I'm not trying to take credit for any of that. It's all blatantly stolen. I
was just trying to flesh out the outline of what to do with G's ideas.

-Aris

On Tue, Sep 13, 2016 at 11:44 PM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> Thanks. Okay, so it seems to me like it might be a good idea to bring back
> some type of objects system, in order to provide a framework for future
> expansion. I see three options:
> 1. Pure currency (Based on switches or independent)
> 2. Pure objects/property/assets (currency like any other, with a few extra
> rules)
> 3. Hybrid
>
> I'd go for some sort of hybrid system. The best way to do this is probably
> some sort of inheritance scheme. The way I'd go about this is that
> property/assets inherits from objects, and currency inherits from objects.
> Trying to do this all with switches would definitely be forced. One could
> argue that you'd never need objects that aren't property, but it could come
> in handy eventually. I'd define each one in it's own rule, each with a
> clause saying that it would become inoperative if something it inherits
> from disappears and isn't replaced. One wonders if one should allow for
> nontransferable property? Probably getting way ahead of myself with all
> this. It's not like I'm talking about throwing away the current econ draft,
> just heavily modifying it. Thoughts?
>
> -Aris
>
>
> On Tue, Sep 13, 2016 at 2:00 PM, Kerim Aydin <ke...@u.washington.edu>
> wrote:
>
>>
>>
>>
>> On Mon, 12 Sep 2016, Aris Merchant wrote:
>>
>> > Okay, I'm not sure wether I'm supposed to ask this or find it
>> > myself, but when did this objects system exist? Or how did it work?
>> > Sounds like it might be a good idea. Possibly. Okay, I'm not really
>> > sure how it is, but it sounds decent. Another question is why we
>> > got rid of it. Was it just no longer in use, or was it causing some
>> > sort of problem?
>>
>> First and foremost, welcome to the game, Aris!
>>
>> Chatting about this stuff is something we enjoy, and we all remember
>> different bits of history, and the archives aren't organized, so
>> definitely, always ask, bring up, discuss...
>>
>> The rules are constantly being tweaked and often "cause problems" and
>> get fixed, but occasionally we just get bored with a whole set of
>> rules (or just stop using some things for a while) and repeal systems
>> so they can be re-invented later.  "Objects" have gone through a few
>> rounds of that.
>>
>> Here's two random snapshots of the past (I found these by browsing
>> the Rulesets in the mailing list archives). In 2010 we had "Assets".
>> In 2003 we had "Property".  In the 2003 version, notice how regulated
>> "Notices of Transfer" were (that was the "pragmatic" style of the
>> time we were talking about earlier).
>>
>> -G.
>>
>> =====================================================================
>>
>> SEPTEMBER 2010
>>
>> Rule 2166/15 (Power=2)
>> Assets
>>
>>        An asset is an entity defined as such by a rule or contest
>>        (hereafter its backing document), and existing solely because
>>        its backing document defines its existence.
>>
>>        Each asset has exactly one owner.  If an asset would otherwise
>>        lack an owner, it is owned by the Lost and Found Department.  If
>>        an asset's backing document restricts its ownership to a class
>>        of entities, then that asset CANNOT be gained by or transferred
>>        to an entity outside that class, and is transferred to the Lost
>>        and Found Department if it is owned by an entity outside that
>>        class.  If an asset is owned by the Lost and Found department
>>        any player CAN transfer or destroy it without objection.
>>
>>        The Lost and Found department may own any asset, and have assets
>>        transferred to and from it, regardless of the asset's backing
>>        document or any Rule, Rules to the contrary notwithstanding.
>>
>>        The recordkeepor of a class of assets is the entity (if any)
>>        defined as such by, and bound by, its backing document.  That
>>        entity's report includes a list of all instances of that class
>>        and their owners.  This portion of that entity's report is
>>        self-ratifying.
>>
>>        An asset whose backing document is not a rule generally CAN be
>>        created by its recordkeepor by announcement, subject to
>>        modification by its backing document.  To "gain" an asset is to
>>        have it created in one's possession; to "award" an asset to an
>>        entity is to create it in that entity's possession.
>>
>>        An asset generally CAN be destroyed by its owner by
>>        announcement, and an asset owned by the Lost and Found
>>        Department generally CAN be destroyed by its recordkeepor by
>>        announcement, subject to modification by its backing document.
>>        To "lose" (syn. "spend") an asset is to have it destroyed from
