On Wed, 2014-02-05 at 20:48 -0800, Kerim Aydin wrote:
> 1.  The Rules of Agora no longer say that after someone wins, anything
>      else happens.
> 2.  In a game, if someone wins, and nothing else happens, the game
>      is over.
> 3.  The Rules of Agora are a game.
> 4.  Agora is over.
> 
> Uh... oops?
> 
> Except maybe we're safe, because scores are reset to 0.

Actually, I'm seriously worried by this. The protections against
accidental ending of the game (and similar rights) all either prevent
proposals being enacted, or prevent gamestate changes. Proposals aren't
involved here, and it's unclear that ending the game is a change to the
gamestate. AIAN doesn't help because a nonexistent game doesn't have any
properties, including being ossified.

The definition of "game" in rule 1023(b)(5) (the second (5), something's
gone wrong with the numbering) may help, though. The argument is as to
whether "game" is being used as a period of time or not in rule 2419
specifically, and I can see a good argument that it isn't.

The strongest argument I can see that Agora hasn't just ended is rule
217, and I /hate/ having to rely on rule 217 (given that it defers to
all other rules). Anyone else see any way out of this?

Another way to look at things may be that Agora-the-ruleset and
Agora-the-game are separate entities, in which case the game is over,
but nothing prevents us starting another game with the same ruleset, and
such a game would still be Agora. The only change from the previous
behaviour would be that instead of everything continuing automatically,
we'd have to start everything but the rules from scratch, with players
reregistering, etc.

-- 
ais523


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