Initial Immutable Rule 106, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 107 (Immutable)
>
>  Any proposed rule change must be posted to the mailing list
> designated by the Speaker for this purpose. If adopted, it must
> guide play in the form in which it was voted on.
>
> History:
> Initial Immutable Rule 107, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
>
> ----------------------------------------------------------------------
>
> Rule 108 (Immutable)
>
>  No rule change may take effect earlier than the moment of the
> completion of the vote that adopted it, even if its wording
> explicitly states otherwise. No rule change may have retroactive
> application.
>
> History:
> Initial Immutable Rule 108, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 109 (Immutable)
>
>  The Speaker shall give each proposed rule change a number for
> reference. The numbers shall begin with 301, and each rule change
> proposed in the proper way shall receive the next successive
> integer, whether or not the proposal is adopted.
>
> If a rule is repealed and reenacted, it receives the number of the
> proposal to reenact it. If a rule is amended or transmuted, it
> receives the number of the proposal to amend or transmute it.
>
> History:
> Initial Immutable Rule 109, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 111 (Immutable)
>
>  In a conflict between a mutable and an immutable rule, the
> immutable rule takes precedence and the mutable rule shall be
> entirely void. For the purposes of this rule a proposal to
> transmute an immutable rule does not "conflict" with that immutable
> rule.
>
> History:
> Initial Immutable Rule 111, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 113 (Immutable)
>
>  A player always has the option to forfeit the game rather than
> continue to play or incur a game penalty. No penalty worse than
> losing, in the judgment of the player to incur it, may be imposed.
>
> History:
> Initial Immutable Rule 113, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 115 (Immutable)
>
>  Rule changes that affect rules needed to allow or apply
> rule changes are as permissible as other rule changes. Even
> rule changes that amend or repeal their own authority are permissible.
> No rule change or type of move is impermissible solely on account of
> the self-reference or self-application of a rule.
>
> History:
> Initial Immutable Rule 115, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 116 (Immutable)
>
>  Whatever is not prohibited or regulated by a rule is permitted
> and unregulated, with the sole exception of changing the rules,
> which is permitted only when a rule or set of rules explicitly or
> implicitly permits it.
>
> History:
> Initial Immutable Rule 116, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 202 (Mutable)
>
>  All players begin with 0 points. Points may not be gained, lost, or
> traded except as explicitly stated in the rules.
>
> History:
> Initial Mutable Rule 202, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> [The following rule is REPEALED:
>  Rule 203
>
>  The winner is the first Voter to achieve 100 (positive) points.
> If more than one Voter achieves this condition simultaneously, all
> such Voters win.
> When a game ends in this manner:
>   -If there is only one winner, that Voter becomes the Speaker, and
>    the old Speaker becomes a Voter
>   -If there is more than one winner, the Speaker randomly selects
>    one of the winners, who becomes the new Speaker, and the old
>    Speaker becomes a Voter.
>   -All players' scores are reset to 0.
>   -A new game is begun. All rules and proposed rule changes retain
>    the status they had at the end of the old game.
> ]
>
> History:
> Initial Mutable Rule 203, Jun. 30 1993
> Repealed for Vigintennial by decree, Jun. 17 2013
>
> ----------------------------------------------------------------------
>
> Rule 204 (Mutable)
>
>  A proposal shall be made by posting it to the mailing list. Only
> Voters may make proposals. The Speaker shall assign the proposal a
> number within 24 hours of its posting.
>
> History:
> Initial Mutable Rule 204, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
>
> ----------------------------------------------------------------------
>
> Rule 207 (Mutable)
>
>  Voters may vote either for or against any proposal within its
> prescribed voting period. In order to be legally cast, the vote
> must be received by the Speaker by the end of the prescribed voting
> period. The Speaker may not reveal any votes until the end of the
> prescribed voting period. Any Voter who does not legally vote within
> the prescribed voting period shall be deemed to have abstained.
>
> History:
> Initial Mutable Rule 207, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 208 (Mutable)
>
>  At the end of the prescribed voting period on a proposal, the
> Speaker shall reveal all votes legally cast on that proposal. If
> the Speaker's consent may be required for a proposal to be adopted,
> then the Speaker should indicate at that time whether or not e gives
> eir consent. If the Speaker does not explicitly indicate that e
> refuses to consent to the proposal, it shall be assumed that e
> consents.