>>        one's possession; to "revoke" an asset from an entity is to
>>        destroy it from that entity's possession.
>>
>>        An asset generally CAN be transferred by its owner to another
>>        entity by announcement, subject to modification by its backing
>>        document.  A fixed asset is one defined as such by its backing
>>        document, and CANNOT be transferred; any other asset is liquid.
>>
>>        A currency is a class of asset defined as such by its backing
>>        document.  Instances of a currency with the same owner are
>>        fungible.
>>
>> =====================================================================
>>
>> APRIL 2003
>>
>> Rule 1942/2 (Power=1)
>> Property
>>
>>        A property is an entity which the rules permit to be possessed
>>        by another entity.  The term "possess" refers to the legal
>>        status of possessing a property; the terms "possessor" and
>>        "owner" are synonyms, as are "possess" and "own".  Individual
>>        properties may not be created or destroyed, or their ownership
>>        changed, except in accordance with the rules.
>>
>>        Each property shall have a recordkeepor, which is a player
>>        required to maintain a record of who owns that property.  The
>>        Treasuror is the recordkeepor for each property that would
>>        otherwise have no recordkeepor.
>>
>>        If one of the official duties of an officer is to be the
>>        recordkeepor of a property, then eir Weekly Report shall include
>>        this record and any changes thereto since the last posting of
>>        eir Report.
>>
>> ---------------------------------------------------------------------
>>
>> Rule 1467/7 (Power=1)
>> Definition of a Currency
>>
>>        A Currency is a category of entities established by the Rules.
>>        Each instance of a Currency is a Property. Instances of a given
>>        Currency are fungible. The size of a single instance, or
>>        "unit", of a given Currency is its Minimum Unit Quantity (MUQ).
>>        Individual units of a Currency cannot be divided; therefore,
>>        the final result of all computations involving numbers of units
>>        of Currency shall be rounded off to the nearest integral
>>        multiple of its MUQ.
>>
>>        Unless otherwise specified, the MUQ of a Currency is one (1).
>>
>>        Since units of Currency are fungible, it is not necessary for
>>        the Recordkeepor of a Currency to track the individual
>>        ownership of each unit; rather, it is sufficient to maintain a
>>        record of the total number of units possessed by each entity
>>        which possesses any number of units of that Currency.
>>
>> ---------------------------------------------------------------------
>>
>> Rule 1598/12 (Power=1)
>> Property Transfers
>>
>>        (a) A Notice of Transfer is a message which sets forth the
>>            intent to transfer one or more Properties from one entity
>>            (the "transferor") to some other entity (the "transferee").
>>
>>        (b) A valid Notice of Transfer must additionally:
>>            (1) specify one or more Properties all of which are owned by
>>                the transferor; and
>>            (2) be sent by the Executor of the transferor, or by a
>>                Limited Executor of the transferor with the authority to
>>                execute transfers on behalf of that entity with respect
>>                to all of the Properties involved.
>>
>>        (c) A transfer of a Property occurs only when its Recordkeepor
>>            receives a valid Notice of Transfer.
>>
>>        (d) The effect of a transfer of Properties is to cause the
>>            transferor to cease to possess the Properties transferred,
>>            and simultaneously to cause the transferee to possess them.
>>
>>        (e) The Recordkeepor of a Property shall maintain a record of
>>            all transfers of that Property. E shall retain a record of
>>            each Notice of Transfer which e receives (whether valid or
>>            not) involving that Property. E shall retain this record of
>>            each Notice of Transfer for at least four weeks after its
>>            receipt.
>>
>>        (f) If the transferor transfers Property to the transferee with
>>            the purpose of satisfying a debt, or of paying the Fee
>>            associated with performing an action, but the debt does not
>>            exist, or the action is not successfully performed, then the
>>            transferor may publicly demand the return of the Property.
>>            The effect of such a demand is to cause the transferee to
>>            incur a debt to the transferor for the Property transferred.
>>
>> =====================================================================
>>
>>
>>
>>
>>
>

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