On Thu, 2 Jul 2015, Sean Hunt wrote: > On Thu, Jul 2, 2015 at 11:15 AM, Kerim Aydin <[email protected]> wrote: > A more constructive comment is: I think the balance is off here a bit. > The timescale between "bad Tailor" (a Tailor who doesn't hand out > awards) > and election correction seems a bit off to me, and as it is there's no > incentive at all for the Tailor to be "good". > > > Not directly, but in the broader political game, perhaps. Suppose that a > player > runs for Tailor on a campaign promising ribbons for everyone > who votes for them, and in that order. I'd completely forgotten the "campaign pledges" dynamic. I'm on board. -G.

