I blame the economy for Agora's current slump. Specifically, the problem
is that there are no particularly valuable assets, meaning that people
don't bother trying to accumulate them, meaning that nobody's willing to
be an officer. And lack of officers is why nothing's happening.

As such, my suggestion for what to do next (which needs to be written up
in legalese), is along the following lines:

      * Repeal the entire economy. Yaks are pointless.
      * Reward officers via giving them perks, actions that can only be
        taken by the officer in question:
              * The Rulekeepor can set the power of newly created rules,
                between 1 and the Voting Index of the proposal that
                created them (i.e. can go above AI if there were enough
                votes);
              * The Registrar can, once per week, make a player inactive
                by announcement;
              * The ADoP/IADoP (depending on what we all it) can, once
                per week, make an office vacant by announcement;
              * The Speaker would be made into an elected office, which
                can once per month award wins with Notice (the Notice
                period gives the chance to oust them from the office,
                via IADoP fiat or perhaps via some other mechanism, if
                they use the win-granting power in a way Agorans
                generally disagree with);
              * The Herald can, once per week, award an otherwise
                undefined Patent Title with Notice;
              * The Promotor can make proposals Distributable by
                announcement (other players can only make one proposal
                Distributable per month);
              * The Assessor can set first class players' voting limits
                to 1 or 2 by announcement;
              * Not sure what to do about CotC yet, and it's quite
                important...
      * Repeal all other offices, together with the gamestate they
        track. We can't support that sort of complexity right now.
      * Remove Assumption of offices. Successfully deputising for an
        office (i.e. actually posting a report that the officer was
        overdue for) allows you to take control of the office in the
        same message.

This should lead to a gamestate that's much easier to track, and
probably much more political, because there's actually something of
value involved. The main problem I see is related to the judicial
system; there isn't really anything obvious that could be used to
encourage players to judge, or to administer it as the CotC. The
orthogonal thing to do would be to have some sort of CFJ quota, but
that'd be problematic for other reasons, and denying a player the
ability to make CFJs tends to hurt Agora as a whole, rather than that
player in particular. (Perhaps judging could generate a currency that's
used to pay fines?)

-- 
ais523

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