On Thu, 2 Jul 2015, Sean Hunt wrote:
> On Thu, Jul 2, 2015 at 11:15 AM, Kerim Aydin <[email protected]> wrote:
>       A more constructive comment is:  I think the balance is off here a bit.
>       The timescale between "bad Tailor" (a Tailor who doesn't hand out 
> awards)
>       and election correction seems a bit off to me, and as it is there's no
>       incentive at all for the Tailor to be "good".
> 
> 
> Not directly, but in the broader political game, perhaps. Suppose that a 
> player 
> runs for Tailor on a campaign promising ribbons for everyone
> who votes for them, and in that order.

I'd completely forgotten the "campaign pledges" dynamic.  I'm on board.  -G.


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