>
> History:
> Initial Mutable Rule 208, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 209 (Mutable)
>
>  The required votes for a proposal to be adopted is as follows:
> For a proposal which would directly alter the actions which are
> required of and/or forbidden to the Speaker:
>  a) a simple majority of all votes legally cast, if the Speaker
>     consents;
>  b) a 2/3 majority of all votes legally cast, if the Speaker does not
>     consent;
>
> For all other proposals, a simple majority of votes legally cast.
> This rule defers to rules which set the required number of votes
> for proposals which propose to transmute a rule.
>
> History:
> Initial Mutable Rule 209, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 210 (Mutable)
>
>  An adopted rule change takes full effect at the moment of the completion of
> the vote that adopted it.
>
> History:
> Initial Mutable Rule 210, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 212 (Mutable)
>
>  If two or more mutable rules conflict with one another, or if
> two or more immutable rules conflict with one another, then the rule
> with the lowest ordinal number takes precedence.
> If at least one of the rules in conflict explicitly says of itself
> that it defers to another rule (or type of rule) or takes precedence
> over another rule (or type of rule), then such provisions shall
> supersede the numerical method for determining precedence.
> If two or more rules claim to take precedence over one another or
> defer to one another, then the numerical method again governs.
>
> History:
> Initial Mutable Rule 212, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 213 (Mutable)
>
>  If players disagree about the legality of a move or the
> interpretation or application of a rule, then a player may invoke
> judgement by posting a statement for judgement to the mailing list.
> Disagreement, for the purposes of this rule, may be created by the
> insistence of any player. When judgement is invoked, the Speaker
> must, within 24 hours, select a Judge as described in the Rules.
>
> History:
> Initial Mutable Rule 213, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
>
> ----------------------------------------------------------------------
>
> Rule 215 (Mutable)
>
>  After the Speaker has announced the identity of the Judge, the Judge
> has 24 hours in which to deliver a legal judgement. If the Judge
> fails to deliver a judgement within this time, e is penalized 10
> points and a new Judge is selected.
> A judgement is delivered by posting that judgement to the mailing
> list.
>
> History:
> Initial Mutable Rule 215, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
>
> ----------------------------------------------------------------------
>
> Rule 216 (Mutable)
>
>  A legal judgement is either TRUE, FALSE, or UNDECIDED. The
> judgement may be accompanied by reasons and arguments, but such
> reasons and arguments form no part of the judgement itself.
>
> History:
> Initial Mutable Rule 216, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
>
> ----------------------------------------------------------------------
>
> Rule 217 (Mutable)
>
>  All judgements must be in accordance with the rules; however, if
> the rules are silent, inconsistent, or unclear on the statement
> to be judged, then the Judge shall consider game custom and the
> spirit of the game before applying other standards.
>
> History:
> Initial Mutable Rule 217, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 218 (Mutable)
>
>  In addition to duties which may be listed elsewhere in the rules,
> the Speaker shall have the following duties:
>   -register new players
>   -maintain a list of all players and their current scores, and
>    make such a list available to all players
>   -maintain a complete list of the current rules, and make such a
>    list available to all players
>   -make a random determination whenever such determination is
>    required by the rules.
>
> History:
> Initial Mutable Rule 218, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> Rule 219 (Mutable)
>
>  If a player believes that the rules are such that further play is
> impossible, or that the legality of a move cannot be determined with
> finality, or that a move appears equally legal and illegal, then the
> player may invoke judgement on a statement to that effect. If the
> statement is judged TRUE, then the player who invoked judgement
> shall be declared the winner of that game, and the game ends, with
> no provision for starting another game.
>
> This rule takes precedence over every other rule determining the
> winner of the game.
>
> History:
> Initial Mutable Rule 219, Jun. 30 1993
>
> ----------------------------------------------------------------------
>
> [The following rule is REPEALED:
>  Rule 304
>
>  Upon the enactment of this rule, each player who voted for it shall
> receive 30 points, and each player who voted against shall lose the 10
> points they gained for voting against; then this rule is immediately
> repealed.
> ]
>
> History:
> Enacted by Proposal 304 (omd), Jun. 19 2013
> Repealed itself, Jun. 19 2013
>
> ----------------------------------------------------------------------
>
> Rule 305 (Mutable)
>
>  No rule may award or penalize players based on their votes on proposals
> whose voting period ended before or at the same time as the time at which
> the current form of said rule took effect.
>
> History:
> Enacted by Proposal 305 (Chuck), Jun. 20 2013
>
> ----------------------------------------------------------------------
>
> Rule 306 (Mutable)
>
>  A player may transfer points to another player by posting to that
> effect on the mailing list.
