On Feb 4, 2016 10:25 PM, "Gaelan Steele" <[email protected]> wrote: > > First, a note: these proposals need to be reissued to require Credits v2 to be adopted instead. Also, is there anything preventing me from taking all of someone's credits for missing a minor deadline? >
Ideally, the cfj should be in the form "[Player] violation of [Rule] warrants a Penalty Sum of X" rather than "[Player] violated [Rule]" so that the judgment is on the Penalty Sum rather than whether or not the crime was committed. So there are actually two judgments to be made: whether or not the crime was committed, and what the Penalty Sum should be. I'll fix this proposal and resubmit it. Thanks for pointing it out. > > On Feb 3, 2016, at 1:39 PM, Henri Bouchard <[email protected]> wrote: > > > > ---------------------------------------------------------------------- > > Proposal: Civilian Prosecutors > > Author: Henri > > AI: 1 > > > > If Proposal "Credits" is adopted, create the following Power-1 Rule, > > named "Civil Cases": > > > > A Civil Case is a type of Judicial Case. For a Judicial Case to > > be a Civil Case, the initiator must specify it as such. When > > initiating a Civil Case, the initiator must specify: > > > > a) A player (the defendant), other than emself. > > > > b) A violation of the ruleset committed by the defendant for > > which the defendant has not yet been punished. > > > > c) A Penalty Sum. > > > > If a Civil Case is judged TRUE, the Arbitor CAN and SHALL > > transfer a sum of credits equal to the Penalty Sum specified in > > the Civil Case from the defendant to the initiator within two > > days of the announcement of the decision. If a Civil Case is > > judged FALSE, the initiator shall transfer 1 credit to the > > defendant within 2 days of the announcement of the decision. > > > > ----------------------------------------------------------------------

