{Create a new power 3.0 rule, entitled "Emergencies", and with the following text: A public message (or part of one) is an Emergency Message if and only if it is clearly identified as such.
The State of Agora is a singleton switch, tracked by the Registrar in eir weekly report, with possible values "normal" (default) or "emergency". If (and only if) its value is the later, Agora is in a "State of Emergency". The Prime Minister may flip the State of Agora by announcement. An Emergency Action is any game action taken in an Emergency Message, or while Agora is in a State of Emergency, and requiring that condition to be effective. [The intent here is to provide two levels of emergency, one which can be used as necessary, and one which can be authorized only by the PM.] If Agora is in a State of Emergency, declared by the Prime Minister, then one week from the time of its declaration, and every week thereafter, the State of Agora shall become normal. The above notwithstanding, the State of Agora shall not automatically reset, if, within the 48 hours before the time when it would otherwise do so, the Speaker has renewed the State of Emergency by announcement. The above mechanisms are collectively known as Emergencies. A player SHOULD only use Emergencies if doing so is in the public interest of Agora. A player SHALL NOT use Emergencies for personal gain. Amend rule 2445, by adding as a paragraph at the end: The Promotor CAN, as an Emergency Action, pend a proposal by announcement.} Recently I've been thinking about what might be necessary to defend Agora against various threats. Some of these involve deliberate action on the part of players, and some are things that could happen accidentally. The only solution I see is to give the officers more powers, but that comes with it's own host of problems. Some of the new powers that I'm thinking of could be used in scams, or could easily accidentally mess up the game. The solution appears to be to provide a way to discourage people from using them casually, or in scams. I'd like to thank o for helping me work out my thoughts on the above proposal, and emphasize that any errors in it are entirely my fault. One of the problems that o raised is that my proposal provides few limitations on the abuse of Emergencies. My response: "At the end of the day, this has to be grounded in a cultural acceptance that these are for the public good. Whatever penalties we specify, the only way this will work is social pressure and norms. That's why I'm not so sure about trying to punish people. It might actually work against the needed culture. This needs to be a no-scams area of the game. The other safeguard is of course the reliability of our officers. They need to be able to work for the public benefit. That's why in the current draft it's just a matter of announcement. I'm hoping that having to write "this is an emergency message" will make people really think about what they're doing, and why." While I still think that's true, I do have a few ideas about how to limit the use of Emergencies. One is for the rule specifying the Emergency Action provide "advice and consent" clauses, requiring the agreement of multiple officers. Another more immediate method would be to change the SHOULD in the last paragraph to a SHALL. I'd like to request public comment on my proposal, and again thank o for for eir assistance. -Aris