>
> History:
> Enacted by Proposal 306 (omd), Jun. 21 2013
>
> ----------------------------------------------------------------------
>
> Rule 309 (Mutable)
>
>  Initially, each Voter has exactly one vote on each proposal. During
> the voting period on a proposal, a player with more than 50 points
> may cast an additional vote on that proposal by making a statement
> to that effect on the mailing list; this destroys 50 of the player's
> points.
>
> The Speaker may not vote.
>
> History:
> Initial Mutable Rule 206, Jun. 30 1993
> Amended by Proposal 309 (Walker), Jun. 21 2013
>
> ----------------------------------------------------------------------
>
> Rule 321 (Mutable)
>
>  Quorum for a proposal is defined to be 20% of Voters at the
> beginning of the prescribed voting period for that proposal
>
> History:
> Initial Mutable Rule 201, Jun. 30 1993
> Amended by Proposal 321 (Walker), Jun 23. 2013
>
> ----------------------------------------------------------------------
>
> [The following rule is REPEALED:
>  Rule 323
>
>  If, upon the enactment of this Rule, the Rules initially numbered
> 106, 107 and 109 are mutable, 50 of Walker's points are destroyed.
> If possible, two seconds after this Rule is enacted, it repeals
> itself.
> ]
>
> History:
> Enacted by Proposal 323 (Walker), Jun. 23 2013
> Repealed itself, Jun. 23 2013
>
> ----------------------------------------------------------------------
>
> Rule 324 (Mutable)
>
>  Rule changes that transmute immutable rules into mutable rules
> may be adopted if and only if the vote is unanimous among votes
> legally cast. Transmutation shall not be implied, but must be
> stated explicitly in a proposal to take effect.
>
> History:
> Initial Immutable Rule 110, Jun. 30 1993
> Transmuted by Proposal 324, Jun. 23 2013
>
> ----------------------------------------------------------------------
>
> Rule 326 (Mutable)
>
>  On June 30th, 2013, at 00:04:30 GMT +1200, the game shall end, and
> the Voter with the most points shall win. In case of a tie, all
> such Voters shall win simultaneously.
>
> History:
> Initial Immutable Rule 112, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> Transmuted by Proposal 311 (omd), Jun. 23 2013
> Amended by Proposal 326 (Chuck), Jun. 24 2013
>
> ----------------------------------------------------------------------
>
> Rule 327 (Mutable)
>
>  There must always be at least one mutable rule. The adoption of
> rule changes must never become completely impermissible.
>
> History:
> Initial Immutable Rule 114, Jun. 30 1993
> Transmuted by Proposal 310 (Walker), Jun. 22 2013
> Amended by Proposal 327 (Walker), Jun. 24 2013
>
> ----------------------------------------------------------------------
>
> Rule 331 (Mutable)
>
>  The Speaker shall choose Judges randomly from the set of qualified
> players.  The players qualified to judge a statement are the Speaker
> and those Voters who voted on the rule change whose voting period most
> recently ended, except for the player who invoked judgement, and the
> player (if any) most recently selected as the statement's Judge.
>
> History:
> Initial Mutable Rule 214, Jun. 30 1993
> Amended by Proposal 331 (omd), Jun. 26 2013
>
> ----------------------------------------------------------------------
>
> Rule 332 (Mutable)
>
>  When a proposal is adopted, each Voter who voted against it shall
> receive 5 points, and its author shall receive 10 points.  When a
> proposal's voting period ends, each Voter who voted on it shall
> receive 5 points, unless they received points by this clause in the
> last 24 hours.
>
> History:
> Initial Mutable Rule 211, Jun. 30 1993
> Amended by Proposal 301 (Chuck), Jun. 19 2013
> Amended by Proposal 302 (Walker), Jun. 19 2013
> Amended by Proposal 332 (omd), Jun. 26 2013
>
> ----------------------------------------------------------------------
>
> Rule 333 (Mutable)
>
>  The Speaker shall make one proposal distribution per 24 hours,
> numbering and publishing the text of each proposal submitted since the
> last distribution.  This starts each such proposal's prescribed voting
> period, which lasts 24 hours.
>
> History:
> Initial Mutable Rule 205, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> Amended by Proposal 333 (omd), Jun. 26 2013
>
> ----------------------------------------------------------------------
>
> Rule 340 (Mutable)
>
>  Within 24 hours of this Rule being enacted, the Speaker shall publish
> the names and email addresses of all registered players of Agora XX.
>
> History:
> Enacted by Proposal 340 (Steve), Jun. 26 2013
>
> ----------------------------------------------------------------------
>

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